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46 Cards in this Set

  • Front
  • Back
Personality Processes
Processes (e.g., perception, thought, motivation, and emotion) in which individuals differ.
Priming
Concepts that have been activated recently.
Chronic Accessibility
Concepts in our cognitive systems that are constantly primed and reprimed.
Rejection Sensitivity
Personality disposition in which a person will likely interpret any ambiguous signals as confirmation that his or her partner is about to walk out.
Hostility
Accessibility of ideas that cause some people to perceive an ambiguous situation as threatening.
Perceptual Defense
The ability to screen information that might make the individual anxious or uncomfortable.
Well-defended
The ability to ignore and even fail to perceive small social slights.
Repression-sensitization Scale
Byrne's instrument to measure the extent to which people are relatively defensive or sensitive in their perception of potentially threatening information.
Consciousness
Whatever an individual has in mind at the moment.
Sensory-perceptual Buffer
The first stage of information processing in which nearly all stimulus information is held in unprocessed form, for a very short period of time (also called a perceptual buffer).
Short-term Memory
The second stage of information processing, in which the person is consciously aware of a small amount of information (about seven "chunks") as long as that information continues to be actively processed.
Chunk
Any piece of information that can be thought of as a unit. It can vary with learning and experience; the capacity of short-term memory is seven chunks, plus or minus two.
Working Memory
The third stage of information processing, which contains a large amount of information, including a representation of the current environment, in easily accessible form that is just out of consciousness.
Long-term Memory
The final stage of information processing, in which a nearly unlimited amount of information can be permanently stored in an organized manner; this information may not always be accessible, however, depending on how it is stored and how it was looked for.
Funder's Fifth Law
The purpose of education is to assemble new chunks.
Cognitive Unconscious
Information about which the individual has knowledge without realizing they do.
Dual Process Models
Theoretical models that contrast the roles of conscious and unconscious thought.
Cognitive-experiential Self-theory (CEST)
Perspective that people use two major psychological systems (rational and experiential) simultaneously to adapt to the world.
Rational System
Includes language, logic, and systematized, factual knowledge.
Experiential System
Tied closely to emotion and assumed to be the way that other animals think.
Goals
The ends that one desires.
Strategies
The means that the individual uses to achieve his or her goals.
Idiographic Goals
Goals that are unique to the individuals who pursue them.
Current Concern
A goal, hope, or worry that resides in working memory and tends to periodically come into consciousness.
Personal Project
Efforts that people put into goals.
Life Tasks
Organizing goals people pursue at particular times of their life.
Personal Strivings
Long-term goals that can organize broad areas of a person's life.
Nomothetic Goalss
The relatively small number of essential motivations that almost everyone pursues.
Achievement Motivation
A tendency to direct one's thoughts and behavior toward striving for excellence.
Affiliation Motivation
The tendency to direct thoughts and behavior toward finding and maintaining close and warm emotional relationships
Goals Circumplex
A representation of goals in terms of their arrangement around a circle, reflecting the similarities and differences between goals.
Judgement Goals
Seeking to judge or validate an attribute in oneself.
Development Goals
The desire to actually improve oneself, to become smarter, more beautiful, or more popular.
Entity Theories
An individual's belief that personal qualities such as intelligence and ability are unchangeable.
Incremental Theories
The belief that intelligence and ability can change with time and experience.
Script
Knowledge of what to do in a certain condition.
Strategy
A sequence of activities that progress toward a goal.
Characteristic Adaptations
Generalized scripts.
Defensive Pessimism
An individual's tendency to expect the worst so that the individual can be pleasantly surprised when the worst does not happen.
Procedural Knowledge
Knowledge pertaining to how to do something.
Appraisal
The stage in which a stimulus is judged as emotionally relevant.
Big Three of Emotions
Finding that all emotion terms were either negative, positive, or neutral.
Affect Intensity
Level at which individuals typically experience emotion.
Emotional Intelligence
The degree to which one accurately perceives emotions in oneself and others, and the ability to which one can control and regulate one's own emotions.
Set Point
One's general inclination toward happiness, based in part on the heritable traits of extraversion and neuroticism.
Self-schema
The cognitive structure that is hypothesized to contain a person's knowledge about himself or herself and to direct relevant thought.