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40 Cards in this Set

  • Front
  • Back
Elaboration Likelihood Model (ELM)
KNUGGET - consumers need a certain amount of information. that information is dependent upon their amount of involvement
(Central and Peripheral Route to persuasion)
ELM - Central Route to persuasion
high involvement (facts and information) / cognition/beliefs
ELM - peripheral route to persuasion
low involvement (music, pictures), majority of ads today, attracted by shiny objects (squirrel!) / behavioral/feelings
Stimulus generalization
*KNUGGET*
exisiting S-R relationship "generalizes" to a new stimulus.
ex: family brands and product line extensions
consistency
foot in the door
Cocktail Party Phenomenon
*KNUGGET*
don't really hear what else is being talked about around you until you hear something personally relevant (your name)
Resource allocation
stages of adoption
1. awareness, advertising
2. interest, create a buzz
3. evaluation, provide information
4. trial, experience the product
5. adoption, choose the product
6. confirmation, determine costs and benefits
Puffery
*KNUGGET*
Making a statement in marketing that is clearly false, but gets the point across - exaggeration.
Heider's Balance Theory
Ex: Carrie Underwood and Proactive
You like Carrie Underwood but you don't like proactive; theory says this is out of balance so you must change your opinion about one of them in order to get the balance back.
Stimulus generalization
generalize a stimulus from one stimulus to a new and similar stimuli.
"me too" branding strategies = look similar to another brand, family brands and product-line extensions.
Halo effect
Me too products
a product very similar to one that is already produced by other companies and already on the marekt
ex: vitamin water looks similar to gatorade
*halo effect - all products of that brand must be good or bad.
Evoked Set/Consideration set
personal set of brands that we'd consider buying. The acceptable choices.
ex: when we're going to buy a candy bar - which ones are our go-to options (snickers, m&ms)
who talks more? has more influence? (satisfied/dissatisfied customers)
dissatisfied customers tell more people than satisfied customers
ex: director who got kicked off plane, went to twitter and complained about airlines, reached millions - probably wouldn't have been like southwest is great if he hadn't been kicked off.
post-purchase dissonance
unsettling feeling about whether we made the right decision or not. rationalizing the dcision we made to confirm ourselves of making the right decision.
enculturation
learning from your own culture
acculturation
learning from other cultures
how would you describe the relationship between the time spend deciding which product to buy and the amount of experience or knowledge the person has about the product?
inverted U relationship
VALS - 8 adult mindsets
innovators
thinkers
believers
achievers
strivers
experiencers
makers
survivors
VALS - innovators
successful, sophisticated, take-charge people. high self-esteem. abundant resources
three primary motivations - change leaders, most receptive to new ideas and technologies.
very active consumers, purchases reflect cultivated tastes for upscale, niche products and services.
established and emerging leaders in business and government, continue to seek challenges.
VALS - thinkers
motivated by ideas. mature, satisfied, comfortable, reflective people - value order, knowledge, and responsibility.
well-educated and actively seeking information in decision-making process.
well informed about the world and national events and are alert to opportunities to broaden knowledge.
moderate respect for institutions of authority and social decorum but are open to consider new ideas.
conservative, practical consumers; look for durability, functionality, and value in products that they buy.
VALS - believers
motivated by ideals. conservative, conventional people with concrete beliefs based on traditional, established codes: family, religion, community, and the nation.
express moral codes that have deep roots and literal interpretation.
follow established routines, organized in large part around home, family, community, and social or religious organizations to which they belong.
predictable consumers, choose familiar products and established brands. favor u.s. products and generally are loyal customers.
VALS - Achievers
Motivated by desire for achievement - goal oriented lifestyles and a deep commitment to career and family. social l ives reflect this focus and are structured around family, place of worship, and work.
live conventional lives, politically conservative, respect authority and status quo.
value consensus, predictability, and stability over risk, intimacy, and self-discovery
Active in consumer market place. image is important, favor established, prestige products and services that demonstrate success to peers.
VALS - strivers
trendy and fun loving, motivated by achievement, concerned about opinions and approval of others.
success is defined by money, don't have enough of it to meet desires.
favor stylish products that emulate the purchases of people with greater material wealth. see themselves as having a job rather than a career, lack of skills and focus often prevent them from moving ahead.
active consumers because shopping is both social and an opportunity to demonstrate to peers the ability to buy.
impulsive consumers as their financial circumstances will allow.
