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62 Cards in this Set

  • Front
  • Back
Correlation
– The cause and effect of correlation is the idea that as one variable increases, so does the other.

– Can be positive or negative relationship (slope). For example, the relationship between gray hair and years married (positive) and the relationship between grades and test anxiety (negative).

– The idea is that they don't necessarily cause each other. There is another variable.

– Correlation IS NOT causation.
Self-Fulfilling Prophesy
The tendency to act in ways that will lead us to find what we expect to find.
Double-Blind Procedure
Neither the participant nor the experimenter knows who is receiving what treatment.
Limitations
Does not imply causation; the "third variable" problem.
Sampling (Defined and the 2 types)
Some manner of choosing the participants for your experiment.

2 Types: Representative and Biased
Representative Sample
A sample that has the same characteristics of the population being studied.
Biased Sample
A sample that DOES NOT have the same characteristics that the population being studied has.
Probability
The study of likelihood and uncertainty
Formula for probability
p(A) = # of event outcome "A" + by Total # of possible events
Randomness
Each event may not be predictable when taken alone, but a collection of events can on a predictable form.
Mutually Exclusive Events
The two events cannot occur together.
Gambler's Fallacy
The belief that random events are self-correcting (i.e. shooting in streaks).
Four reasons that people make poor decisions about likelihood and uncertainty:
1.) Miscalculating probabilities, especially in multiple outcome situations.
2.) The search for meaning
– People like to look for patterns and cling to them (gambler's fallacy)
3.) Misusing Probability
– Where people use probability in order to support their cause (I.E. a 300% increase in crime might only be a jump from 2 to 6)
4.) Overconfidence
– Being more confident in the decisions you make than in the probabilities (i.e. People think they will beat the odds).
Subjective Probability
A personal estimate of the likelihood of events.
– I.E. What I think the probability will be
Objective Probability
Mathematically determined statement of the likelihood about known frequencies.
Central tendencies (Different terms for average)
Mean, median, mode
Heuristics
Mental shortcuts for making decisions
Available Heuristic
Judging by how quickly examples (or amounts of info) comes to mind.
Representative Heuristic
1.) The more similar an individual is to typical #s of a group, the more likely he/she is to belong to that group.

2.) The belief that any member of a category should "look like" or have the traits of that category.
Bystander Effect (Effect)
The decision to help decreases as the # of bystanders increases (more bystanders = less chance of help).
Diffusion of Responsibility (Cause)
If there are many observers of an event, each person feels they bear only a small portion of the blame for not helping.
Why do Carnegie Medal winners exist?
5 part model to help or not:
1.) Do people realize something is wrong?
2.) Is help required?
3.) Will I help
4.) Can I help?
5.) Should I help?
Delayed Rewards
– Short term and long term decisions are processed differently in your brain.
– Decisions with immediate rewards process in an area of the brain that makes dopamine.
– Decisions resulting in long term rewards use a different part of our brain that doesn't release dopamine.
Emotional State
1.) How our moods influence the way decisions are made.

2.) How we try to influence the moods of others who make decisions that affect us.
Wishful Thinking
The idea that if we want something to happen it will. People tend to overestimate their chances of success or likelihood of a desired outcome.
Entrapment
When time, money, and effort is invested into something. However, a change of heart occurs, and we are unable to start over due to the prior investment (i.e. switching majors)
Reciprocity
A determinant of what and whom we like.
Decision Making (Defined)
1.) Decision making is the study of identifying and choosing alternatives based on the values and preferences of the decision maker.
– Making a decision implies that there are alternative choices to be considered, and in such a case we want not only to identify as many of these alternatives as possible but to choose the one that best fits with our goals, desires, lifestyle, values, and so on.

