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8 Cards in this Set

  • Front
  • Back

Learning

A permanent (or long term) behaviour change based on experience

Conditioning

UCS(PAPER)- UCR(FLINCH)


CS(NOISE)+UCS(PAPER)- UCR(FLINCH


CS(NOISE)-UCR

Law of effect

Operant conditioning, pleasant/unpleasant consequences


Punishment

Only stops ONE unwanted behaviour


Practical implications


A child losing pens for drowning on wall is likely to find something else to draw with

Phobias

A 'bas' association to fear

Flooding

Prevents escape


Unethical


No right to withdraw


Extremely effective


Quite easy to be harmed


Example would be locking someone in a room full of spiders or cotton wool

Systematic dissentisation

More relaxed


Involves stages of fear


Takes longer


Can cost more money because there are more sessions


Example would be picture, then in a jar, then touching it

Token economy

Used in prison and asylums to award for basic tasks such as respecting the warden or having a shower. These are exchanged for things like tv.