Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
25 Cards in this Set
- Front
- Back
What is HCI?
|
Human COmputer Interaction, using design, evaluation and implementation of interacting systems and examining human interaction with these systems.
|
|
HCI includes what fields?
|
Psychology, COmputer Science, Instructional and Graphic Designers, Technical Writers, HUman factors and Ergonomic experts, anthropologists and sociologists
|
|
Usability Vs. "User Friendly"
|
"user Friendly" is vague and subjective and therefore difficult to measure
Usability is how well a user can use the systems functionality, a well-designed interface system is one where the user can do any task with little or no hassle |
|
Usability Engineering Systems
|
1) Requirement Analysis
2) Design(Task Analysis, Design guideline and principles) 3) Implementation (prototyping, GUI Implementation) 4)Evaluation (Prototype, Expert, Predictive, Empiri |
|
Goals of Requirement Analysis
|
-To determine the User Needs
-The tasks and subtasks -Even the occasional and exceptional tasks -Functionality must match need, can't be inadequate or excessive -To ensure reliability -transparent actions, user's faith, privacy, security and integrity--To Promote -Standardization, Integration, Consistency, and Portability -Complete project on time and within budget |
|
Usability Measures:
|
-is what you need to do to evaluate the user population
-define the target user community -evaluate multiple design alternatives --keep in mind that user communities evolve and changes -5 human factors for evalution 1) TIme to learn 2) Speed of performance 3) Rate of errors by users 4) Retention overtime 5) subjective satisfaction -Trade-offs in design options -Test interfaces with users via mockup or prototypes |
|
Usability Motivations:
Industrial and Commerical |
-So more industries will be interested in you system
-Reduce cost, such as training and errors -Speed of performance(High Volume Transactions) -Subjective Satisfaction |
|
Usability Motivations:
Office, Home, Entertainment |
Ease of learning and low error rates are essential for success
-Low Cost is necessary because of fierce competition |
|
Usability Motivations:
Exploratory, Creative and Cooperative systems |
Collaborative work
-benchmarks are hard to describe -Interface should absorb user into their task domain |
|
Usability Motivations:
Social-Technical Systems |
Privacy Security
Ease of learning for trust |
|
Universal Usability
|
-Physical abilities and physical workplaces
-Vision, Touch, Hearing, Ergonomics -Cognitive and Perceptual Abilities -Know the human cognitive process, to interpret sensory input rapidly and to initiate complex actions makes modern computer systems possible |
|
Context
|
-The factors that we know and bring to a situation(mindset)
-These can have a profound effect on the usability of user interfaces |
|
Recognition Vs. Recall
|
It is easier to recognize things than to recall tem
|
|
Memory Aids
|
Slogans/catch phrases
Familar pictures for tasks |
|
Goals of Requirement Analysis
|
-To determine the User Needs
-The tasks and subtasks -Even the occasional and exceptional tasks -Functionality must match need, can't be inadequate or excessive -To ensure reliability -transparent actions, user's faith, privacy, security and integrity--To Promote -Standardization, Integration, Consistency, and Portability -Complete project on time and within budget |
|
Usability Measures:
|
-is what you need to do to evaluate the user population
-define the target user community -evaluate multiple design alternatives --keep in mind that user communities evolve and changes -5 human factors for evalution 1) TIme to learn 2) Speed of performance 3) Rate of errors by users 4) Retention overtime 5) subjective satisfaction -Trade-offs in design options -Test interfaces with users via mockup or prototypes |
|
Usability Motivations:
Industrial and Commerical |
-So more industries will be interested in you system
-Reduce cost, such as training and errors -Speed of performance(High Volume Transactions) -Subjective Satisfaction |
|
Usability Motivations:
Office, Home, Entertainment |
Ease of learning and low error rates are essential for success
-Low Cost is necessary because of fierce competition |
|
Usability Motivations:
Exploratory, Creative and Cooperative systems |
Collaborative work
-benchmarks are hard to describe -Interface should absorb user into their task domain |
|
Usability Motivations:
Social-Technical Systems |
Privacy Security
Ease of learning for trust |
|
Universal Usability
|
-Physical abilities and physical workplaces
-Vision, Touch, Hearing, Ergonomics -Cognitive and Perceptual Abilities -Know the human cognitive process, to interpret sensory input rapidly and to initiate complex actions makes modern computer systems possible |
|
Context
|
-The factors that we know and bring to a situation(mindset)
-These can have a profound effect on the usability of user interfaces |
|
Recognition Vs. Recall
|
It is easier to recognize things than to recall tem
|
|
Memory Aids
|
Slogans/catch phrases
Familar pictures for tasks |
|
Waterfall Model
|
Documentation driven, creating and going back in feed back loops
-not a good approach for user interface design -User interface is risky, users are not involved in validation until acceptance testing Can lead to throwing a lot of carefully tested code |