• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/35

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

35 Cards in this Set

  • Front
  • Back
  • 3rd side (hint)

Interest

# simple interest = p*r*t /100


New amount = p ( 1+ r*t /100)


# Compound interest = p[ ( 1+ r /n) ^(n*t) - 1 ]


New amount = p ( 1+ r /n) ^(n*t)

Ratio

#combined ratios

Fraction to decimal to percent

1/100 = 0.01 = 1%


1/50 = 0.02 = 2%


1/25 = 0.04 = 4%


1/20 = 0.05 = 5%


1/10 = 0.10 = 10%


1/9 = 0.111 = 11.1%


1/8 = 0.125 = 12.5%


1/6 = 0.167 = 16.7 %


1/5 = 0.2 = 20%


1/4 = 0.25 = 25%


3/10 = 0.3 = 30%


1/3 = 0.333 = 33.3%


3/8 = 0.375 = 37.5%


2/5 = 0.4 = 40%


1/2 = 0.5 = 50%


3/5 = 0.6 = 60%


5/8 = 0.625 = 62.5%


2/3 = 0.667 = 66.7%


7/10 = 0.7 = 70%


3/4 = 0.75 = 75%


4/5 = 0.8 = 80%


5/6 = 0.833 = 83.3%


7/8 = 0.875 = 87.5%


9/10 = 0.9 = 90%


5/4 = 1.25 = 125%


4/3 = 1.33 = 133%


3/2 = 1.5 = 150%


7/4 = 1.75 = 175%

# Fractions : preferred for multiplication or division


# Decimals : preferred for addition or subtraction, for estimation, for comparison


# percents : same as decimals


# smart numbers : multiples of denominators when all the values are unknown and fractions only given


Do not pick smart numbers when any amount or total is given.


On percent problems smart number can be 100


# heavy division shortcut: use approximation


# if the denominator has power of 10 minus 1, then mostly numerator gives you repeating decimals


# terminating decimals: when denominator has factors of 2 or 5 or both


# unit digit of numbers: keep only last digit and discard all others for any action


# only unit digit contribute to the units digit of product


#

Algebra

# 0 raised to any power = 0


# 1 raised to any power = 1


# increasing power of fractions


Positive fractions = decrease


Proper fractions = decrease


# anything raised to 0 = 1


# square root of x^2 = |x|


# if an equation has square root then use only +ve root


# if an equation contains square as power then use +ve as well as -ve root


# no solution for even root of a -ve number


#Imperfect square: whose square root is not integer

# squares:


1.4^2 = 2 2^(1/2) = 1.4


1.7^2 = 3 3^(1/2) = 1.7


2.25^2 = 5 5^(1/2) = 2.25


13^2= 169


14^2 = 196


15^2 = 225


25^2= 625


# cubes:


4^3= 64


5^3= 125

Fractions value on sign change

# fractions b/w 0 and 1


Positive Square = smaller fraction


Negative square = bigger fraction


Positive cube = smaller fraction


Negative cube = bigger fraction


#fractions > 1


Positive Square = bigger fraction


Negative square = smaller fraction


Positive cube= bigger fraction


Negative cube = smaller fraction

Functions

Pick numbers to solve quickly

Maxima minima

# When calculating range then take two cases one for negative and one for positive


# x and y +ve and x < y


1/x > 1/y


# x and y -ve and x < y


1/x > 1/y


# x -ve and y +ve and x < y


1/x < 1/y


# squaring inequalities


Both sides -ve, flip the inequality sign when square


Both sides +ve, inequality sign will remain as it is when square


If both sides have different signs, you cannot square


If signs are unclear, you cannot square

Statistics

# weighted average:


(Weight 1 * data point 1 + weight 2 * data point 2) / sum of weights


Weight 1 = actual value - average value


# Median: middle value for odd set


Average of two mid values for even set


# Standard deviation: distance of average from the data point


Small SD means set is clustered around the average


Large SD means set is spread out widely


# changes in SD: analyse the data moving closer to mean, farther from mean or neither


# Variance: square of SD

Consecutive Integers

# arithmetic mean = median = average of first and last term


# number of integers = last - first + 1


# number of multiples of n = (last multiple - first multiple) / n + 1


# sum = average * number


(Last+first) / 2 * ( last-first+1)