2.) Decision making is the process of sufficiently reducing uncertainty and doubt about alternatives to allow a reasonable choice to be made from among them.
– It should be noted here that uncertainty is reduced rather than eliminated. Very few decisions are made with absolute certainty because complete knowledge about all the alternatives is seldom possible. Thus, every decision involves a certain amount of risk.
Psychological Reactants
1.) Resistance arising from restrictions of freedom (i.e. a rebelling teenager)

2.) Wanting to do what you are told not to do.
Mindessness
1.) Without conscious though about what we are doing.

2.) Effortless decision-making
Failure to seek disconfirming evidence
– The hardest choice to make is the one that is almost opposite of what is stated.

– Humans would rather confirm data (confirmation bias) than deny it.
Overconfidence
Thinking that the odds related to a decision don't apply to you.
Mere-Exposure
When you are exposed to something, it will seem familiar. And the next time you face a decision relating to that, you will be more likely to decide to do that.
Cognitive Dissonance
- A feeling of discomfort that comes when performing a behavior that is not in line with a person's self-concept (am I a good person? Good friend, sister, etc.)

2.) You will do something to reduce that discomfort (a motivation to act).
How do people reduce cognitive dissonance?
1.) Changing your self-concept
– Internal Justification: A reduction of dissonance by changing something about oneself.

2.) Blame others
– Belittling the victim: When you do someone wrong, and feel guilty about it, you dehumanize them.
What is a problem?
A gap or barrier between where you are and where you want to be.
Stages in Problem-Solving:
1.) Preparation or familiarization – the time you spend trying to understand the problem.

2.) Production Stage – Looking at all the actions you could take to solve the problem (solution paths).

3.) Judgment or Evaluation – Judging and evaluating your solution paths; which solution is the best?

4.) The problem is solved!
Stages in Problem-Solving when there are no good options (part 2):
3.5 A.) Incubation: The time when you are not actively considering the problem.
– Insight: The "Aha!" moment; sudden insight into the problem.

3.5 B.) Persistence: Continued efforts to solve the problem.
Means-End Analysis
A procedure by which people select and utilize subgoals and use them to progress towards the goal.

For example: A man with a fox, a goose, and a bag of corn had to cross a river. The man could carry only one thing across at a time. He knew that if he left the goose & the corn together, the corn would be eaten. If he left the fox & the goose together, the goose would be eaten. How did he get everything across?
Working Backwards
Start at the solution, then work back to where you are now (like a maze).
Simplification
Complex or abstract problems are best solved if you can find a way to look at them in a more concrete form.
Trial-And-Error
A systematic search through the problem space.

For example: Arrange the digits 0-9 so they add up to 99. You must use all the numbers.
Split-Half Method
Split the problem in half and work towards the goal.

– For example: A man decides to buy a nice horse. He pays $60 for it, and is happy with the strong animal. After a year, the value of the horse has increased to $70 and he decides to sell the horse. But after a few days he regrets his decision and he buys it back again. Unfortunately, he has to pay $80 to get it back, so he loses $10. One year later he finally decides to sell the horse for $90. What is the overall profit the man makes?
Rules
The underlying principle.

– For example: The alphabet is presented in 2 rows. What is the rule that determines whether a letter belongs in the top or bottom row?

A EF HI KLMN T VWXYZ

BCD G J OPQRS U

– Answer: Straight line letters on top and curved letters on bottom.
Functional Fixedness
– A mental set in which an individual only considers the usual use of objects.

– Restate the problem, question the underlying assumptions.

– For example: 60 - 2 = six
How can this be true??

Sixty - ty = Six
What if you "feel" it doesn't matter?
– The decisions you make have no impact on what happens.

– You simply cannot solve the problem, so why bother.

– For example: "Learned Helplessness"
Creativity
The regular production of something that is original, novel, and useful. In other words, it does not just happen once, but rather is a regular process.
General or Domain Specific (General):
– People are creative in all aspects of their lives.
– For example: Alice is a creative mother, painter, mathematician, and singer.
General or Domain Specific (Domain Specific):
– People are creative in one aspect of their lives.
– For example: Alisha is a creative painter.
Myths about the nature of creativity:
1.) Creativity occurs in a burst of insight (the "Aha!" moment)
– Not where creativity comes from.
2.) Depends on the unconscious mind.
– Frequently fabricated stories. But they attract attract publicity, confound rivals, and enhance status.

