• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/43

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

43 Cards in this Set

  • Front
  • Back

Network Benefits

Used to share software, hardware and data


Resource sharing


Communication

Network classification


PAN-personal area network 1m


LAN-local area network :room building campus


MAN- metropolitan area network :city


WAN-wide area network : country planet

Network Architecture: layering

Layers to reduce design complexity. Series of layers called design architecture

OSI Model

Open System Interconnection


International standard, 7 layer model


Application, Presentation, session, transcript, network, data link, physical

TCP/IP Model

4 layer model. Omits some OSI layers and uses the IP as the network layer. Connection oriented


Application, transcript, internet, link

IP Protocol

Connectionless


Packets are independently routed


Packets can be delivered out of sequence


Best effect service

Physical Layer

Sends bits as signals

Data Link Layer

Send frames of info

Network Layer

Sends packets over multiple links

Transport

Provides end to end delivery

Protocol

Rules of communication between peers

UTP(Unshielded Twisted Pair)

Consists of 2 insulated copper wires twisted together to reduce electrical interference


Used in phone lines and LANs


Ethernet: Cat5, Cat5e, Cat6, Cat6a, Cat7

Coax Cable

Better shielding and more bandwidth for longer distance than twisted pair


Copper core surrounded by insulated material, encased in braided conductor covered in plastic


Baseband and broadband

Baseband

For LANs; use digital transmission; 1-2Gbps for 1km

Broadband

For cable tvs. Uses analog transmission. 500 Mbps for up to 100km

Fiber Cables

3 components:


Transmission medium — ultra thin fiber of glass


Light source — LED or laser diode


Photodetector — generates electrical pulse when light falls on it

Fiber Advantages

Fast, long distances with few repeaters, resistant to interference, secure, lightweight, unaffected by power line surges and electromagnetic interference(EMI)

Single Mode Fiber

Small core so that light can’t bounce around and can travel in a straight line


Typically used with lasers

Multimode Fiber

Step index and graded index


Lowest quality, medium quality

Satellite Transmission

Listen to incoming signal then rebroadcasts it on a different frequency to avoid interference with incoming signal


Support data rate 5-10 Mbps


Involves propagation delay due to elevation of satellites.


More suited for long distance transmissions

Connection v Connectionless

Connection must establish connection before sending data. Connectionless is the opposite

Multiplexing

Combine multiple input sources into one channel

FDM

Analog


Frequency division multiplexing: divide entire bandwidth by frequency

TDM

Time division multiplexing


Digital divide bandwidth into time slots and use round robin


Example: T1(digital)

Circuit Switching

Connection oriented: phone

WDM

Wavelength Division Multiplexing


4 beams combined into shared fiber and split at the end

Packet Switching

Connectionless


Greater line utilization greater since packets can share links


Calls are never blocked and can prioritize packets

Virtual Circuits

Call request packet


Call accept packet


Packets follow same route


Connection oriented


Still shared

Datagram

Packets routed independently


Packets can get out of sequence


Connectionless


Can handle failures better


Routing decisions at each node

Framing

Start and end flags with bit stuffing. Allows frames to contain an arbitrary number of bits.

Error Control

Deals with determining that an error has occurred and correcting errors


Requires errors to be detected at the receiver


Typical retransmit the unacknowledged frames after timer expires on sending side


Timer protects against lost acknowledgments

Parity Bits

Appended to the end of each word in the frame. The value of this bit is selected so that the word has an even number of 1s (even parity) or and number of 1s (odd parity)


Only 50% success rate

Ethernet

CSMA/CD

Carrier sense multiple access with collision detection


Mac protocol for bus LANs such as Ethernet


Carrier sense: listens to determine if transmission is in progress


If line is busy, station waits. Else, transmits


Two or more stations may attempt to transmit at the same time— collision


If collision, waits random amount of time then attempts to retransmit

Ethernet Cabling

10base5: LAN operates at 10Mbps uses baseband signaling and can support up to 500meters


10base2


10base-T: twisted pair. Central hub. Most popular

Ethernet frame Structure

7 byte preamble


Start of frame byte


Addresses: MAC addresses and 6bytes each


Length: how many bytes are present in data field


Data : 0-1500 bytes


Pad: used to bad out frame in case less than 46bytes since frame must be at least 64 bytes long

Ethernet Performance

Efficiency decreases as the number of stations trying transmit increases due to the increased probability of collisions


30% line utilization considered heavy load


Larger the frame size, higher the efficiency or utilization

Round Robin MAC protocol


(Token ring)

Token Bit circulates around the ring


Each station forwards the token if it doesn’t have a frame to transmit


Station with data to send seizes the token and begins sending its frame for length of time (THT)


Each station forward frame


Destination notices address and saves a copy as it forwards


When frame returns to sender, it drains it firm the ring and reinserts a tokentike


Token Ring Monitor Station

Indentured and addresses situations dealing with a lost token and an orphan frame

Lost token

Monitor station knows number of frames on the ring and calcs the max THT. Keeps a timer of time since last token passed. If time is more than max it inserts a new token

Orphan frame

Frame can get orphaned if the sending station goes down before it can drain its frame. As frame passes by monitor it sets the monitor bit in the header. If it sees a frame with its bit already set it knows it is an orphan frame. Monitor then drains the ring and inserts a new token

Token Ring Performance

Under light load where few stations have to send data, performance is fair but is overhead of passing the token


Under heavy load where most stations have data to send, performance is excellent and utilization approaches 100%.

Stop and Wait

1. Sender sends a frame


2. Receiver indicates willingness to accept another frame by sending an ack


3. Sender must wait until receive ack before sending next frame


4. Receiver can stop flow by withholding ack


Works fine when sent in large frames but inefficient otherwise