# average of odd number of integers = integer


#average of even number of integers = never integer

Extra on consecutive integers

# product of any 3 consecutive integers = always div by 3 and 2


# product of n consecutive integers = divisible by n!


# sum of odd numbers = multiple of number of items

Triangle

Sides= 3


Perimeter = sum of 3 sides


Sum of interior angles = 180


Area = base*height /2


Sum of two sides > third side > difference b/w two sides


# common right angle triangle combos


3-4-5


6-8-10


5-12-13


10-24-26


8-15-17


# Isoceles 45-45-90 triangle


Ratio of sides 1:1: root2


# if diagonal of a square is given, use 45-45-90 triangle ratio to find length of square


# Equilateral 30-60-90 triangle


Ratio of sides = 1: root3 : 2


# Similar triangles


All corresponding angles equal


Corresponding sides in proportion


If corresponding sides are in ratio a/b then area of similar triangles in ratio a^2/b^2


# Equilateral triangle


Can be split in two 30-60-90 triangles


Area = base^2 * root3 / 4


Height = base * root3 / 2

Circles

# inscribed angle of the arc = 1/2 central angle of the arc


# if one of the side is diameter then the triangle inscribed in a circle is always right angle

Circles

# inscribed angle of the arc = 1/2 central angle of the arc


# if one of the side is diameter then the triangle inscribed in a circle is always right angle

Cylinder

# surface area = 2 circles + rectangle


A = 2 pi r^2 + 2 pi r*h


= 2 pi r (r+h)


# volume = pi * r^2 * h

Circles

# inscribed angle of the arc = 1/2 central angle of the arc


# if one of the side is diameter then the triangle inscribed in a circle is always right angle

Cylinder

# surface area = 2 circles + rectangle


A = 2 pi r^2 + 2 pi r*h


= 2 pi r (r+h)


# volume = pi * r^2 * h

Co-ordinate Geometry

# shortest distance b/w 2 points = straight line


# slope = y/x


Or (y2-y1) / (x2-x1)


# positive slope = line rises upwards from left to right


# negative slope = line falls from left to right


# zero slope = y axis


# undefined slope = x axis


# x intercept where y=0


Y intercept where x=0


# line equation y=mx + b


# line equation when two points given (y - y1) = m ( x-x1)


m = (y2 - y1)/ (x2- x1)


# distance b/w two points = root [ (y2-y1)^2 + (x2-x1)^2]


# of all the quadrilaterals, with a given perimeter, square has the largest area


# of all the quadrilaterals, with a given area, square has the min perimeter


# area of parallelogram or triangle can be maximised by keeping 2 sides perpendicular to each other


# parallel lines


m1 = m2


# perpendicular lines


m1 * m2 = -1


# midpoint of a line = [ (x1+x2)/2 , (y1+y2)/2 ]

Divisibility rules

# div by 2: int. is even


# div by 3 : if sum of int. digits div by 3


# div by 4: if int. is twice div by 2


# div by 5: if int. ends in 0 or 5


# div by 6: if int. digits are both div by 2 and 3


# div by 8: if the int. is div thrice by 2 or last 3 digits are div by 8


# div by 9: if sum of int. digits are div by 9


# div by 10: if the int. ends in 0

Divisibility

# an int. is always both a factor and multiple of itself


# 1 is a factor of every int.


# fewer factors more multiples


# factors divide into an int.


Multiples multiply out from int.


# if you add or subtract multiples of N, result will be multiple of N


# if you add multiple of N and no-multiple of N, the result will be non-multiple of N

Primes

# prime no. is any positive int. > 1 with exactly two factors 1 and itself


# first prime no. = 2


# only even prime no. = 2


# first 10 primes: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29


# total 25 primes up to 100:


2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, 97


# prime factorisation:


1. To check Divisibility


2. To find GCF


3. To find LCM


4. To reduce fractions


5. To simplify square roots


6. To solve exponents


# if integer then only prime

GCF and LCM

# if a is factor of b, b is factor of c, then a is also factor of c


# GCF : largest divisor of two or more integers


# GCF will be smaller than or equal to the starting integers


# LCM: smallest multiple of two or more integers


# LCM, being a multiple, will be larger than or equal to the starting integers


# GCF * LCM = product of numbers


# GCF cannot be > than difference of numbers


# consecutive multiples of N have GCF = 1


#

Even / Odd

# Even + / - Even = Even


Even + / - Odd = Odd


Odd + / - Odd = Even


Even * Even = Even ( div by 4)


