• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/72

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

72 Cards in this Set

  • Front
  • Back
  • 3rd side (hint)
What is a Baseline
Data taken before the intervention
Why measure behaviour?
Know the before and after rates of behaviour
To know if we have achieved our goal or need to change the intervention
Define Shaping
The reinforcement of successive approximations to a target behavior. Shaping is used to establish a novel topography or dimension of a behavior
Define Chaining
Procedures used to teach a person to
engage in a chain of behaviors. Includes backward
chaining, forward chaining, total task presentation,
written task analysis, picture prompts, and selfinstructions.
Incidental teaching
Consists of a chain of pre specified child/tutor interactions.
-Involve materials that are highly preferred by child.
-Prompting and chaining embedded in natural contexts, and child initiates interactions.
How does incidental teaching differ from DTT?
Incidental teaching
-EO
-Child demonstrates interest by initiating an interaction
-Materials are highly preferred by child and interactions are initiated by child in natural context
DTT
-The SD
-A prompt
-A response
-A consequence
-Inter trialpause
How to prepare for Incidental teaching
-Highly reinforcing environment. create EO's for teaching opportunities, place out simuli around room that you want to use to teach
Ecological Assessment
Evaluating targets enviornment, and seeing which skills are needed to succeed
What are the benifits of play, leisure and recreation skills
-Social, emotional, cognitive and physical benefits
-Explore new skills and interests
-Engage in social relationships
-Great opportunity for generalization
-Something to talk about
What is the prime consideration when selecting life skills for instruction
-Things that will impact safety
-Parent/caregiver priority
-Things that will increase acceptance with peers
Some considerations when choosing life skills
-Preference
-Age appropriate
-Parent priority
3 elements of bullying
-Imbalance of power
-Threat of further aggression
-Terror
-Intent to harm
3 types of bullying
Verbal
Physical
Relational
4 components of BST and define
Modeling-Correct behaviour is demonstrated for learner
Instructions - Describe the appropriate behaviour, and exactly what is expected
Rehearsal - Learner practices behaviour after modeling and instructions
Feedback
Back up reinforcer
Reinforces used in a token economy.
A client receives tokens for desirable behaviors and
exchanges a specified number of tokens for any of a
variety of backup reinforcers.
Token
The token is something that can be given to another person and accumulated by that person. The token is a conditioned reinforcer because it is given to the person after a desirable behavior and is exchanged for established reinforcers called backup reinforcers.
Token economy
A reinforcement system in which conditioned reinforcers called tokens are delivered to people for desirable behaviors: the tokens are later exchanged for backup reinforcers.
Generalized conditioned reinforcer
A conditioned reinforcer
that has been paired with a variety of other reinforcers.
Money and praise generalized are conditioned reinforcers for many people.
Intermittent reinforcement
A schedule of reinforcement
in which not every instance of the behavior
is followed by the delivery of the reinforcer. Includes
fixed ratio, fixed interval, variable ratio, and variable
interval schedules.
Continuous reinforcement
A schedule of
reinforcement in which each instance of the behavior
is followed by the reinforcer.
Intermittent schedules of reinforcement (4)
Fixed Ratio - A specific or fixed number of responses must occur before reinforcer is delivered - Produces high rate of behaviour

Fixed Interval - A fixed or specific amount of time must pass before reinforcer is delivered - Produces low on and off pattern of behaviour

Variable Ratio - An average/variable number of responses must occur before reinforcement is delivered - Produces high steady rate of behaviour

Variable Interval - Interval length differs - Produces steady low to moderate rates of behaviour
Essential components of a token economy
1. The desirable target behaviors to be strengthened
2. The tokens to be used as conditioned reinforcers
3. The backup reinforcers to be exchanged for the tokens
4. A reinforcement schedule for token delivery
5. The rate at which tokens are exchanged for the backup reinforcers
6. A time and place for exchanging tokens for backup reinforcers
DRA
A
procedure for decreasing a problem behavior by reinforcing
a functionally equivalent alternative behavior
(a competing behavior) to replace the problem
behavior.
-Student tantrums when trying to escape from a difficult task
-Tutor allows student to take a break only when the student requests appropriately
-Tantrum behaviours are put on extinction and no longer result in escape
DRO
A procedure in which the reinforcer is delivered after intervals of time in which the problem behavior does not occur. DRO involves reinforcing the absence of the problem behavior.
Student engages in frequent nail biting
-Tutor sets timer for 2 minutes and provides reinforcer at the end of the interval if nail biting foes not occur within the 2 minutes
DRL
A procedure in which a lower rate of a particular behavior is reinforced to decrease the rate of the behavior. Used when the goal is to decrease but not necessarily to eliminate a target behavior.
Use when behaviour is a problem because of its high rate of occurrence
Behaviour should remain in individuals repertoire

