• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/55

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

55 Cards in this Set

  • Front
  • Back
What is a PROJECT?
Unique, one-time operations designed to accomplish a set of objectives in a limited time frame.
What are ACTIVITIES?
Project steps that consume time and/or resources.
All projects are composed of...
Activites.
What is a NETWORK DIAGRAM?
Diagram of project activites that shows sequential relationships by use of arrows and nodes.
What is ACTIVITY-ON-ARROW?
Network diagram convention in which arrows designate activites.
What is ACTIVITY-ON-NODE?
Network diagram convention in which nodes designate activities.
What is a PATH?
A sequence of dependent activites from the start to the end of a project.
What is a CRITICAL PATH?
The longest time path in the project; determines expected project duration.
What is a CRITICAL CHAIN?
The sequence of activies which determines the shortest realistic duration of a project, where all dependencies - escpecially resource contention - are considered.
What are CRITICAL ACTIVITIES?
Activities that are on a critical path.
What are SLACK ACTIVITIES?
Activities that are NOT on a critical path.
What is SLACK?
The maximum amount of time an individual activity or a path can be delayed without delayin the expected completion time of the entire project.
ES = EARLIEST START =
the earliest tiem an activity can start, assuming all preceding activities start as early as possible.
EF = EARLIEST FINISH =
the earliest time an activity can finish.
LS = LASTEST START =
the latest time an activity can start and not delay the project.
LF = LATEST FINISH =
the latest time an activity can finish and not delay the project.
SLACK =
LS - ES = LF - EF
[ES EF]
[LS LF]
[ES EF] = Forward Pass
[LS LF] = Backward Pass
Maximax is known as...
the optimistic gambler approach.
Maximin is known as...
the conservative or pessimistic approach.
Minimax Regret is known as...
the bad loser approach.
Laplace is...
the average approach.
The procedure for MAXIMAX is...
to identify the best payoff in the entire payoff table and choose the alternative that corresponds to that payoff.
The procedure for MAXIMIN is...
to determine the worst possible outcome for each alternative and choose the alternative that has the "best" of these worst possible outcomes.
The procedure for MINIMAX REGRET is...
to build a "regret matrix," determine the worst possible regret for each alternative, and choose the alternative that has the "best" of the worst regrets.
The procedure for LAPLACE is...
to calculate the average payoff for each alternative and choose the alternative with the highest average payoff.
The procedure for EXPECTED VALUE is...
to compute the expected value of each alternative by summing the "weighted payoffs" for each alternative and select the alternative with the highest expected value.
The weighted payoffs are calculated by...
multipying the payoff by the probability for the corresponding state of nature.
Expected Value of Perfect Information =
Expected payoff under certainty -- Expected payoff (of the best decision) under risk
INVENTORY is...
a stock or store of goods.
The objective of inventory control is to...
support the desired level of customer service while keeping inventory costs within reasonable limits.
INVENTORY TURNOVER is...
the ratio of average cost of goods sold to average inventory investment.
DEPENDENT DEMAND is...
demand for items in inventory that are subassemblies or component parts to be used in the production of finished goods.
INDEPENDENT DEMAND is...
demand for items that are finished items.
LEAD TIME (LT) is...
the time interval between ordering and receiving the order.
HOLDING (carrying) COST are...
the cost to carry an item in inventory for a length of time, usually a year.
ORDERING COST are...
the costs of ordering and receiving inventory.
SHORTAGE COST are...
the costs resulting when demand exceeds the supply of inventory on hand; often unrealized profit per unit.
PURACHASE COST are...
the cost to actually purchase the inventory items. This cost is relevant in determining the order quantity only when the purchase cost is variable.
A-B-C CLASSIFICATION SYSTEM is...
the classification of inventory items according to some measure of importance for the purpose of allocating control efforts accordingly.
ECONOMIC ORDER QUANTITY (EOQ) is...
the order size that minimizes total cost.
QUANTITY DISCOUNTS are...
the purchase price reductions for large orders.
A BLANKET ORDER is...
an agreement between buyer and seller, whereby the buyer agrees to buy a certain quantity of goods within a specified time period at a mutually agreeable price; and the goods are delivered as needed by the buyer.
REORDER POINT (ROP) is...
when the quantity on hand of an item drops to this amount, the item is reordered.
SAFETY STOCK (SS) is...
the stock that is held is excess of the expected demand due to variable demand rate and/or lead time.
SERVICE LEVEL (SL) is...
the probability of not running out of stock during the lead time.
DEPENDENCY is said to exist when...
certain activities cannot begin until certain other activities have been completed.
THROUGHPUT CAPACITY is...
the amount of resource's capacity that is needed to directly support the throughput of the plant.
PROTECTIVE CAPACITY is...
the amount of a resource's capacity that is necessary to maintain the integrity of the schedule bby providing recovery capability.
EXCESS CAPACITY is...
the amount of a resource's capacity that is in excess of the throughput and protective capacities.
EXCESS CAPACITY can be safely...
eliminated without affecting the integrity of the plant's schedule.
Activation is...
the employment of a resource to process materials or products.
Utilization is...
the employment of a resource to process materials or product that contribute positively to the performance of the company - throughput.
Synchronous Management Principle #4:
The level of utilization of a non-bottleneck resource is controlled by the constraints of the system.
Synchronous Management Principle #5:
Resources must be utilized, not simply activated.