Even * Odd = Even


Odd * Odd = Odd


Even / Even = Even or Odd or Non Int


Even / Odd = Even or Non Int


Odd / Even = Non Int


Odd / Odd = Odd or Non Int


# all primes are odd except 2


# sum of 2 primes ( when not 2) = even


# if sum of primes is odd then one of the prime is 2

Positives and Negatives

# absolute value of any number is always positive


# if two numbers are opposite to each other then they have the same absolute value


# signs same, product and division are positive


#signs different, product and division are negative

Factors

# total number of factors of a^x * b^y * c^z = (x+1) * (y+1)* (z+1)


# total number of different factors = 3 i.e a,b,c


#total number of prime factors = x*y*z


# all perfect squares have odd no. of total factors and vice versa


# all perfect squares contains only even power of primes


# when you divide an int. by a positive int. N, possible remainders range from 0 to (N-1)


Means total N possible remainders


# Remainder must be smaller than divisor


#

Circles

# inscribed angle of the arc = 1/2 central angle of the arc


# if one of the side is diameter then the triangle inscribed in a circle is always right angle

Cylinder

# surface area = 2 circles + rectangle


A = 2 pi r^2 + 2 pi r*h


= 2 pi r (r+h)


# volume = pi * r^2 * h

Co-ordinate Geometry

# shortest distance b/w 2 points = straight line


# slope = y/x


Or (y2-y1) / (x2-x1)


# positive slope = line rises upwards from left to right


# negative slope = line falls from left to right


# zero slope = y axis


# undefined slope = x axis


# x intercept where y=0


Y intercept where x=0


# line equation y=mx + b


# line equation when two points given (y - y1) = m ( x-x1)


m = (y2 - y1)/ (x2- x1)


# distance b/w two points = root [ (y2-y1)^2 + (x2-x1)^2]


# of all the quadrilaterals, with a given perimeter, square has the largest area


# of all the quadrilaterals, with a given area, square has the min perimeter


# area of parallelogram or triangle can be maximised by keeping 2 sides perpendicular to each other


# parallel lines


m1 = m2


# perpendicular lines


m1 * m2 = -1


# midpoint of a line = [ (x1+x2)/2 , (y1+y2)/2 ]

Divisibility rules

# div by 2: int. is even


# div by 3 : if sum of int. digits div by 3


# div by 4: if int. is twice div by 2


# div by 5: if int. ends in 0 or 5


# div by 6: if int. digits are both div by 2 and 3


# div by 8: if the int. is div thrice by 2 or last 3 digits are div by 8


# div by 9: if sum of int. digits are div by 9


# div by 10: if the int. ends in 0

Divisibility

# an int. is always both a factor and multiple of itself


# 1 is a factor of every int.


# fewer factors more multiples


# factors divide into an int.


Multiples multiply out from int.


# if you add or subtract multiples of N, result will be multiple of N


# if you add multiple of N and no-multiple of N, the result will be non-multiple of N

Primes

# prime no. is any positive int. > 1 with exactly two factors 1 and itself


# first prime no. = 2


# only even prime no. = 2


# first 10 primes: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29


# total 25 primes up to 100:


2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, 97


# prime factorisation:


1. To check Divisibility


2. To find GCF


3. To find LCM


4. To reduce fractions


5. To simplify square roots


6. To solve exponents


# if integer then only prime

GCF and LCM

# if a is factor of b, b is factor of c, then a is also factor of c


# GCF : largest divisor of two or more integers


# GCF will be smaller than or equal to the starting integers


# LCM: smallest multiple of two or more integers


# LCM, being a multiple, will be larger than or equal to the starting integers


# GCF * LCM = product of numbers


# GCF cannot be > than difference of numbers


# consecutive multiples of N have GCF = 1


#

Even / Odd

# Even + / - Even = Even


Even + / - Odd = Odd


Odd + / - Odd = Even


Even * Even = Even ( div by 4)


Even * Odd = Even


Odd * Odd = Odd


Even / Even = Even or Odd or Non Int


Even / Odd = Even or Non Int


Odd / Even = Non Int


Odd / Odd = Odd or Non Int


# all primes are odd except 2


# sum of 2 primes ( when not 2) = even


# if sum of primes is odd then one of the prime is 2

Positives and Negatives

# absolute value of any number is always positive


# if two numbers are opposite to each other then they have the same absolute value


# signs same, product and division are positive


#signs different, product and division are negative

Factors

# total number of factors of a^x * b^y * c^z = (x+1) * (y+1)* (z+1)


# total number of different factors = 3 i.e a,b,c


#total number of prime factors = x*y*z


# all perfect squares have odd no. of total factors and vice versa


# all perfect squares contains only even power of primes


# when you divide an int. by a positive int. N, possible remainders range from 0 to (N-1)


Means total N possible remainders


# Remainder must be smaller than divisor


# you can add or subtract remainders directly to correct excess or negative remainders


# you can multiply remainders, to correct excess remainders at the end


# if a prime factor has power N, then it’s factors can be N+1

Combinatorics

# OR means ADD


# AND means MULTIPLY


# no. of ways of arranging n distinct objects, when no restrictions = n!


# no. of ways of arranging n objects, when m objects are identical = n! / m!