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89 Cards in this Set

  • Front
  • Back
Demographics
The size, structure, and distribution of a population.
Economic Demographics
The study of the economic characteristics of a nation's population.
Birthrate
The number of live births per 1,000 population in a given year.
Natural Increase
The surplus of births over deaths in a given period.
Fertility Rate
The number of live births per 1,000 WOMEN of childbearing age (15 to 44).
Total Fertility Rate
(TFR)
Average number of children that would be born alive to a woman during her lifetime if she were to pass through all of her childbearing years conforming to the age-specific fertility rates of a given year.

(How many babies are women having currently)
Population Momentum
The future growth of any population will be influenced by its present age distribution.
Future Fertility Scenarios
Forecasting birth decades into the future is difficult.
Fecundity
The physiological capability of women to reproduce. (fairly predictable)
Fertility
The actual reproductive performance.
Cohort
Any group of individuals linked as a group in some way (Usually age).
Cohort Analysis
The process of describing and explaining the attitudes, values, and behaviors of an age group as well as predicting its future attitudes, values, and behaviors.
Depression Generation
Great Depression, Pearl Harbor, WWII, Atomic Bomb, Korean War.
FDR, Eisenhower, Patton, Churchill, Joe DiMaggio.
Baby Boomers
Vietnam, Polio Vaccine, Civil Rights, Women's Movement, Kennedy Assassinations, Moon landing, Kent State Shootings, Beatles, Woodstock.

Atomic Bomb Drills, Early Cold War, Recreational drugs, Sexual Revolution, Dramatic increase in divorce, Energy crisis, Nixon Resignation.

MLK jr, JFK, Bob Dylan
Generation X
MTV, watergate, Elvis death, Jonestown, John Lennon murder, Three-mile Island, ESPN, Reagan assassination attempt.

Personal computers, AIDs, Kurt Kobain suicide, Ronald Reagan.
Generation Y
9.11.01, Oklahoma City Bombing, Columbia shooting, Clinton Impeachment, VA tech shooting, Princess Diana Death.

Optimism, Civic engagement, confidence, sociability, diversity, work-life balance.

Bill Gates, Mother Teresa, Mia Hamm, Tiger Woods.
Generation Z
9.11.01, Obama, Instant gratification, family oriented.
Psychoanalytical Theory (Sigmund Freud)
Personality consists of the Id, Superego, Ego
Id
Seeks immediate gratification for biological and instinctual needs.
Superego
The conscience controlled by societal norms and provides an ethical restraint on behavior.
Ego
The mediator between the hedonistic demands of the id and the moralist constraints of the superego.
Lifestyle
Patterns in which people live and spend time and money. Based on activities, interests and opinions. (AIOs)
Psychographics
An operational technique to measure lifestyles (often used interchangeably with the measurement of AIOs)
VALS
Values and Lifestyle Segmentation
LOV
List of Values
Trait
Any distinguishable, relatively enduring way in which one individual differs from another.
Consumer Motivation
Represents the drive to satisfy both physiological and psychological needs through product purchase and consumption. Gives insight into why people buy certain products. Stems from consumer needs: Industries have been built around basic human needs.
Physiological Needs
Fundamental human needs including food, water, & sleep.
Safety & Health Needs
Businesses provide a variety of products and services to appeal to safety and health conscious consumers. Protecting our personal info on computers is a new type of safety need.
Need for Love & Companionship
Humans are social creatures who need to experience and express love and compassion. Products are often used as symbols of love and caring.
Need for Financial Resources & Security
Money as a tool to satisfy many needs. Later in a person's life they will need financial security.
Social Image Needs
Companies reinforce the notion that products enable users to communicate their social image.
Conspicuous Consumption
Purchases motivated to some extent by the desire to show other people how successful we are.
Need for Pleasure
Products, services, and consumption activities provide fun and excitement.
Need to Possess
Consumers often acquire products simply because of their need to own such products (collectors).

Plays a role in impulse buying where consumers unexpectedly experience a sudden and powerful urge to buy something immediately.
Need to Give
Give something back to others or reward, and console ourselves.