e.g. eating too quickly, raises hand too often in class, talking about preferred topic too frequently
DRI
A type of DRA procedure in which a physically incompatible behavior is reinforced to replace the problem behavior.
Behavioural contract
A written document that specifies a particular
target behavior for a client and the consequences
that will be contingent on the occurrence or nonoccurrence
of the behavior in a stated period of time.
Parallel contract
A two-party contract in which two people
each seek behavior change. Both people specify their
behavior to be changed and the consequence for
their behavior. However, the contract behaviors and consequences for each party are independent of each other. Contrast the quid pro quo contract, in which the behavior of one party is the reinforcer for the behavior of the other party.
Rule-governed behaviour
Behavior that is controlled by a verbal statement (a rule) about a between the behavior and a consequence.
Quid pro quo contract
A two-party contract in which two people each specify a behavior that they will change in return for the behavior change of the other person.
One party contract
A behavioral contract in which one person seeks to change a target behavior. The person arranges the contract with a contract manager, who implements the contingency.
Two party contract
A type of behavioral contract in which two people both identify behaviors to change and the
consequences for the behavior change.
Components of a behaviour contract
1. Identifying the target behavior
2. Stating how the target behavior will be measured
3. Stating when the behavior must be performed
4. Identifying the reinforcement or punishment contingency.
5. Identifying who will implement the contingency.
Extinction
The process by which, when a previously reinforced behavior is no longer followed by the reinforcing consequences, the frequency of the behavior decreases in the future.
Extinction Burst
The phenomenon in which, when a behavior is no longer reinforced, the behavior temporarily increases in frequency, duration, or intensity before it decreases. Novel behaviors or emotional responses may also occur in an extinction burst.
When is extinction not appropriate?
When the behaviour on extinction are likely to be imitated by others and to target severe behaviors
Exclusionary time out
A time-out procedure in which the person is briefly removed from the reinforcing environment—typically to another room-contingent on the occurrence of a problem behavior.
Non-exclusionary time out
A type of time-out procedure in which, contingent on the problem behavior, the person is removed from all sources of reinforcement but is not removed from the room where the problem behavior occurred.
Response cost
A negative punishment procedure in which, contingent on a behavior, a specified amount of a reinforcer is removed.
Time-out from positive reinforcement
A type of negative punishment in which, contingent on the occurrence of the problem behavior, the person loses access to positive
reinforcers for a brief period. Typically, the person is removed from the reinforcing environment in a timeout procedure
Time out
The loss of access to positive reinforcers for a brief period contingent on the problem behavior.
Using DR with response cost
If a response cost procedure is being used to decrease a problem behavior, differential reinforcement should also be used to increase a desirable alternative behavior (DRA) or to reinforce the absence of the problem behavior (DRO).
Comparing Response Cost, Time-out, and Extinction
■ With extinction, the problem behavior is no longer followed by the reinforcing event that previously maintained t hebehavior.
■ With time-out, the person is removed from access to all sources of reinforcement
contingent on the problem behavior.
■ With response cost, a specific amount of a reinforcer the person already possesses is removed after the problem behavior.
Considerations when using response cost
Which Reinforcer Will Be Removed
Is the Reinforcer Loss Immediate or Delayed
Is the Loss of ReinfoIs Response Cost Practical and Acceptablercers Ethical
Controlled behaviours
The target behavior that is influenced in a self-management project.
Controlling behaviours
The use of self-management strategies in which the antecedents and consequences of a target behavior and/or alternative behaviors are modified
Goal setting
A self-management strategy in which the person decides on and writes down the desired level of the target behavior he or she hopes to achieve as a result of self-management procedures.
Self instructions
Self-statements that make it more likely that a target behavior will occur in a specific situation.
Self management
Behavior modification procedures used by a person to change his or her own behavior. In a selfmanagement
strategy, the person engages in a behavior that alters an antecedent or consequence of the target behavior or alternative behavior.
Self Praise
Making positive statements to yourself or providing positive evaluations of your own behavior after engaging in an appropriate behavior.
Short circuiting the contingency