3.) A "creative" personality
– There is little relationship between the two.

4.) Mentally ill?
– Most creative people are not mentally ill.
What is the nature of creativity?
1.) Usually the product of hard work.
2.) Depends on Conscious/Problem Solving Effort
3.) We are all creativity to varying degrees
Who are creative geniuses?
1.) Need a baseline IQ of 120
2.) 10 years of experience
3.) Actively practice steps to improve their creativity
How to improve creativity:
1.) Try to restate the problem
2.) Production of ideas
3.) Evaluation
Try to restate the problem:
How can you take one away from 9 and get 10?:

1.) – 9 - (-1) = 9 + 1 = 10

2.) IX = 9; Remove I and you have X = 10

3.) NINE Take away I and you have N N E; N N E contains 10 straight lines
Production of ideas or Brainstorming:
Convergent vs. Divergent Thinking:
– Convergent Thinking: Finding a single good answer to a problem
– Divergent Thinking: Finding many answers to a problem
RAT (Remote Association Test):
Charming Student Valiant = ?
Rough Resistance Beer = ?

Food Catcher Hot = Dog (Because "dog food," "dog catcher," and "hot dog")

Dark Shot Sun = Glasses (Because "dark glasses," "sun glasses," and "shot glasses"

Tug Gravy Show = Boat (Because "tug boat," "gravy boat," and "show boat")
Evaluations
Evaluation: Decision Worksheet
1.) Define the problem
– Be careful if there is only 1 solution.
2.) Creative Thinking, develop alternatives
3.) List the impact of these alternatives
4.) Rate each of the impacts (1-5)
5.) Rate each alternative (1-5)
6.) Based on the total ratings of the impact & alternatives determine an overall assessment
Additional method to improve your creativity NOW:
Simply add the instruction, "Be creative!"
Explanatory Style:
– Indicates how people explain to themselves why they experience a particular event, either positive or negative.

– People who generally tend to blame themselves for negative events believe that such events will continue indefinitely, and let such events affect many aspects of their lives display what is called a pessimistic explanatory style. Conversely, people who generally tend to blame others for negative events, believe that such events will end soon, and do not let such events affect too many aspects of their lives display what is called an optimistic explanatory style.
3 Components of Explanatory Style:
1.) Personal: People experiencing events may see themselves as the cause; that is, they have internalized the cause for the event.
Example: "I always forget to make that turn" (internal) as opposed to "That turn can sure sneak up on you" (external).
2.) Permanent: People may see the situation as unchangeable, e.g., "I always lose my keys" or "I never forget a face".
3.) Pervasive: People may see the situation as affecting all aspects of life, e.g., "I can't do anything right" or "Everything I touch seems to turn to gold".
Explanatory Style:
– Indicates how people explain to themselves why they experience a particular event, either positive or negative.

– People who generally tend to blame themselves for negative events believe that such events will continue indefinitely, and let such events affect many aspects of their lives display what is called a pessimistic explanatory style. Conversely, people who generally tend to blame others for negative events, believe that such events will end soon, and do not let such events affect too many aspects of their lives display what is called an optimistic explanatory style.
3 Components of Explanatory Style:
1.) Personal: People experiencing events may see themselves as the cause; that is, they have internalized the cause for the event.
Example: "I always forget to make that turn" (internal) as opposed to "That turn can sure sneak up on you" (external).
2.) Permanent: People may see the situation as unchangeable, e.g., "I always lose my keys" or "I never forget a face".
3.) Pervasive: People may see the situation as affecting all aspects of life, e.g., "I can't do anything right" or "Everything I touch seems to turn to gold".