Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
32 Cards in this Set
- Front
- Back
Adobe Flash
|
2D animation software that you can create games, ads, and more.
|
|
Maxon Cinema 4D
|
3D animation software that creates 3D models and can animate them in a virtual environment.
|
|
Adobe Edge Animate
|
HTML-based 2D dimensional software.
|
|
Converting Files
|
Converting any files necessary in order to access and edit them.
|
|
File-naming Convention
|
To assure proper organization.
|
|
File organization
|
For easy and quick access.
|
|
Visual Representation
|
Sketch one for each major scene or phase of the animation.
|
|
Movement/Transitions
|
Provide the client with info about the movement and transitions.
|
|
Scene
|
Create a scene for the figurines or graphics to be used in the stop motion animation to interact with.
|
|
Figurines/Graphics
|
Create and/or prepare the figurines or graphics to be used in the stop motion animation.
|
|
Lighting/Camera Setup
|
To capture each individual frame of the stop motion animation.
|
|
Action script
|
Language of computer code that’s used by Adobe Flash to create user interactivity in animations.
|
|
Code Snippets-
|
Small blocks of Actionscript code that can be applied to an object or the animation in general.
|
|
Script Assist
|
- A feature found in the actions panel that can be used to generate Action Script without writing code from scratch.
|
|
Instances
|
Editable copies of symbols that can be changed individually after dragging them from the library.
|
|
Button State
|
Specific visual appearance of an interactive button that corresponds to the particular phase of interaction.
|
|
Up State
|
When the button isn’t rolled over or pressed down; the normal appearance.
|
|
Over State
|
When the mouse cursor hovers over the button.
|
|
Down State
|
When the button is clicked and the mouse button is held down.
|
|
Hit State
|
Not a visible change; the clickable area of the button or hot spot.
|
|
Onion Skin
|
Feature that reveals a range of previous and next frames relative to the current frame and allows the user to compare the position of the objects when creating movement.
|
|
Masking
|
Similar to masking in Adobe Photoshop; allows an object in the animation to be hidden by an editable layer to reveal or hide what’s underneath.
|
|
Easing
|
Generating movement in an animation that’s not a constant speed but can speed up or slow down to create a more realistic appearance.
|
|
Motion Path
|
A pre-determined path that moving objects can follow exactly; helps create movement that’s not just linear but specific to a set route.
|
|
Moquette/Model
|
Physical representation of characters or objects in an animation that’s used to ensure realistic and true movement.
|
|
Preview-
|
Visually check for errors or undesired movement.
|
|
Debugger Program
|
To check the actionscript code for syntax or omission errors.
|
|
Address Errors
|
That are detected by a visual check and/or debug program.
|
|
File Format
|
Choose the right one based on clients needs.
|
|
Publish
|
To allow the client to view it on their local computer.
|
|
Preview
|
A final time to check for errors.
|
|
Optimize
|
Based on specific client needs. File size and file name requirements.
|