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5 Cards in this Set

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Synthespians
(Performing Arts) (Electronics & Computer Science / Computer Science) a computer-generated image of a film actor, esp used in place of the real actor when shooting special effects or stunts
“Black Box Fallacy”
All media from one single device


there's a very compelling theory that at some point all our media will be accessed through a single black box. a box that will deliver our TV, gaming, email, movies and web surfing all to one (or multiple) screens through a single access point.

it's very compelling because it sits so neatly with our concept of convergence; with the idea that technology will be developed (and indeed already exists) to deliver a range of content to our TV screen. the much-anticipated PS3 not only does games, but does HD DVD and can wirelessly access the internet to boot. Sony doing internet, Microsoft doing TV etc. convergence right?

wrong?

the more you think about it the more you realise that there probably isn't going to be mainstream adoption of a little (or big) black box. firstly, there's no historic evidence for it; as Henry Jenkins notes in his book Convergence Culture;
Convergence culture
"I am seeing more and more black boxes. there are my VCR, my digital cable box, my DVD player, my digital recorder, my sound system, and my two games systems, not to mention a hug mound of videotapes, DVDs and CDs, game cartridges and controllers, sitting atop, laying alongside, toppling over the edge of my television system"

he's not alone. we have all experienced not the convergence but the proliferation of black boxes. even when a device can do multiple tasks, it doesn't necessarily replace a separate device dedicated solely to that task.
Convergence
the tendency for different technological systems to evolve toward performing similar tasks. Convergence can refer to previously separate technologies such as voice (and telephony features), data (and productivity applications), and video that now share resources and interact with each other synergistically.
The rise of digital communication in the late 20th century has made it possible for media organizations (or individuals) to deliver text, audio, and video material over the same wired, wireless, or fiber-optic connections. At the same time, it inspired some media organizations to explore multimedia delivery of information. This digital convergence of news media, in particular, was called "Mediamorphosis" by researcher Roger Fidler[2], in his 1997 book by that name. Today, we are surrounded by a multi-level convergent media world where all modes of communication and information are continually reforming to adapt to the enduring demands of technologies, "changing the way we create, consume, learn and interact with each other".[1]
Convergence in this instance is defined as the interlinking of computing and other information technologies, media content, and communication networks that has arisen as the result of the evolution and popularization of the Internet as well as the activities, products and services that have emerged in the digital media space. Many experts view this as simply being the tip of the iceberg, as all facets of institutional activity and social life such as business, government, art, journalism, health, and education are increasingly being carried out in these digital media spaces across a growing network of information and communication technology devices.
Digital backlot
a term used to describe motion picture sets that have neither genuine location shoots nor practical (i.e. hand-built) sets on the soundstages; the shooting takes place entirely on a stage with a blank background (often a greenscreen) that will have an artificial environment put in during post-production. It is often used in futuristic films to achieve what would otherwise be too expensive or outright impossible to build as a real set.