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91 Cards in this Set

  • Front
  • Back

Information processing

The methods by which data from the environment are collected and utillesed

Information processing can be divided into three parts

Input — decision making — output

Input stage

Information is picked by the senses from the display (the sporting environment)

Senses (receptor systems)

The senses that pick up information from the display


Sight, auditory sense, touch, balance & kinesthesis

Proprioceptors

Senses that provide internal information from within the body

Kinesthesis

The inner sense that gives information about body position and muscular tension

External senses

Sight & hearing

Internal senses

Touch, balance & kinesthesis

Decision making stage

Performer must make a decision based on all information collected by senses

Selective attention

Filtering relevant information from relevant information

Stimuli

The important & relevant items of information from the display such as the flight of the ball

Developing selective attention

If stimulus is made more intense, loud or bright when training it will help develop the art of concentration — (brightly coloured ball)


Improved motivation helps the process of selective attention — so using rewards such as positive comments will help


Mental practice can help performer to run through task in mind before it starts

Benefits of selective attention

Can improve reaction time — if a tennis player were to pick up the flight of the ball early they can react quicker


Focusing on relevant information can improve chances of making correct decisions

DCR

Perceptual stage of information processing involving detection, comparison & recognition

Perception

The process of coding & interpreting information

Translatory mechanisms

Adapting & comparing coded information to memory so that decisions can be made

Output stage — effector mechanism

The network of nerves that sends coded impulses to the muscles

Feedbacn

Information during or after response to aid movement correction

Whitting’s model

Environment


Display


Receptor systems


Perceptual mechanisms


Translatory mechanisms


Effector mechanisms


Output


Feedback

The memory system

Contains a series of memory stored and some methods by which information is transferred and held in these stores

The working memory

So named since it performs a number of functions

Central executive

The control centre of the working memory model, it used three other systems to control all the information moving on & out of the memory system

Phonological loop

Deals with auditory information from the other senses and helps produce the memory trace

Visuospatial sketchpad

Used to temporarily store visual & spatial information

Episodic buffer

Co-ordinates the sight, hearing & movement information from the working memory into sequences to be sent to the LTM

Long term memory

Receives information from the working memory & has an unlimited capacity for the storage of motor programmes

Features and functions of the memory system

Working memory initiates the action by sending the memory trace


Working memory has a limited capacity & can only deal with around 7 items of information & too much information can mean important stuff is lost


Working memory has a limited timescale & last for around 30 seconds until it is lost


Important information can be stored in the LTM in the form of a motor program — a more permanent trace consisting of all the components a skill is made up of


LTM has a large capacity and can store information for a lifetime

Storing information

Effective use of the memory system in sport is to ensure useful information and motor programmes are stored in the LTM so learned skills can be moved back to the working memory for use

To ensure items are stored in the LTM coach and player could use a number of strategies including

Rewards — to help motivate the performer to remember correct actions


Association — linking the stored actions of a skill to a stored emotion or other action


Mental practice — going over the action in the mind without physical movement


Chunking — breaking down the task into subroutines


Focusing & concentrating on the task in hand helping to ignore distractions


Repetition of the action to ensure skills are coded & stored as motor programs


Chaining when items of information recalled as a sequence so that one movement links to the next helping in recalling

Schema theory

Suggests that rather than use a structured set of movements to develop skills, the core principles can be taken from existing motor programme & then adapted using some information from the environment & feedback from the senses

Schema theory

Suggests that rather than use a structured set of movements to develop skills, the core principles can be taken from existing motor programme & then adapted using some information from the environment & feedback from the senses

Parameters of a schema

When a scheme is used to adapting existing motor programmes, 4 essential processes must be used to make the scheme effective


Initial conditions


Response specifications


Sensory consequences


Response outcome

Schema theory

Suggests that rather than use a structured set of movements to develop skills, the core principles can be taken from existing motor programme & then adapted using some information from the environment & feedback from the senses

Parameters of a schema

When a scheme is used to adapting existing motor programmes, 4 essential processes must be used to make the scheme effective


Initial conditions


Response specifications


Sensory consequences


Response outcome

Initial conditions

Information from the environment — Where am I?

Schema theory

Suggests that rather than use a structured set of movements to develop skills, the core principles can be taken from existing motor programme & then adapted using some information from the environment & feedback from the senses

Parameters of a schema

When a scheme is used to adapting existing motor programmes, 4 essential processes must be used to make the scheme effective


Initial conditions


Response specifications


Sensory consequences


Response outcome

Initial conditions

Information from the environment — Where am I?

Response specifications

Information about what to dowhat do I need to do?


Consists of recall and recognition schema

Schema theory

Suggests that rather than use a structured set of movements to develop skills, the core principles can be taken from existing motor programme & then adapted using some information from the environment & feedback from the senses

Parameters of a schema

When a scheme is used to adapting existing motor programmes, 4 essential processes must be used to make the scheme effective


Initial conditions


Response specifications


Sensory consequences


Response outcome

Initial conditions

Information from the environment — Where am I?

Response specifications

Information about what to dowhat do I need to do?


Consists of recall and recognition schema

Recall schema

Initiates movement, comes before the action

Schema theory

Suggests that rather than use a structured set of movements to develop skills, the core principles can be taken from existing motor programme & then adapted using some information from the environment & feedback from the senses

Parameters of a schema

When a scheme is used to adapting existing motor programmes, 4 essential processes must be used to make the scheme effective


Initial conditions


Response specifications


Sensory consequences


Response outcome

Initial conditions

Information from the environment — Where am I?

