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52 Cards in this Set

  • Front
  • Back
Advertising
Any paid form of non-personal promotion
Direct Marketing
Use of channels to get response from specific customer
Sales Promotion
Short-term incentives to encourage people to buy or try (ie coupon / rebate)
Public Relations
Programs to promote or protect a company’s image
Personal Selling
Face-to-face interaction to make sales (ie car dealership)
Distribution (push & pull)
Push: Target trade to push through channels to cust. (sell @ safeway)
Pull: Target customer demand to pull through channels (ad in magazine)
Advertising Effects: Advertising Response -- Shape
Graphical representation of Sales plot Linear: Easy, but rare S-Shaped: Slow to start, then picks up Supersaturation: Excessive advertising can depress sales (typical, y - sales, x - budget)
Advertising Effects: Advertising Response -- Dynamics
Speed of sales increase when advertising is increased Rates of decay when advertising decreased Hysteresis: Increase continues after advertising stopped
Advertising Effects: Advertising Response -- Interaction
Interplay between advertising and other elements Advertising = “Air Cover” to ease personal selling “infantry”
Advertising Effects: Advertising Response -- Supersaturation
too much advertising turns off customer
Advertising Effects: -- Ebbinghaus
1800s: Slower to forget lesson if repeated
Advertising Effects: Frequency Phenomena -- Declines
1968: Response declines after 3+ exposures
Advertising Effects: Frequency Phenomena -- Other Findings
Optimal frequency: 3 exposures in purchase cycle Beyond 3 exposures, gain little Excessive advertising frequency can decline a good campaign
Advertising Effects: Copy Effects -- Copy
Copy: Text & layout of printed ads
Advertising Effects: Copy Effects -- Bigger and Color
-Bigger ads increase recognition levels (1965)
-Color ads increase recognition levels (1966)
Advertising Effects: Copy Effects -- Headline & Commercials
-Shorter headlines increase recognition
-Short commercials equally effective as longer ones
Advertising Effects: Copy Effects -- Belief
People do not need to believe ads to remember them (1962)
Advertising Budget Decision Methods -- Affordable
Set budget based on what company can afford +: Better than no advertising -: Fluctuating budget; difficult to plan
Advertising Budget Decision Methods -- % of Sales
Set budget as percentage of total/ product sales +: Simple, somewhat popular -: Circular reasoning: AdsSales, not SalesAds
Advertising Budget Decision Methods -- Competitive
Set budget to match ad budgets of competitors +: Collective wisdom of industry -: Competition not necessarily correct
Advertising Budget Decision Methods -- Objectives
Set budget to fulfill specific advertising tasks +: Easy to justify -: No way to know how to evaluate objectives
Advertising Budget Decisions: Model-Based -- Need to Know
Sales for each area, over time Competitive advertising Budget and regional constraints (relates ad spending to sales) (ex Rao Miller model)
Advertising Budget: ADBUDG Model -- Advertising cut to 0
on exam
Minimum share (Floor)
graph on slide 9
Advertising Budget: ADBUDG Model -- Advertising at saturation
on exam
Maximum share (Ceiling)
graph on slide 9
Advertising Budget: ADBUDG Model -- Maintenance advertising
on exam
Steady share
graph on slide 9
Advertising Budget: ADBUDG Model -- Advertising up 50%
on exam
Predictable increase in share
graph on slide 9
Advertising Budget: ADBUDG Model Findings -- Persistence
(min – (long-run min)) / (initial share – (long-run min)) = fraction of difference between share and long-run min ((ad for a long time is effective))
Advertising Budget: ADBUDG Model Findings -- Wtd. Adv.
Wtd. Adv. = Weighted Advertising = Media efficiency x Media effectiveness x Advertising $
Advertising Budget: ADBUDG Model Findings -- Findings
Sales “floor”; Non-zero sales level at zero level of advertising Impact of persistence (time spent advertising) Impact of media efficiency & effectiveness
ADVISOR: Shared-Experience Approach -- Goal
Determine budget target for marketing (Personal selling, Technical service, MarCom)
ADVISOR: Shared-Experience Approach -- Origin
Begun in 1973 at MIT
ADVISOR: Shared-Experience Approach -- Cont. Variables
Continuous Variables Sales, Number of users, Customer concentration, ...
ADVISOR: Shared-Experience Approach -- Dich. Variables
Dichotomous Variables(discrete) Life cycle stage (intro, growth, etc), Product plans, Product complexity, ... ((ipod campaign different from ball bearing))
ADVISOR: Shared-Experience Approach -- Results
Advertising & marketing strongly related to sales
Media Decisions: Models -- Models
MEDIAC (1966), others
Media Decisions: Models -- Requirements
Objective function: Assigns value to insertion schedule (e.g., profit per exposure) Solution strategy (Heuristic or Optimization) Constraints (Time, Budget, etc.) ((insert ad in media how often?))(($/add))
Media Decisions: Models -- Components
Vehicle Exposure Measure: Measure of reach & GRP Repetition effect: Impact of successive exposures Forgetting effect: Forgetting between viewing # 1 and #2 Media-Option Source effect: Exposures from many sources Segmentation effect: Fraction of target market in audience ((if i put 4 or 5 x how much more exposure do i get??))((more effective than from one source?) (what demographic are you trying to hit?)
Media Decisions: Models -- Practice
Advertising agencies developed empirical procedures Generate good media schedules in less time & effort
Ad Copy Development & Decisions -- Goal
**Determine if ad likely to work **
Ad Copy Development & Decisions -- Objectives
Brand awareness, Reminder to use, Distinguish brand
Ad Copy Development & Decisions -- Testing
Market response and selling
Ad Copy Development & Decisions -- Response
Attention & Impression: Does ad get attention? (MCI) Understanding: Does ad convey message clearly? (Infiniti) Persuasion: Does ad modify people’s beliefs? (Infomercial) Purchase: Does ad cause person to buy? (So you don’t forget)
Ad Copy Development & Decisions -- Split Cable
AdTel advertising measurement system Two cables distributes 2 different versions of ad Compare results of two versions
Twedt (1952)
Studied 152 magazine ads **50% of variance of response in mechanical variables ** Size of ad Size of picture Number of colors Beat out content-related variables
Ad Copy -- Diamond (1968)
Studied 1070 magazine ads Size of ad Photos vs. Illustrations vs. Text only Number of colors Number of other ads Right-hand page vs. Left-hand page
Ad Copy Development: Advertising Design -- Template
Template approach: Copy effective ads Goldenberg, Mazursky, and Solomon (1999) **89% of award-winning ads in 6 templates** BUT: No software implementation available
Ad Copy Development: Advertising Design -- ADCAD
Expert system with knowledge base on ads Rules & principles to link contexts to ad elements Contexts: Audience/ product characteristics Elements: Presenter message emotion format: sad, proud, ... User generates checklist of ad elements likely to be effective (mimic feedback of expert)
Ad Copy Development: Advertising Design -- Agencies
ADCAD seen as emerging tool Not replacing ad agencies Omelette analogy: “Easy to do, hard to do well”
ADCAD: Rules -- Marketing Assessment
Product Life Cycle stage: Intro, Growth, Mat, Decline Innovation and Evolution, Discontinuous Brand Usage: None, Some, Heavy
ADCAD: Rules -- Marketing Objectives
Stimulate primary demand
Stimulate brand trial Increase rate of brand usage
ADCAD: Rules -- Advertising Objectives
Brand image
Brand recognition
New brand uses
notes -- look at adcad operation and example slides
look at adcad operation and example slide