Occurs when a person arranges a reinforcer for a target behavior in a self management project but then takes the reinforcer without first engaging in the target behavior. May also occur when a person arranges a punisher for a target behavior but does not implement the punisher after engaging in the target behavior.
Social support
A component of the habit reversal procedure in which a significant other praises the client for correct use of the competing response and prompts the client to use the competing response when the habit behavior occurs. In general, social support occurs when significant others are involved in implementing contingencies
in the natural environment to help a person reach a self management goal.
Behaviour deficit
A desirable target behavior that a person seeks to increase in frequency, duration, or intensity.
Behaviour excess
An undesirable target behavior that a person seeks to decrease in frequency, duration, or intensity
Antecedents that can be used in self management programs
■ Presenting the discriminative stimulus (SD) or cues for the desirable target
behavior
■ Removing the SD or cues for competing undesirable behaviors
■ Arranging an establishing operation for the desirable target behavior
■ Presenting an abolishing operation for the competing behaviors
■ Decreasing the response effort for the desirable target behavior
■ Increasing the response effort for the competing behaviors
Steps to creating a self management plan
1. Make the decision to engage in self-management
2. Define the target behavior and competing behaviors.
3. Set goals.
4. Self-monitor
5. Conduct a functional assessment.
6. Choose appropriate self-management strategies.
7. Evaluate change.
8. Reevaluate self-management strategies if necessary.
9. Implement maintenance strategies
Task analysis
Identification of the discriminative stimulus and response for each component of a behavior chain.
Maintenance
Continuation of the behavior change for a long period after the termination of a behavior modification program. Also, continuation of an operant behavior with intermittent reinforcement.
Generalization
A process in which the behavior occurs in the presence of antecedent stimuli that are similar in some way to the discriminative stimulus present when the behavior was reinforced. Generalization is also defined as the occurrence of a target behavior in a nontraining situation after training.
Fear
Composed of both operant and respondent behaviour. Usually afraid of a particular stimulus or stimulus situation.
-person experiences unpleasant bodily responses and engages in escape or avoidance behaviours
Anxiety
Bodily responses are respondent behaviors as a result of fear
Relaxation training
Strategies used to decrease the automatic or involuntary feelings that they experience as a result of fear/anxiety
Progressive muscle relaxation
Diaphramic Breathing
Attention Focus exercise
Systematic desensitization
Person with a phobia practices relaxation while imagining scenes of the fear producing stimulus
Fear heiarchy
Used in systematic desensitization or in vivo desensitization procedures. In the fear hierarchy, various fearful situations are listed in order from least to most fear-provoking. Each new situation in the hierarchy is only slightly more fear-provoking than the previous situation.
In vivo desensitization
A procedure for treating a fear or phobia. The client first learns relaxation. Next, the client develops a fear hierarchy in which fear-producing situations are ordered from least to most fear-producing. Finally, the client makes actual contact with the fear producing situation at each step in the hierarchy in turn while maintaining relaxation as a response that is incompatible with the fear response.
in vivo
Real life
Systematic desensitization hierarchy
Hierarchy uses least anxiety provoking stimuli and moves progressively forward to most anxiety provoking stimuli
How does in vivo differ from systematic desensitization
In vivo the person is exposed gradually to the actual fear producing situations. In systematic desensitization, the person relaxes and imagines scenes of fear producing situations arranged in a hierarchy from least to most fear-producing.
Systematic desensitization adv/dis adv
it is easier and more convenient for the client to imagine the feared stimulus than to come into contact with
it. Onedisadvantage of
systematic desensitization is that the results may not fully generalize to the actual
fear-producing situation
In vivo adv/ dis adv
The advantage of in vivo desensitization is that the client makes actual contact
with the feared stimulus.
one disadvantage of in vivo desensitization is that it is more difficult and possibly
more time-consuming and costly than systematic desensitization
What are 5 steps to setting up an SSG lunch bunch
Define childs social deficits
Get permission
Make a plan
Set goals
Find a way to combine an activity and your social skill
What things to avoid in a successful lunch bunch
Silence
Having too much structure
Having too many kids
Persisting with an activity where the kids have lost interest