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20 Cards in this Set

  • Front
  • Back

I. Identification


1. One of the first proponents of constructivism.

Jerome Seymour Bruner

2. Rewards and penalties that ought to picked out and paced well.


Reinforcement

3. Refers to obtaining knowledge for oneself.

Discovery Learning

4.This required characteristics for inclusion of an object in a category

Criterial Attributes

5. What are the three kind of categories

Identity categories,Equivalent categories,Coding systems

6.It is an epistemological belief about what "knowing" is and how one "come to know."

Constructivism

7.It is a stage where the learner can now use mental images to stand for certain objects or events.

Iconic representation

8.What do you call the instruction needs to be anchored on the learner’s cognitive capabilities.

Spiral curriculum

9.Ways in which a body of knowledge can be structured so that it can be most readily gasped by the learner

Structure of Knowledge

10.The learner has developed the ability to think abstract terms. This uses symbol system to encode knowledge.

Symbolic representation

11.Obtained through using models and pictures.

Iconic representation

12.Children learn about the world through actions on physical objects and the outcomes of these actions

Enactive representation

13.Refers to relationships among factual elements and technique

Structure

14.Presentation of lessons in increasing difficulty.

Effective sequencing

15.Serve to recognize sensory input

Coding system

16.Include objects based on their attributes or features.

Identity categories

17.provide rules for combining categories.

Equivalent categories

18.What are the three stages in representing "knowledge"

Enactive, Iconic,Symbolic Representatiom

19. In what mode is the information is stored as sensory images (icons), usually visual ones, like pictures in the mind

Iconic mode

20. In this stage knowledge is stored primarily as language, mathematical symbols, or in other symbol systems.

Symbolic mode