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56 Cards in this Set

  • Front
  • Back

5 Approaches to Vroom Yetton Model

1. supervisor makes decision


2. gets info from sub then makes decision


3. discusses with sub then makes decision


4. discusses with all sub in meeting then make decision


5.presents problem to subs then lets them decide

Process Loss

Time and effort spent on activities that are not directly to production or task accomplishment

Groupthink

Occurs when groups make decisions that individual members knew are poor ones

Social Loafing

When people do not put as much effort in a group as they would if working alone

Motivation

An internal state that induces people to engage in behaviours

3 parts to motivation

Intensity


Direction


Persistence

Law of effect

Probability that a certain behaviour will persist if it is followed by a reward or enforcement

Equity theory

People are motivated to achieve a condition of fairness equity in their dealings with other people and with organization

3 types of justices

Distributive- fairness of reward received


Procedural- fairness of reward distribution


Interactional- fairness of treatment of employees

3 components of commitment
Affective = "want to"

Continuance = "Have to"


Normative = "ought to"

Goal setting theory

motivation is enhanced when employees are COMMITTED to SPECIFIC, DIFFERENT goals and when FEEDBACK about progress towards these goals is provided

5 core job characteristics

Skill variety


task identity


task significance


Autonomy


Feedback

Counterproductive work behaviour

Employee behaviour that hurts the organization or its employees

Safety Climate

Share perception by employees of an organization that safe procedures, practices and behaviours are encouraged and rewarded by managers

Intrarole conflict vs. Extrarole conflict

Intrarole- multiple demands on the job


Extrarole conflict- balancing needs o children with demand on the job

Components of a work team

-Actions of individual must be interdependent + coordinated


-Each member must have a particular,specified role


-Must have common task goals + Objectives

Descriptive vs. Prescriptive Norms

descriptive = what most people do


prescriptive = beliefs about what people should do

Role Ambiguity

Extent to which employees are uncertain about Job functions and responsibilities

Role conflict

People experience incompatible demands at work or between work and non-work

5 bases of power

Expert power


Referent power


Legitimate power


Reward power


Coercive Power

Political skill

Extent to which a person is able to influence others to engage in behaviour that is beneficial to the organization

Cooperative conflict

People share views, respect opinions and focus on finding solutions for the team

Competitive conflict

Team members promote own POV, have little regard for others opinions and try to get their own position adopted

interpersonal conflict

People don't get along with each other, focus is taken away, and it becomes about "me and you"

Additive tasks

Group task where performance depends on the sum of each individuals effort

"big 5"

Extraversion


Emotional Stability


Agreeableness


Conscientiousness


Openness to Experience

3 things necessary for incentive systems to be effective

1.employee must have ability to increase productivity


2. employee must want incentives


3. there are few psychological or physical constraints on performance

OCBI vs. OCBO

OCBI- acts that help other employees


OCBO- acts that help the organization

Job Stressor vs Job Strain

Job Stressor- condition or situation at work that requires an adaptive response on part of the employee




Job Strain- negative reaction by an employee to a stressor

3 types of job strains

Psychological reactions


Physical reactions


Behavioural reactions

5 step model of job stress process

Objective stressor --> perception --> appraisal --> short term strain --> long term strain

Demand/Control Model

When control is high = demand (stressors) do not lead to strain




When control is low = strain increases as stressors increase

3 components of burnout

Emotional exhaustion


Depersonalization or Cynicism


Reduced personal accomplishment

Transactional Stress Model

Stress is a transaction process between a person and their immediate environment that occurs when environmental demands exceed personal resources

Group polarization

The group is more extreme than the mean of its individuals

Quality circles

Groups of employees who meet periodically to discuss problems and propose solutions relevant to their jobs

3 factors characterize team building efforts

Planned activity


Facilitated by an expert


involves an existing work team

4 dimensions of political skill

Social Astuteness


interpersonal influence


networking ability


Apparent sincerity

Consideration

Amount of concern supervisors shows for happiness and welfare of subordinates

Initiating Structure

extent to which supervisor defines his own role and makes it clear what he's expecting of subordinates

Path-Goal Theory- 4 supervisory styles

1. Supportive style


2. Directive style


3. Participative style


4. Achievement style

Locus of Control

How much you believe you can control your life

Trait Approach

Some people make better leaders than others and it is possible to determine the good traits of a leader

Fielder's contingency Theory

Leadership is a function of both the person and Situation (1 character of leader + 3 Characters of situation)

Path-Goal Theory

Supervisor can enhance job motivation and satisfaction of subordinates by providing rewards for good job performance and by making it easier for subordinates to achieve their task goals

Leader-Member Exchange (LMX) Theory

Focuses on the supervisor-subordinate relationship rather than supervisor and workgroup

Transformational Leadership Theory

Deals with leaders with influence over their followers

Vroom-Yetton Model

Indicates the supervisory approach that is expected to be most effective in a particular situation when making decision; prescriptive model

Transformational Leader

One who leads by inspiring others to adopt high goals and strive to achieve them

Force

Amount of motivation a person has to engage in a particular or sequence of behaviours

Expectancy

Subjective probability that a persona has about his ability to perform a behaviour

Valence

value of outcome or reward to a person; extent to which a person wants or desires something

instrumentalists

Subjective probability that given behaviour will result in a particular reward

What are some Issues with teams?

Groupthink


Process Loss


Diffusion of Responsibility


Social Loafing


Team Conflict

Important Aspects of team

Norms


Evaluation


Compensation


Establishing Roles (informal vs formal, leader)

When should we use teams?

When the Task is interdependent


When a single project requires multiple specialities


When the workload is too great for one individual