• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/100

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

100 Cards in this Set

  • Front
  • Back
SI units
meter, kilogram, second
M
mega 10^6
G
giga 10^9
k
kilo 10^3
c
centi 10^-2
m
milli 10^-3
base units
L-length, M-mass, T-time
significant figures
subtracting/adding- least amount of decimal places
multiplying/dividing- least amount of significant figures
scientific notation
In this notation a number is written as a product of a number between 1 and 10 and a power of 10.
ex. 3.4 x 10^3 = 3400
scalar versus vector
S- just magnitude. ex-temperature, mass, speed
V-magnitude and direction. ex-velocity, force, displacement, acceleration
adding vectors
tail to tip method
parallelogram
adding/subtracting
component method
x and y directions
axi+ayj=a
bxi+byk=b
vector
displacement
xf-xi
distance from starting point, not caring about path
vector
speed
distance/time
scalar
velocity
displacement/time
vector
instantaneous velocity
limit of displacement/time
acceleration
velocity/time
vector
instantaneous= the limit
negative acceleration
deceleration
n- acceleration in the negative direction
d- acceleration opposite of velocity
speeding up versus slowing down
speeding up- velocity and acceleration in same direction
slowing down- velocity and acceleration in diff. direction
linear kinetic equations
x dimension
vf=vi+at
Δx=vit+.5at^2
vf^2=vi^2+2aΔx
y dimension
vf=vi+at
Δy=vit+.5gt^2
vf^2=vi^2+2gΔy
falling objects
absense of air resistance in free fall, acceleration due to gravity
a=9.8m/s^2
symmetry of tossing up an object
Δt going up= Δt coming down
vC = vA , magnitude not direction
v D up = v D down , magnitude not direction
freefall problems
May need to divide the motion into segments
Possibilities include
Upward and downward portions
The symmetrical portion back to the release point and then the non-symmetrical portion
projectile motion
in two dimensions
x and y
reference frame
an extended object whose parts are at rest with respect to each other
ex- walking on a train
relative velocity
in relationship with the reference frame
V(ws)
V(bs)
V(bw)
v(bs)=V(bs)+V(bw)
force
vector
contact/noncontact forces
C= normal, friction, tension
nc= gravitational force, electrical force
Newton's First Law of Motion
An object at rest remains at rest and an object moving with some velocity continues with that same velocity, unless something exerts an external force on it
weight
force of gravity = mass*gravity
Newton's Second Law of Motion
F=ma
When a net external force acts on an object of mass m, the resulting acceleration is directly proportional to the net force applied. The reciprocal of the mass is the constant of proportionality. The direction of the acceleration is the same as the direction of the net force.
normal force
one component of the force that a surface exerts on an object with which it is in contact – namely, the component that is perpendicular to the surface.
frictional force
opposite and parallel to motion
hooke's law
F(restoring force)=-kx
Tension Force
When a cord (rope/string/wire) pulls on an object, it is said to be under tension and the force it exerts is tension
Newton's Third Law of Motion
Whenever one body exerts a force on a second body, the second body exerts an oppositely directed force of equal magnitude on the first body.
Force notation
First subscript- object that the force is being exerted on
Second subscript- source
free body diagrams
identify all forces acting on an object
static friction
two surfaces not sliding against each other
keeps objects from sliding on inclines
Fs=usFn
static friction equation
kinetic friction
opposes momentum
Fk=ukFn
kinetic friction equation
Drag Force
Force exerted on an object ,which is moving through a fluid (air or liquid)
opposes the motion of the object
f=bv
terminal speed
Speed at which the drag force balances the weight force and the acceleration of the falling object is zero
(mg/v)^1/n= Vt
center of mass
m1v1+m2v2/(m1+m2)
non uniform circular motion
varying speeds in circular path
Centripetal versus tangential direction
C- towards center
T- towards velocity vector
tangential acceleration
At=dv/dt
centripetal acceleration
Ac=v^2/r
uniform circular motion
same speed throughout, direction changes
unbanked curve
statis friction is the force
banked curve
v=sqrt(rgtan)
work done by a constant force
W=FΔxcos
joules
Total work
W(total)=F1Δx1+F2Δx2
centripetal motion does no work
opposing direction of motion is negative
energy
ability to do work
K=.5mv^2
Work is change in kinetic energy
W=ΔK=.5mv^2-.5mv^2
Work > 0
Work <0
K increases
K decreases
Scalar Dot Product
A(dot)B=ABcos
Work (dot product)
W=F(dot)dl
Power
rate work is done
P=W/t=ΔK/t
P=Fvcos
potential energy
related to position
Gravitation Potential Energy
Ug=mgh
GPE of system
Ug=mgh(cm)
Conservative versus Non Conservative Forces
C- not dependent on path
ex.gravity, elastic force(spring)
NC- dependent on path
ex. friction, air resistence, tension
Potential Energy
ΔU=Uf-Ui
Hooke's Law
F=-kx
Spring Potential Energy
U=.5kx^2
Work Energy Theorem
W(ext)=ΔE(mech)-W(nc)
Conservation of Mechanical Energy
E(mech)=K(sys)+U(sys)= constant
conservation of energy
W=ΔK=E(sys)=E(mech)+E(therm)+E(chem)+E(other)
E(in)-E(out)= ΔE(sys)
law of conservation of energy
linear momentum
P=mV
Law of Conservation of Momentum
When the sum of the external forces acting on a system of particles remains zero, the total momentum of the system remains constant
center of mass reference frame
u1=v1-vcm
u2=v2-vcm
Impulse
I=FavΔt
Types of collisions
elastic- energy conserved
inelastic- energy not conserved
perfectly inelastic- objects stick together
Elastic collision equations
m1v1i+m2v2i=m1v1f+m2v2f
.5mv1i^2+.5mv2i^2=.5mv1f^2+.5mv2f^2
v1i-v2i=-(v1f-v2f)
perfectly inelastic collision equations
m1v1i+m2v2i=Mvf
collisions in two or more dimensions
x and y components
vcos and vsin
Rotational Kinetic Equations
wf=wi+@t
Δ0=wit+.5@t^2
wf^2=wi^2+2@Δ0
angular velocity
w=d0/dt
angular acceleration
@=wf-wi/t=Δw/t
tangential angular velocity
v(t)=rw
tangential and centripetal angular accelerations
A(t)=r@
A(c)=rw^2
rotational kinetic energy
K=.5Iw^2
impulse in rotational motion
I=mr^2
torque
torque=I@
torque=rF
rotational work and power
dW=torque*d0
dP=torque*w
Rolling object
velocity and acceleration
v(cm)=Rw
a(cm)=R@
total kinetic energy of a rolling object
K=.5Mv(cm)^2+.5I(cm)w^2
right hand rule
If fingers of right-hand curl in the direction of rotation, the thumb points in the direction of angular velocity
Vector Cross Product
AxB=ABsin
include i,j,k
Torque=rxF
ij=k
jk=i
ki=j
ii=0
jj=0
kk=0
ji=-k
kj=-i
ik=-j
angular momentum
L=rxP
spin and orbital angular momentum
Lsys=Lorbit+Lspin
Lorbit=rcmxMvcm
Total angular momentum of the system
L=Iw
conservation of angular momentum (L)
Lsys=constant