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49 Cards in this Set

  • Front
  • Back
Good
a tangible product that we can see, touch, smell, hear, or taste
Core Product
all the benefits the product will provide for consumers of business customers
Actual Product
the physical good or the delivered service that supplies the desired benefit
Augmented Product
the actual product plus other supporting features such as warranty, credit, delivery, installation, and repair service after the sale
Durable Goods
consumer products that provide benefits over a long period of time, such as cars, furniture, and appliances
Nondurable Goods
consumer products that provide benefits for a short time because they are consumed (such as food) are no longer useful (such as newspapers)
Convenience Product
a consumer good or service that is usually low-priced, widely available, and purchased frequently with a minimum of comparison and effort
Staple
basic or necessary items that are available almost everywhere
Impulse Product
a product people often buy on the spur of the moment
Emergency Products
products we purchase when we're in dire need
Fast-Moving Consumer Goods (FMCG)
products that exhibit consistently high velocity of sales in the consumer marketplace
Shopping Product
a good or service for which consumers spend considerable time and effort gathering information and comparing alternatives before making a purchase
Intelligent Agents
Computer programs that find sites selling a particular product
Specialty Product
a good or service that has unique characteristics and is important to the buyer and for which she will devote significant effort to acquire
Unsought Products
goods or services for which a consumer has little awareness or interest until the product or a need for the product is bought to her attention
Equipment
expensive goods that an organization uses in its daily operation that last for a long time
Maintenance, Repair, and Operating (MRO) Products
goods that a business customer consumers in a relatively short time
Raw Materials
products of the fishing, lumber, agricultural, and mining industries that organizational customers purchase to use in their finished products
Processed Materials
Products created when firms transform raw materials from their original state
Component Parts
manufactured goods or subassemblies of finished items that organizations need to complete their own products
Innovation
a product that consumers perceive to be new and different from existing products
Continuous Innovation
a modification of an existing product that sets one brand apart from its competitors
Kickoff
a new product that copies, with slight modification, the design of an original product
Dynamically Continuous Innovation
a change in an existing product that requires a moderate amount of learning or behavior change
Convergence
the coming together of 2 or more technologies to create a new system with greater benefits than its separate parts
Discontinuous Innovation
a totally new product that creates major changes in the way we live
Idea Generation
the first step of product development in which marketers brainstorm for products that provide customer benefits and are compatible with the company mission
Product Concept Development and Screening
the second step of product development in which marketers test product ideas for technical and commercial success
Green Marketing
the development of marketing strategies that support environmental stewardship by creating an environmentally-founded differential benefit in the minds of consumers
Business Analysis
the step in the product development process in which marketers assess a product's commercial viability
Technical Development
the step in the product development process in which company engineers refine and perfect a new product
Prototypes
test versions of a proposed product
Test Marketing
testing the complete marketing plan in a small geographic area that is similar to the larger market the firm hopes to enter
Commercialization
the final step in the product development process in which a new product is launched into the market
Product Adoption
the process by which a consumer or business customer begins to buy and use a new good, service, or idea
Diffusion
the process by which the use of a product spreads throughout a population
Tipping Point
in the context of product diffusion, the point when a product's sales spike from a slow climb to an unprecedented new level, often accompanied by a steep price decline
Media Blitz
a massive advertising campaign that occurs over a relatively short time frame
Impulse Purchase
a purchase made without any planning or search effort
Innovators
the first segment (roughly 2.5 percent) of a population to adopt a new product
Early Adopters
those who adopt an innovation early in the diffusion process, but after the innovators
Early Majority
those whose adoption of a new product signals a general acceptance of the innovation
Late Majority
the adopters who are willing to try new products when these is little or no risk associated with the purchase, when the purchase becomes an economic necessity, or when there is social pressure to purchase
Laggards
the last consumers to adopt an innovation
Relative Advantage
the degree to which a consumer perceives that a new product provides superior benefits
Compatibility
the extent to which a new product is consistent with existing cultural values, customs, and practices
Complexity
the degree to which consumers find a new product or its use difficult to understand
Trialability
the ease of sampling a new product and its benefits
Observability
how visible a new product and its benefits are to others who might adopt it