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45 Cards in this Set

  • Front
  • Back
Attitudes
The overall belief someone has toward an object, What they know about that object, How they feel toward that object, How they behave toward that object
Favorability
Whether someone likes or dislikes something
Accessibility
How easily something can be remembered
Confidence
How strong that attitude is
Persistence
How long you've had that attitude
Resistance
How hard it is to change
Affective
How you feel
Cognitive
What you know
Behavioral
How you act
Multiattribute Model
Attitude= the sum of (Belief*Importance)
Elaboration Likelihood Model
Message effectiveness depends on consumers' level of involvement
Theory of Reasoned Action
Attitude does not always lead to behavior, Behavior Intention=Attitude+Subjective Norm
Reciprocity
We want to return a favor with another favor
Scarcity
Scarce products being seen as high value
Authority
People listen to people in uniform or in a suit, Milgram's experiment
Consistency
People try not to contradict themselves in terms of what they say and do about an issue
Liking
We agree with those we like/admire
Why do we like people/things?
Physical attractiveness, Similarity, Compliments, Contact
Consensus
We consider what others do before we decide what to do
Motivation
The reason for a behavior; What drives us to achieve our goals/wants/needs/desires-can be psychologically, physiologically, or environmentally driven
High effort behavior
A purchase of an innovation based on considerable decision-making effort
Motivated reasoning
We have a conclusion in our mind, process information to get to that conclusion, Search for information that goes with what we want to believe
What affects motivation?
Personal relevance, Values, Needs, Goals
Maslow's Hierarchy of Needs
Physiological, Safety, Social, Egoistic, Self-Actualization
Characteristics of needs
Are dynamic, Exist in hierarchy, Internally or externally aroused
Appraisal Theory
4-dimensions: Certain vs. Uncertain, Good for me vs. bad for me, Relevant vs. Irrelevant, What it is caused by
Perceived Risk
uncertainty that a consumption decision does not satisfy the consumers' needs or goals, and leads to negative consequences
Performance Risk
When product is not performing as it should
Financial Risk
If it costs money to get it fixed
Physical Risk
ex: Eat food after expiration date
Social Risk
Embarrassment
Psychological Risk
Negative emotions
Time Risk
How much time spent on fixing the product
Three basic roots of selfhood
We know about ourselves; Self, defined by how others see us, Making choices and exerting control
Self-concept
The beliefs a person holds about his/her own attributes, and how he/she evaluates these qualities
Real vs. Ideal Selves
More likely to purchase products that reflect your real self, Ideal self is our conception of how we would like to be
Self-esteem
The positivity of a person's self-concept
Self-Presentation
Self defined by interpersonal relationships
Multiple Selves
Based on our roles, we have multiple selves; You don't have just one role in society
Self/product congruency
The product is consistent with our self image
Extended Self
A product becomes part of yourself
Self-Regulation
The self's capacity to alter and change itself and it's states, particularly so as to bring them into line with standards such as goals, ideals, or rules
Standards
Ideas about what ought to be
Monitoring
Paying attention to and keeping track of the behavior that is to be changed
Willpower
an energy resource that is expended during acts of self-control