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30 Cards in this Set
- Front
- Back
Consumer behavior |
Process involved when individuals or groups select, purchase, use, and dispose of goods, services, ideas, or experience to satisfy their needs and desires. |
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Involvement |
The relative importance of perceived consequences of the purchase to a consumer.Perceived risk |
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Perceived risk |
The belief that choice of a product has potentially negative consequences, whether financial, physical, or social. |
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Problem recognition |
The process that occurs whenever the consumer sees a significant difference between his or her current state of affairs and some desired or ideal state; this recognition initiates the decision-making process. |
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Information search |
The process whereby consumer searches for appropriate information to make a reasonable decision. |
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Evoked set |
All of the alternative brands of consumer is aware of when making a decision. |
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Consideration set |
The alternative brands a consumer seriously consider us in making a decision. |
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Comparison-shopping agents (shopbots) |
Web applications that help online shoppers find what they’re looking for at the lowest price and provide customer reviews and ratings of products and sellers. |
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Determinant attributes |
The features most important to differentiate and compare among the product choices. |
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Evaluative criteria |
The dimensions consumers used to compare competing product alternatives. |
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Compensatory decision rules |
The methods for making decisions that allow information about attributes of competing products to be averaged in some way. |
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Heuristics |
A mental rule of thumb that leads to a speedy decision by simplifying the process. |
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Brand loyalty |
A pattern of repeat product purchases, accompanied by an underlying positive attitude toward the brand, based on the belief that the brand makes products superior to those of its competition. |
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Consumer satisfaction/dissatisfaction |
The overall feelings or attitude a person has about a product after purchasing it. |
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Cognitive Dissonance |
The anxiety or regret consumer me feel after choosing from among several similar attractive choices. |
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Perception |
The process by which people select, organize, and interpret information from outside world. |
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Exposure |
Extent to which a stimulus is capable of being registered by a person’s sensory receptors. |
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Subliminal advertising |
Supposedly hidden messages in marketers’ communications. |
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Attention |
The extent to which a person devotes mental processing to a particular stimulus. |
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Multitasking |
Moving back-and-forth between various activities such as emails, TV, instant messages, and so on. |
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Rich media |
A digital advertising term for an ad that includes advanced features like video and audio that encourage viewers to interact and engage with the content |
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Interpretation |
The process of assigning meaning to a stimulus based on prior associations a person has with it and assumptions he or she makes about it |
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Motivation |
An internal state that drives us to satisfy needs by activating goal oriented behavior |
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Hierarchy of needs |
And approach that categorizes motives according to five levels of importance, the more basic needs being on the bottom of the hierarchy and the higher needs at the top. |
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Gamification |
Hey strategy in which markers apply game design techniques, often by awarding points, badges, or levels, to non-game experiences to drive consumer behavior. |
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Learning |
A relatively permanent change in behavior caused by acquired information or experience |
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Behavioral learning theories |
Theories of learning that focus on how consumer behavior is changed by external events or stimuli |
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Classical conditioning |
The learning that occurs when a stimulus eliciting a response is paired with another stimulus that initially does not elicit a response on its own but will cause a similar response over time because of its association with the first stimulus |
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Operant conditioning |
Learning that occurs as a result of rewards or punishments |
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Data brokers |
Companies that collect information on consumers, use it to create detailed profiles of individuals, and sell or share the information with others. |