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12 Cards in this Set

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  • Back

What is the process of modelling an organ?

- Segmentation of organ surface


- Organ shapes (N) given by triangle vertices


- Correspondences between features

What are the two possible pathologies in the uterus?

Polyps and myomas protruding into uterine cavity.

How does the "game of life" model work?

An infinite two-dimensional orthogonal grid of cells has two possible cell stated (alive or dead). Cells interact with eight neighbors in the following manner:


1. Dead cell with 3 Alive neighbors becomes alive


2. Alive cell with 2 or 3 Alive neighbors survives


3. All other Alive cells die

What are the two model requirements for the generation of vascular structures?

- virtual vessel system with high graphical fidelity


- Growth based on vasculo- and angiogenesis

What are the two modelling approaches for the generation of vascular structures?

- geometrical: L-system growth, flow and pressure data


- Quasi-physiological: Metabolic tissue activity, Oxygen deficiency maps

How do Lindenmayer systems work?

F = draw line in current direction
+ = rotate counterclockwise alpha degrees
- = rotate clockwise alpha degrees

F = draw line in current direction


+ = rotate counterclockwise alpha degrees


- = rotate clockwise alpha degrees

What is the strategy of organ texturing?

Using an in-vivo image the texture is synthesized and applied on a polyp mesh.

What are the two texture generation approaches?

- direct computation: procedural models


- synthesis: Pixel-based, patch-based

What is patch based synthesis?

It is when small shots from a texture are combined to form a larger homogenous structure. The neighbouring squares are homogenized using the minimal boundary cut

How is the minimum error boundary cut computed?

Dynamic programming


- sum of squared difference in overlap region


- starting from top row, the minimal cumulative error is computed


- Find minimal error on bottom row, determine path by connecting minimal values.

What are the main soft tissue characteristics?

What are the two texture generation approaches?

- synthetic: iterative manual tuning by experts


- real world based: ex-vivo testing, in-vivo experiments