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46 Cards in this Set
- Front
- Back
Personality Processes
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Processes (e.g., perception, thought, motivation, and emotion) in which individuals differ.
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Priming
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Concepts that have been activated recently.
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Chronic Accessibility
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Concepts in our cognitive systems that are constantly primed and reprimed.
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Rejection Sensitivity
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Personality disposition in which a person will likely interpret any ambiguous signals as confirmation that his or her partner is about to walk out.
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Hostility
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Accessibility of ideas that cause some people to perceive an ambiguous situation as threatening.
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Perceptual Defense
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The ability to screen information that might make the individual anxious or uncomfortable.
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Well-defended
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The ability to ignore and even fail to perceive small social slights.
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Repression-sensitization Scale
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Byrne's instrument to measure the extent to which people are relatively defensive or sensitive in their perception of potentially threatening information.
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Consciousness
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Whatever an individual has in mind at the moment.
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Sensory-perceptual Buffer
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The first stage of information processing in which nearly all stimulus information is held in unprocessed form, for a very short period of time (also called a perceptual buffer).
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Short-term Memory
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The second stage of information processing, in which the person is consciously aware of a small amount of information (about seven "chunks") as long as that information continues to be actively processed.
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Chunk
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Any piece of information that can be thought of as a unit. It can vary with learning and experience; the capacity of short-term memory is seven chunks, plus or minus two.
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Working Memory
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The third stage of information processing, which contains a large amount of information, including a representation of the current environment, in easily accessible form that is just out of consciousness.
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Long-term Memory
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The final stage of information processing, in which a nearly unlimited amount of information can be permanently stored in an organized manner; this information may not always be accessible, however, depending on how it is stored and how it was looked for.
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Funder's Fifth Law
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The purpose of education is to assemble new chunks.
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Cognitive Unconscious
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Information about which the individual has knowledge without realizing they do.
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Dual Process Models
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Theoretical models that contrast the roles of conscious and unconscious thought.
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Cognitive-experiential Self-theory (CEST)
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Perspective that people use two major psychological systems (rational and experiential) simultaneously to adapt to the world.
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Rational System
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Includes language, logic, and systematized, factual knowledge.
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Experiential System
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Tied closely to emotion and assumed to be the way that other animals think.
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Goals
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The ends that one desires.
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Strategies
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The means that the individual uses to achieve his or her goals.
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Idiographic Goals
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Goals that are unique to the individuals who pursue them.
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Current Concern
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A goal, hope, or worry that resides in working memory and tends to periodically come into consciousness.
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Personal Project
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Efforts that people put into goals.
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Life Tasks
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Organizing goals people pursue at particular times of their life.
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Personal Strivings
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Long-term goals that can organize broad areas of a person's life.
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Nomothetic Goalss
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The relatively small number of essential motivations that almost everyone pursues.
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Achievement Motivation
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A tendency to direct one's thoughts and behavior toward striving for excellence.
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Affiliation Motivation
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The tendency to direct thoughts and behavior toward finding and maintaining close and warm emotional relationships
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Goals Circumplex
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A representation of goals in terms of their arrangement around a circle, reflecting the similarities and differences between goals.
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Judgement Goals
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Seeking to judge or validate an attribute in oneself.
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Development Goals
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The desire to actually improve oneself, to become smarter, more beautiful, or more popular.
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Entity Theories
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An individual's belief that personal qualities such as intelligence and ability are unchangeable.
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Incremental Theories
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The belief that intelligence and ability can change with time and experience.
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Script
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Knowledge of what to do in a certain condition.
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Strategy
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A sequence of activities that progress toward a goal.
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Characteristic Adaptations
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Generalized scripts.
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Defensive Pessimism
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An individual's tendency to expect the worst so that the individual can be pleasantly surprised when the worst does not happen.
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Procedural Knowledge
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Knowledge pertaining to how to do something.
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Appraisal
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The stage in which a stimulus is judged as emotionally relevant.
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Big Three of Emotions
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Finding that all emotion terms were either negative, positive, or neutral.
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Affect Intensity
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Level at which individuals typically experience emotion.
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Emotional Intelligence
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The degree to which one accurately perceives emotions in oneself and others, and the ability to which one can control and regulate one's own emotions.
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Set Point
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One's general inclination toward happiness, based in part on the heritable traits of extraversion and neuroticism.
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Self-schema
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The cognitive structure that is hypothesized to contain a person's knowledge about himself or herself and to direct relevant thought.
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