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42 Cards in this Set

  • Front
  • Back
the process in which we examine a number of media elements […] how they interact, and our perceptual reactions to them
applied media aesthetics
our tendency to organize a scene into figures that lie in front of a background and perceiving the background as more stable than the figures
figure/ground principle
our tendency to see only events we are interested in and/or that seem to confirm our perceptual expectations and prejudices
selective seeing
an automatic reduction of unnecessary details during the perception process
selective perception
radiant energy that behaves as electromagnetic waves
light
the deliberate manipulation of light and shadows for a specific communication purpose
lighting
a shadow on the object itself; it cannot be seen independent (detached from) the object.
attached shadow
a shadow produced by an object and thrown onto a surface (part of the object itself or another surface).
cast shadow
the brightness contrast between the light and shadow sides of an object
falloff (contrast)
the speed (degree of change) with which the brightest part of an object turns into dense shadow.
falloff (rate of change)
means the lighted area changes abruptly into dense shadows; the contrast is high
fast falloff
means that a gradual change is taking place and very low (if any) contrast exists between light and shadow areas
slow falloff
is lighting for light/dark contrast (fast falloff) to emphasize volume and specific areas
chiaroscuro lighting
Chiaroscuro lighting emphasizes what two things?
volume and specific areas
omnidirectional illumination from no particular source. The falloff is slow or nonexistent
flat lighting
specific wavelengths within the visible light spectrum, which we interpret as various hues
color
the color attribute that indicates the actual color of an object.
hue
the color attribute that indicates color richness/strength. aka chroma
saturation
the color attribute that indicates how light or dark a color appears in a black-and-white photograph. Indicates how much light is reflected from a colored surface. aka value and lightness
brightness
the mixing of color light; usually, the mixing of the light primaries -- red, green, and blue (RGB)
additive color mixing
the mixing of color pigments or filters; these filters subtract (block) certain colors while passing others. Usually, the mixing of paint primaries cyan, magenta, and yellow (CMY).
subtractive color mixing
In desaturation theory, the more desaturated the colors of a scene, the more _____ it becomes and the viewer is is compelled to participate. It also renders the scene _____
internal; low-definition
the relationship of screen width to screen height; 4x3 (1.33:1) for standard video screen, 16x9 (1.78:1) for HDTV
aspect ratio
the pull that the frame (screen edges) exerts on objects within the frame (screen)
screen magnetism
a precisely defined screen area -- such as a person or an object -- that is seen as a figure against a ground. The more screen area the figure occupies, the heavier this is.
graphic mass
a perceivable force with a direction and a magnitude. Also, any aesthetic element that leads us into a specific space/time -- or even emotional -- direction.
vector
a vector created by lines or by stationary elements arranged in such a way as to suggest a line. They indicate a directional tendency (horizontal, vertical, curved, etc.) but have ambiguous directionality
graphic vector
a vector created by someone looking or something pointing unquestionably in a specific direction.
index vector
a vector created by an object actually moving in a specific direction or an object that is perceived as moving on the screen. A photograph or drawing of an object in motion is an index vector but not a motion vector.
motion vector
the space in front of a person looking or pointing toward the edge of the screen
noseroom
the space in front of a person or an object moving toward the edge of the screen -- basically, noseroom for motion vectors
leadroom
the relative structural stability of objects or events within the screen
balance
What are the two types of balance?
static (stable and unlikely to change) and dynamic (asymmetrical and less stable)
a variation of the golden section, wherein the screen is divided into three horizontal and three vertical fields and placing a subject where a vertical and horizontal line intersect
rule of thirds
taking a minimal amount of clues and mentally filling in nonexistent information to arrive at stable, easily manageable patterns
psychological closure
applying psychological closure using on-screen cues that do not project the image into off-screen space
premature closure
places on the body that you should NOT have coincide with the top or bottom edge of a frame because they cause premature closure
natural dividing lines
moving from event detail to a general overview to create the overall event in the perceiver’s mind
inductive reasoning
moving from overview to event detail
deductive reasoning
the territory a shot includes, ranging from extreme long shot (ELS) to extreme close-up (ECU).
field of view
involves selecting significant event details and sequencing them into a comprehensive whole -- building a screen event
editing
a shot of an object or an event that is peripherally connected with the overall event and that is (ideally) neutral as to screen direction. Used to intercut between two shots in which the screen direction is reversed.
cutaway