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91 Cards in this Set
- Front
- Back
Information processing |
The methods by which data from the environment are collected and utillesed |
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Information processing can be divided into three parts |
Input — decision making — output |
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Input stage |
Information is picked by the senses from the display (the sporting environment) |
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Senses (receptor systems) |
The senses that pick up information from the display Sight, auditory sense, touch, balance & kinesthesis |
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Proprioceptors |
Senses that provide internal information from within the body |
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Kinesthesis |
The inner sense that gives information about body position and muscular tension |
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External senses |
Sight & hearing |
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Internal senses |
Touch, balance & kinesthesis |
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Decision making stage |
Performer must make a decision based on all information collected by senses |
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Selective attention |
Filtering relevant information from relevant information |
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Stimuli |
The important & relevant items of information from the display such as the flight of the ball |
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Developing selective attention |
If stimulus is made more intense, loud or bright when training it will help develop the art of concentration — (brightly coloured ball) Improved motivation helps the process of selective attention — so using rewards such as positive comments will help Mental practice can help performer to run through task in mind before it starts |
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Benefits of selective attention |
Can improve reaction time — if a tennis player were to pick up the flight of the ball early they can react quicker Focusing on relevant information can improve chances of making correct decisions |
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DCR |
Perceptual stage of information processing involving detection, comparison & recognition |
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Perception |
The process of coding & interpreting information |
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Translatory mechanisms |
Adapting & comparing coded information to memory so that decisions can be made |
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Output stage — effector mechanism |
The network of nerves that sends coded impulses to the muscles |
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Feedbacn |
Information during or after response to aid movement correction |
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Whitting’s model |
Environment Display Receptor systems Perceptual mechanisms Translatory mechanisms Effector mechanisms Output Feedback |
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The memory system |
Contains a series of memory stored and some methods by which information is transferred and held in these stores |
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The working memory |
So named since it performs a number of functions |
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Central executive |
The control centre of the working memory model, it used three other systems to control all the information moving on & out of the memory system |
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Phonological loop |
Deals with auditory information from the other senses and helps produce the memory trace |
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Visuospatial sketchpad |
Used to temporarily store visual & spatial information |
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Episodic buffer |
Co-ordinates the sight, hearing & movement information from the working memory into sequences to be sent to the LTM |
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Long term memory |
Receives information from the working memory & has an unlimited capacity for the storage of motor programmes |
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Features and functions of the memory system |
Working memory initiates the action by sending the memory trace Working memory has a limited capacity & can only deal with around 7 items of information & too much information can mean important stuff is lost Working memory has a limited timescale & last for around 30 seconds until it is lost Important information can be stored in the LTM in the form of a motor program — a more permanent trace consisting of all the components a skill is made up of LTM has a large capacity and can store information for a lifetime |
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Storing information |
Effective use of the memory system in sport is to ensure useful information and motor programmes are stored in the LTM so learned skills can be moved back to the working memory for use |
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To ensure items are stored in the LTM coach and player could use a number of strategies including |
Rewards — to help motivate the performer to remember correct actions Association — linking the stored actions of a skill to a stored emotion or other action Mental practice — going over the action in the mind without physical movement Chunking — breaking down the task into subroutines Focusing & concentrating on the task in hand helping to ignore distractions Repetition of the action to ensure skills are coded & stored as motor programs Chaining when items of information recalled as a sequence so that one movement links to the next helping in recalling |
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Schema theory |
Suggests that rather than use a structured set of movements to develop skills, the core principles can be taken from existing motor programme & then adapted using some information from the environment & feedback from the senses |
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Schema theory |
Suggests that rather than use a structured set of movements to develop skills, the core principles can be taken from existing motor programme & then adapted using some information from the environment & feedback from the senses |
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Parameters of a schema |
When a scheme is used to adapting existing motor programmes, 4 essential processes must be used to make the scheme effective Initial conditions Response specifications Sensory consequences Response outcome |
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Schema theory |
Suggests that rather than use a structured set of movements to develop skills, the core principles can be taken from existing motor programme & then adapted using some information from the environment & feedback from the senses |
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Parameters of a schema |
When a scheme is used to adapting existing motor programmes, 4 essential processes must be used to make the scheme effective Initial conditions Response specifications Sensory consequences Response outcome |
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Initial conditions |
Information from the environment — Where am I? |
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Schema theory |
Suggests that rather than use a structured set of movements to develop skills, the core principles can be taken from existing motor programme & then adapted using some information from the environment & feedback from the senses |
|
Parameters of a schema |
When a scheme is used to adapting existing motor programmes, 4 essential processes must be used to make the scheme effective Initial conditions Response specifications Sensory consequences Response outcome |
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Initial conditions |
Information from the environment — Where am I? |
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Response specifications |
Information about what to do — what do I need to do? Consists of recall and recognition schema |
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Schema theory |
Suggests that rather than use a structured set of movements to develop skills, the core principles can be taken from existing motor programme & then adapted using some information from the environment & feedback from the senses |
|
Parameters of a schema |
When a scheme is used to adapting existing motor programmes, 4 essential processes must be used to make the scheme effective Initial conditions Response specifications Sensory consequences Response outcome |
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Initial conditions |
Information from the environment — Where am I? |
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Response specifications |
Information about what to do — what do I need to do? Consists of recall and recognition schema |
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Recall schema |
Initiates movement, comes before the action |
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Schema theory |
Suggests that rather than use a structured set of movements to develop skills, the core principles can be taken from existing motor programme & then adapted using some information from the environment & feedback from the senses |
|