Response specifications

Information about what to dowhat do I need to do?


Consists of recall and recognition schema

Recall schema

Initiates movement, comes before the action

Recognition schema

Controls movement, happens during the action

Schema theory

Suggests that rather than use a structured set of movements to develop skills, the core principles can be taken from existing motor programme & then adapted using some information from the environment & feedback from the senses

Parameters of a schema

When a scheme is used to adapting existing motor programmes, 4 essential processes must be used to make the scheme effective


Initial conditions


Response specifications


Sensory consequences


Response outcome

Initial conditions

Information from the environment — Where am I?

Response specifications

Information about what to dowhat do I need to do?


Consists of recall and recognition schema

Recall schema

Initiates movement, comes before the action

Recognition schema

Controls movement, happens during the action

Sensory consequences

Information about the feel of the movement & concerns the use of the senses to help guide the movement

Schema theory

Suggests that rather than use a structured set of movements to develop skills, the core principles can be taken from existing motor programme & then adapted using some information from the environment & feedback from the senses

Parameters of a schema

When a scheme is used to adapting existing motor programmes, 4 essential processes must be used to make the scheme effective


Initial conditions


Response specifications


Sensory consequences


Response outcome

Initial conditions

Information from the environment — Where am I?

Response specifications

Information about what to dowhat do I need to do?


Consists of recall and recognition schema

Recall schema

Initiates movement, comes before the action

Recognition schema

Controls movement, happens during the action

Sensory consequences

Information about the feel of the movement & concerns the use of the senses to help guide the movement

Response outcome

Feedback about the results — is the skill was successful then the schema has been successful

Implications for coaching when using schema

Coach may employ a variety of strategies to make sure the schema is used successfully


Good way of helping the player become familiar with using a schema is to vary the practice conditions while tasks are undertaken


Coach should offer frequent feedback to ensure actions & motor programs can be adjusted


Coach should point out & explain when the schema can be used


Parts of the skill that can be transferred should be pointed out


Should adaptions be made successfully coach should offer reinforcement in the form of praise which may offer motivation

Response time

Time taken from the onset of a stimulus to the completion of a task —


Response time = reaction time + movement time

Response time

Time taken from the onset of a stimulus to the completion of a task —


Response time = reaction time + movement time

Reaction time

Time taken from the onset of a stimulus to the onset of a response

Movement time

Time taken to complete the task

Simple reaction time

When there is one specific response to one stimulus


An athlete at the start of a race responding to the status gun


This one choice should produce a fast reaction and response since there is only one thing to think about before reacting

Choice reaction time

Choosing from numerous stimuli


The response and reaction time is much slower


Typical in team games midfield player in hockey has to choose the correct stimulus from various indicators on the pitch

Choice reaction time

Choosing from numerous stimuli


The response and reaction time is much slower


Typical in team games midfield player in hockey has to choose the correct stimulus from various indicators on the pitch

Hicks law

Reaction time increases as the number of choice increases


When serving in tennis you can mix up your serve with direction or slice so that the opponent is never sure which one they’re going to face variety will increase response preparation time & delay opponents actions


It’s not always a linear relationship as players can become familiar with their environment & the opponent may have got used to the serves & responses may become slightly quicker

Choice reaction time

Choosing from numerous stimuli


The response and reaction time is much slower


Typical in team games midfield player in hockey has to choose the correct stimulus from various indicators on the pitch

Hicks law

Reaction time increases as the number of choice increases


When serving in tennis you can mix up your serve with direction or slice so that the opponent is never sure which one they’re going to face variety will increase response preparation time & delay opponents actions


It’s not always a linear relationship as players can become familiar with their environment & the opponent may have got used to the serves & responses may become slightly quicker

Single channel hypothesis

States that stimuli can only be processed 1 at a time so the 2nd stimulus must wait until the 1st has been processed before it can be processed causing a delay and increasing response time explaining Hicks law

Choice reaction time

Choosing from numerous stimuli


The response and reaction time is much slower


Typical in team games midfield player in hockey has to choose the correct stimulus from various indicators on the pitch

Hicks law

Reaction time increases as the number of choice increases


When serving in tennis you can mix up your serve with direction or slice so that the opponent is never sure which one they’re going to face variety will increase response preparation time & delay opponents actions


It’s not always a linear relationship as players can become familiar with their environment & the opponent may have got used to the serves & responses may become slightly quicker

Single channel hypothesis

States that stimuli can only be processed 1 at a time so the 2nd stimulus must wait until the 1st has been processed before it can be processed causing a delay and increasing response time explaining Hicks law

Psychological refractory period

A delay when a second stimulus is presented before the first has been processed

Anticipation

Prejudging a stimulus

Anticipation

Prejudging a stimulus

Temporal anticipation

When it is going to happen

Anticipation

Prejudging a stimulus

Temporal anticipation

When it is going to happen

Spatial anticipation

Where and what is going to happen

Anticipation

Prejudging a stimulus

Temporal anticipation

When it is going to happen

Spatial anticipation

Where and what is going to happen

Improving response time

A player can use mental practice as going over the skill can make predictions quicker


During practice the performer could train the specific stimulus expected in the game


Performer could learn to focus and concentrate during the game so the stimulus is picked up early


Improving fitness improves reaction time