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24 Cards in this Set

  • Front
  • Back

image reflecting objects

mirror

a mirror with flat (planar) reflective surface

Plane mirror

also known as diverging mirror, This makes bigger objects appear to be smaller than their original form.

Convex mirror

also known as a converging mirror has reflecting surface which collects light inward and focus them to one focal point

Concave mirror

bouncing off light rays when it hits a surface like a plane mirror


Reflection

(hindi pa nagre-reflect) the light that hits the mirror

Incident ray

the light that reflects when the incident ray hits the mirror


Reflected ray

it is where the reflection or bouncing of light happened.

Point of Incident

reflections on smooth surfaces

Specular/Regular Reflection

is a colorful optical instrument in which the mechanism of multiple image is used.

Kaleidoscope

Properties of an image (Convex)

Real and Inverted and Diminished

Properties of an image (Concave)

Virtual and Upright, Diminished

the line between the angle of incident and reflected ray

normal

angle of incident ray

angle of incident

angle of reflected ray

angle of reflection

incident ray is always equals to reflected ray


Law of Reflection

A ray of light passing through the focus after refraction becomes parallel to the principal axis

Rule 3 (convex)

A ray of light which is parallel to the principal axis, after refraction appears to be coming from the focus

Rule 1 (Concave)

A ray of light going towards the optical center of a concave lens goes straight through without being deviated

Rule 2 (concave)

reflection on rough surfaces

Diffuse/Irregular Reflection

image formed by a plane mirror is called

virtual image

A ray of light which is parallel to the principal axis, after refraction passes through the focus on the other side of the lens

Rule 1 (convex)

A ray of light passing through the optical center of the lens goes straight. It emerges without any deviation.

Rule 2 (convex)

A ray of light going towards the focus after refraction becomes parallel to the principal axis

Rule 3 (concave)