Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
52 Cards in this Set
- Front
- Back
material culture |
touch it |
|
cognitive culture |
deals with mind (music, language) |
|
normative culture |
laws, customs (elevator dance) |
|
types of culture (3) |
material, cognitive, normative |
|
folkways |
customs (normative culture) |
|
Mores |
moral laws |
|
looking glass self |
charles cooley see yourself in others faces |
|
anticipatory socialization |
adopt practices of group not yet part of |
|
deviance |
violation of a norm |
|
cultural transmission theory of deviance |
subcultural conformity (gang) |
|
class conflict theory of deviance |
adopt norms of group born into new class= adopt behaviors or be deviant to them |
|
strain theory of deviance |
goals and means usa = $ society prevents people from getting goal > person becomes deviant |
|
labeling theory of deviance |
commit deviant act > labeled for act > accept label > do more deviant acts |
|
socialization |
process of learning norms to behave in society |
|
ethnocentrism |
your culture is best my group is center of world |
|
feminism |
men = women |
|
poverty |
relative deprivation |
|
feminization of poverty |
gender discrimination (paid less for same job) male kinship (men hire men) differential pay gender segregation in workplace |
|
dramaturgical approach |
goffman life is social drama props, scripts, costumes expectation or role |
|
role distance |
dont like your role |
|
norm of evasion |
doing illegal things and you know its illegal (speeding) |
|
race |
is biological |
|
institutionalized racism |
keep practices the way they have been keep power in place |
|
social distance |
degree of understanding between person > person, person > group, group > group we dont understand each other |
|
impression management |
want to manage other peoples impression of us positive or negative |
|
primary socialization |
learned as child |
|
secondary socialization |
learn when move or change (md > slu) add to knowledge |
|
stereotype |
expect to see before we see it |
|
prejudice |
attitude for or against |
|
hensely's definition of racism |
prejudice + power = racism belief of superiority from position of dominance |
|
stages of human development (3) |
meade preverbal play game |
|
preverbal stage |
0-18 months learn how to imitate |
|
play stage |
2-7 years learn symbolic meaning, roles, empathy |
|
game stage |
7-13 years learn how to play game of life |
|
generalized other |
combination of viewpoints you need to understant life |
|
internal colonialism theory |
blauner colonize other countries and teach them to be like your country 'race' established, used to develope US |
|
blame the victim |
shouldnt have worn that shirt and you wouldnt have been punched |
|
patriarchy |
male domination |
|
reference group |
who we measure ourselves to (family, work) |
|
sexual identity |
who we are attracted to hetero, homo, bi, a |
|
discrimination |
action |
|
two spirits |
society divides us into two genders. there can be more. specific anatomy (m,f), different social role. typically men in women role |
|
role conflict |
expectations of different roles clash (mom and cop) |
|
second shift |
employed women coming home to housework |
|
doing gender |
creating gender through interactions in particular social settings |
|
service economy |
decrease manufacturing, increase service sector (handy man fixing dishwasher)(outsourcing for manufactured products) |
|
downward mobility |
moving from upper class group to lower class group |
|
gender segregation in workplace |
women in one department, men in other lack of promotions for women = glass ceiling low child support men get more jobs women get paid less |
|
self-fulfilling prophecy |
prediction that comes true (dont steal, youre going to college one day) |
|
working poor |
work full time but dont make enough money to meet basic needs |
|
institutionalized sexism |
discrimination against one gender |
|
functional result |
you know end result and dont do anything to change it, you must want end result (broken headlight > run someone over) |