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50 Cards in this Set

  • Front
  • Back

Friedman

- the main goal of a company is to max shareholder value


- individuals have responsibilities


- spending other people's money


Denning

- shareholder value is a result, not a strategy


- making profits is like eating


- customer is foundation of a business

Merck case

should Merck treat river blindness?



CSR



managers should not expect the market to reward them

purple toenails

just because it was legal in the host country does not make it a valid excuse



profits vs ethics matrix

walmart win-win

you can give back and have high profits (not mutually exclusive)



reduce gas saves money and the environment



customers like organic food



light bulb efficiency

contingency theory

context x structure = performance



based on situation (context)

5 common factors that influence structure

ChESTS



1. culture and values


2. size and life cycle


3. technology


4. environment


5. strategy, goals, governance

centralization pros

uses capabilities of executives


more efficient

decentralization pros

empowerment


faster decisions


more procedurally fair


attractive to job candidates

high formalization pros

reduces ambiguity


consistency of behavior

low formalization pros

increase creativity


increase motivation and satisfaction


faster decision making and better customer service

tall structures

low span of control (few people for each manag)



more supervision


more clarity and security

flat structures

high span of control (many people for mngrs)



more empowerment and autonomy


greater self-actualization


self-reliance

divisional structures

best when many product lines or turbulent environments


duplication of resources


generalized skills


poor communication b/w divisions


easier to change


harder to have consistent quality


more innovation


more financially accountable

functional structures

few products or stable environment


more efficient, economies of scale


specialized skills


poor communication b/w functions


slower to change


easier to have consistent quality


less financial accountable


less innovation

span of control

# of employees for each manager

matrix structure

combination of divisional and functional



everyone reports to a department manager and a product manager



increased communication


functional skill development


violates unity of command

unity of command

everyone has a single manager

3 levels of culture

(unobservable)



1. assumptions


2. espoused values (stated goals)


3. artifacts and behaviors (dress code, jokes, furniture)



(observable)

organization culture profile (7)

TOADS PI


team-oriented


outcome-oriented


aggressive


detail-oriented


stable


people-oriented


innovative



what makes culture strength

consensus (everyone agrees)

what makes subcultures

faultlines

how are cultures created (first half)

founder values and preferences


industry demands



this creates early values, assumptions, and artifacts

how are cultures maintained (second half)

attraction-selection-attrition (ASA)


new employee onboarding


leadership


reward system



this leads to organizational culture

psychological contract

employee's beliefs about what they give and get from the company

explicit terms

I give work, company gives pay

examples of employee's psychological inputs

time


effort


loyalty


innovation


management


performance


results

examples of company's psychological rewards

security


training


status


benefits


pension


safety


ownership

transformation

completely changing the psychological contract

accomodation

working with the existing psychological contract

4 key principles of communication when implementing change

1. provide external validation for reasons


2. respect the past


3. involve others


4. create a temporary contract

4 responses to contract breach

VOICE (constructive, active) attempt to change


LOYALTY (constructive, passive) just wait to imprv


NEGLECT (destructive, passive) just wait to worsn


EXIT (destructive, active) leave the situation

when to EXIT

other options are available


short term relationship

when to VOICE

channels exist


you feel you can influence others

when to LOYALTY

voice channels don't exist


you believe situation will get better

when to NEGLECT

no other options


no hope to improve

common reasons to change

D GOT MP



demographics


technology


globalization


market shocks


organizational growth


poor performance

Lewin's 3 stage model

unfreeze



change



refreeze

how do you ready the org for change (unfreeze)

CCUrVES



vision


communication


urgency


coalitions


support


employee involvement

how do you execute changes (change)

small wins


removing obstacles


managing resistance

common reasons why people resist

disrupted habits


personality


uncertainty


fear of failure


loss of power

how to ensure changes are permanent (refreeze)

sharing successes


continuing change


rewarding change


embedding in culture

OBprentice steps (4)

take hold


immersion


reshaping


consolidation

take hold of change (3 steps)

develop priorities and map the situation



develop relationships and get expectations from stakeholders



take corrective actions

what happens if you act too quickly

make poor decisions based on inadequate info

what happens if you act too slowly

lose "honeymoon" period


lose credibility b/c your indecisiveness


lose time

immersion

reconfigure "map" of the situation


assess consequences of taking-hold actions


reassess priorities and personnel

reshaping

reconfigure the org based on better understanding



be open to unanticipated problems

consolidation

evaluate reshaping actions


remain open to new developments

strategies for happiness (6)

1. righteous living


2. building things


3. building others


4. generously giving


5. giving thanks


6. patiently enduring