VALS - experiencers
motivated by self-expression, young, enthusiastic, and impulsive consumers
quickly become enthusiastic about new possibilities but are equally quick to cool.
they seek variety and excitement, savoring the new, the offbeat, and the risky. their energy finds an outlet in exercise, sports, outdoor recreation, and social activities.
avid consumers and spend a comparatively high proportion of their income on fashion, entertainment, and socialization. their purchases reflect the emphasis that they place on looking good and having "cool" stuff
VALS - Makers
motivated by self-expression. they express themselves and experience the world by working on it - building a house, raising children, fixing a car, or canning vegetables - have enough skill and energy to carry out their projects successfully. practical people who have constructive skills and value self-sufficiency.
live within traditional context of family, practical work, and physical recreation and have little interest in what lies outside of that context.
suspicious of new ideas and large institutions such as large businesses. respectful of government authority and organized labor but resentful of government intrusion on individual rights.
unimpressed by material possessions other than those with a practical or functional purpose.
prefer value to luxury. they buy basic products.
VALS - survivors
live narrowly focused lives. few resources with which to cope, they often believe the world is changing too quickly. they are comfortable with the familiar and are primarily concerned with safety and security. because they must focus on meeting needs rather than fulfilling desires - do not show a strong primary motivation
cautious consumers. represent modest market for most products and services. loyal to favorite brands, especially at a discount.
New task buying is consistent wit which type of problem solving?
extended problem solving
Classical conditioning
ex: jim giving dwight altoid
unconditioned stimulus - altoid
conditioned stimulus - sound of computer turning on
cognitive learning
central route of information - most consistent with cognitive learning
peripheral - behavior
slotting allowance - empirical research
two survey based studies - shows limited consensus between manufacturers and retailers on the reasons for the use of slotting allowances - due to the survey method not accurately reflecting reality - distorts opinions about slotting fees
correlational analysis - slotting allowance empirical research
sullivan 1997
an objective time-series data at market level
ex: number of new products supplied by manufacturers, number of stock-keeping units (SKUs) kept at retailers, quantities sold by retailers, prices charged by manufacturers.
argues that use of slotting allowances RESULTS in equilibrium
equilibrium
number of products the manufacturer offers equals the number of products the retailer demands.
Efficiency arguments in FAVOR of slotting allowances
1 - efficiently allocate scarce retailer shelf space to the most valuable (profitable) new products
2 - they allocate risk of new prodcut failure in balanced manner between manufacturers and retailers
3 - they signal private information that manufacturers may have about the potential success of teh new product to the retailer
4 - manufacturers use them to induce retailers acceptance for product to increase distribution by mitigating effects of retail competition.
ANTICOMPETITIVE explanations for slotting allowances
1. they are a means for retailers to mitigate retail competition to increase their own profits by facilitating retail collision.
2. result of retailers exercising retail power - adversely affects smaller manufacturers and reduces consumer access to these prodcuts
retail-power argument
in many local markets, high retail concentration results in few retailers controlling retail shelf space - enables them to demand slotting allowances.
SLOTTING ALLOWANCES
lump sum payment by manufacturers to retailers for stocking new products - increasing prominence over past two decades - major share of new product development costs.
Deloitte and Touche
Slotting allowances
1990
slotting allowances = more than 16% of a new product's introductory costs.

research and development and market analysis expenditures = 14%
Bureau of Alcohol, Tobacco, Firearms, and Explosive
Slotting allowances
banned slotting allowances in alcohol trade - 1995
Federal Trade Commission (FTC)
Slotting Allowances
no guidelines on slotting - slotting allowances can have both efficiency and anticompetitive effects
Types of Demand
Inelastic demand - demands for products does not change with price changes. *can become elastic - gas*
fluctuating demand - changing consumer demand creates large increases/decreases in business demand. (causes of fluctuating demand: life expectancy - how long product lasts, company's inventory policy
joint demand - demand for 2 or more goods used together to create product, sales of one product partially dependent on availability of another product (ex: red cups and ping pong balls)