• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/12

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

12 Cards in this Set

  • Front
  • Back

Ordinary World

This is where the Hero's exists before his present story begins.

Call to Adventure

The Hero's adventure begins when he receives a call to action.

Refusal Of the call

Although the Hero may be eager to accept the quest, at this stage he will have fears that need overcoming.

Meeting the mentor

At this crucial turning point where the Hero desperately needs guidance he meets a mentor figure who gives him something he needs.

Crossing the Threshold



The Hero is now ready to act upon his call to adventure and truly begin his quest, whether it be physical, spiritual or emotional.

Test,Allies and Enemies

Now finally out of his comfort zone the Hero is confronted with an ever more difficult series of challenges that test him in a variety of ways.


Approach To The Inmost Cave

The inmost cave may represent many things in the Hero's story such as an actual location in which lies a terrible danger oran inner conflict which up until now the Hero has not had to face.

Ordeal

The Supreme Ordeal may be a dangerous physical test or a deep inner crisis that the Hero must face in order to survive or for the world in which the Hero lives to continue to exist.

Reward


After defeating the enemy, surviving death and finally overcoming his greatest personal challenge, the Hero is ultimately transformed into a new state, emerging from battle as a stronger person and often with a prize.


The Road Back

This stage in the Hero's journey represents a reverse echo of the Call to Adventure in which the Hero had to cross the first threshold.

Resurresction

This is the climax in which the Hero must have his final and most dangerous encounter with death.

Return with the Elixir


This is the final stage of the Hero's journey in which he returns home to his Ordinary World.