Angry Birds Research Paper

1617 Words 7 Pages
Chapter 1: INTRODUCTION

1.1 Problem Summary Angry Birds is a popular video game where the task is to shoot birds with different properties from a slingshot at a structure that houses pigs and to destroy the pigs. The structure can be very complicated and can involve a number of different object categories with different properties. The game and the structure largely observes the laws of physics and it is possible to infer how the structure will change when hit at a certain position.

The organizers will provide a basic game playing software that is implemented using Java and includes the following components:
 a computer vision component that can analyze a video game frame and identifies the location,
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The long term goal is to build an intelligent Angry Birds playing agent that can play new levels better than the best human players. This is a very difficult problem as it requires agents to predict the outcome of physical actions without having complete knowledge of the world, and then to select a good action out of infinitely many possible actions. This is an essential capability of future AI systems that interact with the physical world. The Angry Birds AI competition provides a simplified and controlled environment for developing and testing these …show more content…
A source database contains data that represent geographic features in a region including roads in the region. The data in the source database includes attributes suitable for use for providing navigation-related functions. In addition to providing data from the source database for navigation-related functions, data from the source database are also used to form a template database, wherein the template database represents an imaginary locale. The template database is provided for computer game

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