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26 Cards in this Set

  • Front
  • Back

Long tail

A business model in which companies can obtain a large part of their revenues by selling a small number of units from among almost unlimited choice .



Occur when the value of a product increases with number of users

First mover advantages

Competitive benefits that accrue to the successful innovator

Industry life cycle pg 254

The five states introduction, growth,shakeout, maturity and decline . That occur in the evolution of an industry over time

Social entrepreneurs

Pursuit of social goals ( triple bottom line) while creating a profitable business

Strategic entrepreneur

Pursuit of innovation using tools and concepts from strategic management

Network effects

Positive effect that one user of a product or service has on the value of that product for other users

Standard

An agreed upon solution about a common set of engineering features and design choices

Product innovation

New products

Process innovations

New ways to produce existing products

In the decline stage firms

Exit


Harvest -reduces investments and allocates minimum resources


Maintain - continue operation consistently


Consolidate


Crossing the chasm framework

Model that shows how each stage of industry life cycle has different customer group

Typed of customers

Technology enthusiasts, early adapter, early majority , late majority , laggards

Technology enthusiasts

Customer segment in the introductory stage life cycle . Often engineer mindset , frequently seeking new products before they come out to market. Smallest segment

Early adoptors

Customers entering market in the growth stage. Eager to buy into new tech or product.

Early majority

Makes 1/3 of market customers coming into the shakeout stage of life cycle . People that are mainly concerned with whether adopting a new technology innovation is practical or not

Late majority

Customers entering the maturity stage of life cycle . They will wait until standards have emerged and become firm so as to reduce uncertainty. They tend to buy from well established firms with strong brand image

Laggards

Customers entering during declining stage . Will only adopt new product if absolutely necessary. Generally they don't want new technology are generally not a segment worth pursuing

Incremental innovation

An innovation that squarely builds on an established knowledge base and steadily improves an existing product or service

Radical innovation

An innovation that draws on novel methods or materials is derived either from an entirely different knowledge base or from a recombination of existing knowledge bases with a new stream of knowledge. Targets new markets by using new tech

Markets and technology framework

Winner take all markets

Markets where the market leader captures almost all of the market share and is able to extract a significant amount of the value created

Organizational inertia

Resistance to change in the status quo

Innovation ecosystem

A firm embedded ina complex networks of suppliers , buyers, and complementors

Architectural innovation

A new product in which known components based on existing technologies are reconfigured in a novel way to attack new markets

Disruptive innovation

An innovation that leverages new technologies to attack existing markets from the bottom up

Platform business

An enterprise that creates value by matching external producers and consumers ina way that creates value for all participants, and that depends on the infrastructure or platform that enterprise manages .