This memo is divided into two parts. The first part will specifically address the following points: 1) Overall experience with the simulation
2) Strengths of the simulation
3) Weaknesses of the simulation
4) Key opportunities to improve the simulation
In the second part of the memo I will summarize the tactics and the strategies I used in relations to: a) Bids and contracts
b) Procurement
c) Production
d) Shipping
e) Hiring and training
f) Decision support systems …show more content…
I chose three main products which were hot during the following seasons and I began to produce the ones considered hot in the immediately following season. I also hold the production for the products which would be popular two or three seasons ahead to avoid holding costs. I usually could bid my finished goods fast and get rid of them right away, since I negotiated a short-term delivery. I produced ahead using medium high quality, like fifty quality cotton, when my reputation was low. I produced ahead using high quality material when I had a high reputation and was planning to take bids from high reputation farms. In one game, I had five hundred finished pink nylon hoodies and I could bid many contracts for $75and $100 each and have them delivered in three weeks from the bid. I negotiated the delivery time of three weeks for all the finished products ready to be shipped. I did this to get rid of them faster and to cash in sooner. Most of my analysis consisted in studying the top three products to produce ahead of schedule for the following seasons and spreading their production over time in order to maximize the production and to minimize the holding costs. Also, in order to maximize the production, I integrated by producing products that are easier to make and faster to sell like the ties and …show more content…
I also hope they will consider making the game more suitable for Chrome since it offers better graphics and is much more functional. 2) Infinite turns
I do not know if the number of turns is set by the instructor;however, I think a player should have an infinite amount of turns because a company may take more time than another to prosper, but will still function well. Perhaps raising the number of turns to 100 would be a great idea. Another idea would be to add new features to the game. Examples such as, the liquidation process,taxes calculation and payment. I think these additions would be great features for learning purposes. 3) YouTube video
To play this game from beginning to end takes a few hours, so it is not possible for an instructor or a classmate to show how to win a module in twenty minutes. Because of this, I have the hope that someone will post a YouTube video showing an entire game from beginning to end with a voice explaining tactics and operations. Videos of this kind would be extraordinary tools. They would boost the overall performances conducted and would help students ,like myself, who still are not able to figure this game