Self-gifts let us motivate, reward, and console ourselves.
Need for Information
A reason for watching tv news, reading newspaper. This need fuels internet usage. Plays an important role in persuasion (if an ad appears when consumers need info, they are more likely to pay attention)
Need for Variety
Marketers may introduce different versions of original brand. Variety may become the focus of product positioning.
Motivational Conflict
Satisfying a need often comes at the expense of another need - these tradeoffs cause motivational conflict.
Approach-approach (Type of Motivational Conflict)
Deciding between two or more desirable options
Avoidance-Avoidance (Type of Motivational Conflict)
Deciding between two or more undesirable options.
Approach-Avoidance (Type of Motivational Conflict)
Behavior has both positive and negative consequences
Maslow's Hierarchy
Some needs take precedence over others. Difference in importance attached to various needs affects how consumers evaluate a product.
Motivational Intensity
How strongly consumers are motivated to satisfy a particular need. Depends on the need's importance.
Involvement
Degree to which an object or behavior is personally relevant. Motivational Intensity and Involvement determine the amount of effort consumers exert in satisfying needs.
How do we motivate Consumers?
Money
other incentives
Implementing a loyalty program
Enhance perceived risk
Arouse consumer curiosity.
Risks of motivating with Money
Resulting sales may increase but profits may not.
Attracts a disloyal consumer (will not aid repeat purchase behavior).
Price reductions can decrease perceptions of quality.
Price reductions can actually increase price sensitivity.
Perceived Risk
Consumers' apprehensions about the consequences of their behavior (buying & consumer life product). Greater perceived risk increases search. Educating consumers about risks may motivate them to make more informed choices that reduce exposure to risk.
Consumer Knowledge
Information stored in memory that's relevant to the purchase, consumption, and disposal of goods and services. Affects HOW decisions are made. It may determine the final decision.
Brand Association
The linkages in memory between the brand and other concepts. (NIKE swoosh, JEEP)
Product Knowledge
Represents the information stored in consumers' memory about products.
Product Category Knowledge
Knowledge about a general product knowledge.
Product Novices
Possess very simple levels of product category knowledge
Product Experts
Possess vast amounts of product category knowledge.
Brand Knowledge
Knowledge about a specific brand within a product category
Recall
Which brands can be retrieved from memory
Top-of-the-mind awareness
The particular brand that is remembered or thought of first
Recognition
Identify familiar brands from a list.
Image Analysis
Involves examining the current set of brand association that exist in the marketplace
Brand Image
The entire array of association that are activated from memory when consumers think about a brand.
Perceptual Mapping
A form of image analysis that derives brand images from consumers' similarity judgments.
Perceptual Map
Tells you how CUSTOMERS see you. Might not actually be true.
Purchase Knowledge
Encompasses the various piece of information consumers possess about products.
Relative Price Knowledge
What consumers know about one price relative to another.
Consumption & Usage Knowledge
Encompasses the information in memory about how a product can be consumed and what is required to actually use the product
Persuasion Knowledge
Represents what consumers know about the goals and tactics of those trying to persuade them.
Self Knowledge
The person's understanding of his or her own mental processes
Desired Image
The image that a company seeks to create in the marketplace for a product.
Knowledge gaps
An absence of information in memory
Misperceptions
Inaccurate knowledge
Beliefs
Subjective judgements about the relationship between two or more things.
Feelings
An affective state (Current Mood state) or reaction (emotion experienced during product consumption)
Attitudes
Global Evaluative Judgements
Intentions
Subjective judgements by people about how they will behave in the future.
Expectations
Beliefs about the future.
Brand Distinctiveness
The extent to which a brand is perceived as being unique or different from its competitors.
Unique Selling Proposition (USP)
The differentiating characteristic of a product or brand that makes it more desirable than the competition.
Inferential Beliefs
Consumers use beliefs about one thing to form beliefs about another thing.
Price-Quality Inferential Beliefs
Consumers use price information to form beliefs about a product's quality.
Partially Comparative Pricing
When a retailer features price comparisons for some but not all of the products it carries.
Consumer Confusion
Consumer simply does not know WHAT to believe.
Reasons for consumer confusion
Conflicting info and knowledge.

Mistaking one company's product for the product of another company.
Mood State
How people feel at a particular moment in time.

Happy? Sad? Energized? Tired? Bored?
Properties of Consumer Attitudes
(VERCA)
- Valence
- Extremity
- Resistance
- Confidence
- Accessibility
The Fishbein Model
Proposes that attitude towards an object is based on the summed set of beliefs about the object's attributes weighted by the evaluation of those attributes. Attributes can be any product or brand association.
Benefits of using Multiattribute Attitude Models
Diagnostic Power: examine WHY consumers like or dislike products.

Can provide info for segmentation.

Useful in new product development. Guidance in identifying attitude change strategies.

Simultaneous importance-performance grid with marketing implications for each cell.
Changing Beliefs
If beliefs are false, then inform consumer of reality. If beliefs are true, then it may be necessary to modify the product. Comparative advertising can counter beliefs about competitive brands.
Changing Attribute Importance
More difficult than changing a belief.

Increasing attribute importance is desirable when the competitor is farther from the ideal-point than your product.
Changing Ideal Points
After consumer preferences for what ideal product should be.