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31 Cards in this Set

  • Front
  • Back

Degree

Number of nodes, node is connected to

In degree

Number of nodes, node links to

Out degree

Number of nodes that link to node

Degree distribution

Graphical representation of degrees of nodes in a network

Adjacency matrix

Two dimensional matrix representing links between nodes

Hypergraph

In a hypergraph groups of nodes are connected

Bipartite networks

Nodes divided into x and y, only connections between different sets allowed

Data collection

Surveys, direct observation, archival data

Components

A set of nodes that can all be reached from eachother

Network Density

PC = n(n-1)/2

Geodesic distance

Length of geodesic path between two nodes

Geodesic path

Shortest route between two nodes

Average path length

Average length between all nodes in a network

Diameter

Longest geodesic in a network

Bridge

Link that, if removed would put nodes in a seperate component

Weak ties

Weak are more important for spreading information. Strong ties have similiar information

Triadic closure

Two people with common friend are more likely to become friends themselves

Embededness

Number of common neighbors shared by a nodes endpoint

Honophily

We know people with similiar interests

Social capital

Benefit gained by position in network

Clustering coefficient

N/d((d-1)/2) where n = number of nodes and d = number of neighbors

Degree centrality

(1/(n-1))d

Closeness centrality

(N-1)/sum if distances

Betweeness centrality

Fraction of shortest that have to go through a node.

Diffusion

Things spreading through a population

SI model

Susceptible/infected. All infected or disease eradicated. Higher degree more infections. Wide connections, disease can spread more

Network resilience

What happens when we remove nodes, edges

Cascade

Chain reaction of nodes being removed

Dissasortitivity

High degree tend to be connected to nodes of low degree, fail in bursts and usually comprehensively

Assortative

Fail quickly but failure is not widespread

Nash equilibreum

Set of choices where no player wants to change their action unilaterally