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68 Cards in this Set

  • Front
  • Back

3 standards of obscenity (Miller v California)

1. Violate community standards. 2. Lack value (artistic, scientific). 3. Blatantly offensive (anyone who sees it would agree)

Trigger hypothesis

Porn will trigger violence and aggression in viewers.

Safety valve hypothesis

Sexual desires build up and must be released through pornography. If they are not released, they lead to violence.

Anecdotal evidence

Evidence in the form of a story or individual experience.

Scientific evidence

General patterns and data collected from many individuals.

Three eras of communication history

Tribal era, print era, and electronic era.

Tribal Age

Oral tradition and hearing were paramount.

Print Age

Printed word and seeing were paramount.

Electronic Age

Electronic media pervades our senses.

Gutenberg Printing Press

Printing press which spurred the age of print.

Media

The means by which we store and transmit information.

A Global Village

Electronic communication negates the issues with time and space and facilitates instant communication around the world.

Media as an extension

Book = extension of the eye. TV = extension of the ear. Electricity = extension of the nervous system.

Hot Media

High definition communication with not very much involvement from viewer. Ex: photographs

Cool Media

Low definition communication that demands active involvement. Eye has to work. Ex: pixels on a TV screen.

Technological Determinism

Belief that technology determines how individuals think, feel, and act, as well as how our society operates.

Third-person effect

We think that negative media influences everybody else more than it influences us.

Social Distance Corollary

The greater the distance between us and others, the greater the third person effect.

Why does the Third Person Effect occur?

Self-enhancement and desire to believe we are better than others.

First Person Perspective

We think that we are influenced more by positive, pro-social messages than others. Self-enhancement again.

Behavioral component

If we think others are more effected by negative media, we are more likely to try to censor that media.

Sociogram

Ego - center - you. Nodes - circles - others. Arcs - connecting lines.

What threatens traditional advertising and marketing?

Viral videos.

Characteristics of a Social Network Site

1. Public profiles. 2. List of connections. 3. Hyperlinks.

Interactivity

One-way or two-way. How much do we interact with this media?

Structure

Is it linear? Linear = print, TV, radio. Non-linear = computer, hyperlinks.

Channel

Visually, orally, or both? (TV = both, newspapers = visually, radio = orally.)

Textuality

How much of the content is in text form?

Content

What is the actual content?

Social Capital definition & 2 types

Access to resources and information. Enforceable trusts and reciprocity norms.

Enforceable Trusts (Strong ties)

High density (everyone knows each other), fast information flow, less diverse, small group, driven by social sanctions.

Reciprocity Norms (Weak ties)

Low density (not everyone knows each other), slow information flow, more diverse, large group, driven by the norm of reciprocity.

Problems with Social Network Sites

Lots of lurking on social media is correlated with more depression while having more online friends and posting a lot is correlated with less depression.

Social Augmentation

Using social networks enhances our social relationships.

Social Displacement

Social media displaces other things you could be doing.

Social Compensation

When people have a small social group in real life, they compensate by connecting with more people on social media.

4 dimensions of media

Semantic affinity, hedonic valence, excitatory potential, absorption potential

Excitatory Potential

Media can be arousing or calming.

Absorption Potential

Media can either absorb us or not draw us in very much.

Semantic Affinity

Media can be more or less similar to our current mood.

Hedonic value

Media can be pleasant or unpleasant

Implicit memory

Detailed, specific events.

Explicit memory

Overall emotion during event.

Slasher films

Connecting sex with violence.

Conclusions about dangers of sexual content

Unrealistic expectations, desensitization.

Definition of emotion

a relatively brief state of arousal that is valenced positively or negatively

Valence

Whether the emotion is positive or negative

Arousal

Intensity of emotion

Still face experiment

Mother stares at baby. Shows how we innately react to emotions or lack of them.

Five primary emotions

Fear, sadness, happiness, anger, disgust

Secondary emotions

Embarrassment, guilt, nervousness, shame. Come as a response to a primary emotion or from blending emotions.

Perceptual stage

Years 2-7. Concrete visual appearance of things dominates child's reactions. Child perceives everything as real.

Conceptual stage

Years 7+. Developing logic/processing skills, shift towards abstract thought. Frightened of what seems possible and has a poor sense of what events depicted in media are actually possible.

3 ways media influences emotions

Triggers an emotional reaction, alters our emotions, and reinforces our emotions.

Law of apparent reality

Emotions come from events believed to be real and intensity corresponds with the degree to which this is the case. When we consume media, we evaluate the level of threat vs how realistic it is.

Mood management theory

Predicts our entertainment choices are a function of our emotion state in the present moment and how we think consuming certain media will make us feel.

Theory of excitation transfer

When you get excited by the media, this excitement transfers to other emotions you have. For example, if you watch an exciting sports game, and then your brother drops a computer on your foot, you will be angrier than if you had not watched the sports game.

Perpetual linkage

Tendency for youth to be constantly connected through technology. Downside: youth could become dependent on these connections.

Mix of attributes approach

Media has a common set of features/attributes. Differences in media can be seen as differences in attributes. This approach compares media on whether attributes are similar or different.

6 media attributes

Interactivity. Structure. Textuality. Control. Channel. Content.

Two potential effects of social media

Activity displacement, displacing strong ties.

Marshall McLuhan

Believed media was an extension of our physical bodies and each era had a dominant sense.

2 types of displacement

Activity displacement effect and strong social ties.

Activity displacement effect

Using the internet displaces other activities.

Strong social ties displacement

Relationships formed online are weaker than real life relationships.

Media multiplexity theory

We communicate more and in more ways with strong ties than with weak ties.

Norm of reciprocity

"I'll help you now and you'll help me later"

Emotional atrophy

The speed of response to other people's emotional cues. Predicted to get slower the more time you spend on screens.