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47 Cards in this Set
- Front
- Back
Behavorism's View of the Science of Personality |
Explained in terms of causal influence of environment of the person |
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Simple System |
Contain important features that are same as features of system in which you're interested |
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Neutral stimulus |
Stimulus that doesn't evoke a response |
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Unconditioned stimulus |
Stimulus innately capable of eliciting response |
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Unconditioned response |
Innate reflex response elicited by an unconditioned stimulus |
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Conditioned stimulus |
When neutral stimulus begins to evoke a response after being paired with unconditioned stimulus |
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Conditioned response |
Learned response elicited by conditioned stimulus |
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Positive reinforcement |
Something pleasant is given to make the behavior more likely to happen again |
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Positive punishment |
Giving something to decrease behavior |
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Negative reinforcement |
Something unpleasant is removed to make the behavior more likely to happen again |
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Negative punishment |
Take something away to decrease behavior |
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Superstitious behavior |
Behavior that is repeated to produce reinforcement, even though it is not necessary |
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Siegal and drugs |
The setting where drugs are used is a conditioned stimulus |
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Generalization |
Tendency to respond to stimuli similar to the conditioned response |
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Discrimination |
The learned ability to distinguish between a conditioned stimulus and other stimuli that do not signal an unconditioned stimulus |
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Acquisition |
The initial learning stage in which an association between a neutral stimulus and an unconditioned stimulus takes place |
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Conditioned aversion |
Learned dislike or negative emotional response to a stimulus |
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Systematic desensitization |
A type of exposure therapy that associates a pleasant, relaxed state with gradually increasing anxiety-triggering stimuli commonly used to treat phobias |
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Operant conditioning |
Learning through rewards and punishments |
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Little Albert study |
Poor child is traumatized by loud noises associated with rat |
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Baccus, Baldwin, and Parker study on self-esteem and classical conditioning |
Classical conditioning increased self-esteem |
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Token economy |
People get tokens for many socially desirable or productive behaviors and give tokens for bad behaviors and to get rewards |
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Most effective way to reinforce good behavior |
Reinforce good behavior immediately after it occurs |
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Schedules for reinforcement |
A rule or plan for determining which responses will be reinforced |
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Fixed ratio schedule |
A set number of correct responses must be made to obtain a reinforcer |
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Variable ratio schedule |
Varied number of correct responses must be made to obtain a reinforcer |
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Fixed interval |
The first correct response made after a certain amount of time has elapsed is reinforced |
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Variable interval schedule |
Reinforcement is given for the first correct response made after a varied amount of time |
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3 psychological qualities are essential features of persons (Social-Cognitive Theory) |
. People can reason about the world using language . People can think about their past, present, and future . People reflect on themselves |
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Competencies and skills |
Differences between people may reflect variations in people's skill in executing different types of action |
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Declarative knowledge |
Knowledge we can state in words |
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Procedural knowledge |
Cognitive and behavioral capacities that a person may have without being able to articulate their exact nature |
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Evaluative standards |
Mental criteria for evaluating the goodness or worth of events |
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Beliefs |
What people think the world is like and what it will be like in the future |
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Expectancies |
Beliefs that are directed to the future |
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Goals |
People have thoughts about what one wants to achieve in the future |
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Goal system |
Have a hierarchical structure, and are not rigid or fixed |
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Proximal goals |
A goal that involves an aim that is coming up soon |
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Distal goals |
Goals that specify achievements that are far in the future |
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Perceived self-efficacy |
People's perceptions of their own capabilities for action in future situations |
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Outcome expectations |
Beliefs about the rewards and punishments that will occur if one performs a behavior |
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Delay of gratification |
Marshmallow test |
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Rejection sensitivity |
Characterized by anxious expectations of rejection in interpersonal relationship |
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Hot focus condition |
Emotion focused |
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Cool focus condition |
Logic focused |
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Transference |
A natural by-product of basic social-cognitive processes |
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Anderson's Transference Experiment |
1. Participants wrote a paragraph about a significant person they knew. 2. Participants later read descriptions of target people. 3. Some had overlapping information with paragraph. 4. Later they had to remember info about target people. 5. Looking for "false positives": "Remembering" info about target that aren't actually about target but about significant other. 6. People haf more false positives when target resembled significant other. 7. Transference influences memory and emotional reactions and desires to be close to new person. 8. After a breakup you get a new relationship with similar person, maybe. |