Parameters of a schema |
When a scheme is used to adapting existing motor programmes, 4 essential processes must be used to make the scheme effective Initial conditions Response specifications Sensory consequences Response outcome |
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Initial conditions |
Information from the environment — Where am I? |
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Response specifications |
Information about what to do — what do I need to do? Consists of recall and recognition schema |
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Recall schema |
Initiates movement, comes before the action |
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Recognition schema |
Controls movement, happens during the action |
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Schema theory |
Suggests that rather than use a structured set of movements to develop skills, the core principles can be taken from existing motor programme & then adapted using some information from the environment & feedback from the senses |
|
Parameters of a schema |
When a scheme is used to adapting existing motor programmes, 4 essential processes must be used to make the scheme effective Initial conditions Response specifications Sensory consequences Response outcome |
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Initial conditions |
Information from the environment — Where am I? |
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Response specifications |
Information about what to do — what do I need to do? Consists of recall and recognition schema |
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Recall schema |
Initiates movement, comes before the action |
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Recognition schema |
Controls movement, happens during the action |
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Sensory consequences |
Information about the feel of the movement & concerns the use of the senses to help guide the movement |
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Schema theory |
Suggests that rather than use a structured set of movements to develop skills, the core principles can be taken from existing motor programme & then adapted using some information from the environment & feedback from the senses |
|
Parameters of a schema |
When a scheme is used to adapting existing motor programmes, 4 essential processes must be used to make the scheme effective Initial conditions Response specifications Sensory consequences Response outcome |
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Initial conditions |
Information from the environment — Where am I? |
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Response specifications |
Information about what to do — what do I need to do? Consists of recall and recognition schema |
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Recall schema |
Initiates movement, comes before the action |
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Recognition schema |
Controls movement, happens during the action |
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Sensory consequences |
Information about the feel of the movement & concerns the use of the senses to help guide the movement |
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Response outcome |
Feedback about the results — is the skill was successful then the schema has been successful |
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Implications for coaching when using schema |
Coach may employ a variety of strategies to make sure the schema is used successfully Good way of helping the player become familiar with using a schema is to vary the practice conditions while tasks are undertaken Coach should offer frequent feedback to ensure actions & motor programs can be adjusted Coach should point out & explain when the schema can be used Parts of the skill that can be transferred should be pointed out Should adaptions be made successfully coach should offer reinforcement in the form of praise which may offer motivation |
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Response time |
Time taken from the onset of a stimulus to the completion of a task — Response time = reaction time + movement time |
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Response time |
Time taken from the onset of a stimulus to the completion of a task — Response time = reaction time + movement time |
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Reaction time |
Time taken from the onset of a stimulus to the onset of a response |
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Movement time |
Time taken to complete the task |
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Simple reaction time |
When there is one specific response to one stimulus An athlete at the start of a race responding to the status gun This one choice should produce a fast reaction and response since there is only one thing to think about before reacting |
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Choice reaction time |
Choosing from numerous stimuli The response and reaction time is much slower Typical in team games —midfield player in hockey has to choose the correct stimulus from various indicators on the pitch |
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Choice reaction time |
Choosing from numerous stimuli The response and reaction time is much slower Typical in team games —midfield player in hockey has to choose the correct stimulus from various indicators on the pitch |
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Hicks law |
Reaction time increases as the number of choice increases When serving in tennis you can mix up your serve with direction or slice so that the opponent is never sure which one they’re going to face — variety will increase response preparation time & delay opponents actions It’s not always a linear relationship as players can become familiar with their environment & the opponent may have got used to the serves & responses may become slightly quicker |
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Choice reaction time |
Choosing from numerous stimuli The response and reaction time is much slower Typical in team games —midfield player in hockey has to choose the correct stimulus from various indicators on the pitch |
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Hicks law |
Reaction time increases as the number of choice increases When serving in tennis you can mix up your serve with direction or slice so that the opponent is never sure which one they’re going to face — variety will increase response preparation time & delay opponents actions It’s not always a linear relationship as players can become familiar with their environment & the opponent may have got used to the serves & responses may become slightly quicker |
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Single channel hypothesis |
States that stimuli can only be processed 1 at a time so the 2nd stimulus must wait until the 1st has been processed before it can be processed causing a delay and increasing response time — explaining Hicks law |
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Choice reaction time |
Choosing from numerous stimuli The response and reaction time is much slower Typical in team games —midfield player in hockey has to choose the correct stimulus from various indicators on the pitch |
|
Hicks law |
Reaction time increases as the number of choice increases When serving in tennis you can mix up your serve with direction or slice so that the opponent is never sure which one they’re going to face — variety will increase response preparation time & delay opponents actions It’s not always a linear relationship as players can become familiar with their environment & the opponent may have got used to the serves & responses may become slightly quicker |
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Single channel hypothesis |
States that stimuli can only be processed 1 at a time so the 2nd stimulus must wait until the 1st has been processed before it can be processed causing a delay and increasing response time — explaining Hicks law |
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Psychological refractory period |
A delay when a second stimulus is presented before the first has been processed |
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Anticipation |
Prejudging a stimulus |
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Anticipation |
Prejudging a stimulus |
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Temporal anticipation |
When it is going to happen |
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Anticipation |
Prejudging a stimulus |
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Temporal anticipation |
When it is going to happen |
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Spatial anticipation |
Where and what is going to happen |
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Anticipation |
Prejudging a stimulus |
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Temporal anticipation |
When it is going to happen |
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Spatial anticipation |
Where and what is going to happen |
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Improving response time |
A player can use mental practice as going over the skill can make predictions quicker During practice the performer could train the specific stimulus expected in the game Performer could learn to focus and concentrate during the game so the stimulus is picked up early Improving fitness improves reaction time |