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106 Cards in this Set

  • Front
  • Back

ATTENTION

selecting certain stimuli from available stimuli, and focus on cognitive resources on those selected

3 major function of attention

1-signal detection


2-selective attention


3-divided attention

SIGNAL DETECTION

detecting a stimulus in a field of irrelevant distractor stimuli

Target

stimulus of interest

Distractors

item in the search field that divert attention away from target

Signal detection outcome

-present/yes =hit


-present/no=miss


-absent/yes=false alarm


-absent/no=correct rejection




better to have a false alarm than a miss

passive signal detection (vigilance)

attention to a field of stimuli in anticipation of a target (ie. bird watching)

active signal detection

search; active seeking or a target stimulus (ie. finding waldo)

distractor similarity effect

signal detection is made more difficult when the target and the distractors are similar in appearance (ie. buying a packet similar to OREO's)

Pop out

a stimulus is brought to awareness immediately & effortlessly

feature integration theory

consciousness attention works as a "glue" to integrate representations of individual features so that the target can be detected

Guided search theory (search occurs in 2 stages)

1-parallel


2-serial

parallel

activation of representation of all possible targets

serial

sequential shifting through each activated item to find the target

Movement Filtered theory

movement affects the ease of search; sometimes it helps, sometimes it inhibits

SELECTIVE ATTENTION

focusing on one stimulus and not others

filter theories (Broadbent)

selection for stimulus occurs by blocking (filtering) distractors

attenuation theory (Treisman)

attention lowers the strength of non-target information so that target stimuli are easiest to attend to (ie. cocktail party)

DIVIDED ATTENTION

splitting resources to attend to multiple stimuli at one time

dual task cost

to measure the difference when you do 2 things at once

Kahnaman's attention theory

the more you're doing the more errors you're going to make

Wicken's multiple resource theory

explains why we can walk, chew gum, and listen to music at the same time

Posner's (Pose-ner) spotlight of attention model

we don't split attention; we switch back & forth simultaneously

CONSCIOUSNESS

the feeling of awareness and the content of that awareness (stuff you're aware of)

Preconsciousness

stuff you have access to

Preconsciousness processing

evaluation of stimuli that occurs outside of awareness

tip of the tongue

you almost know it and can recall it

blindsight

you can see w/o seeing

"subliminal" processing

information that passes so fast you can't mentally present it but it's enough for you to do something w/ it


ie. _____________

habitiuation

become accustomed to a stimulus (no longer interested)

dishabituation

a change in the stimulus that prompts conscious awareness (you start to gain interest in something exposed to you)

inattentional blindness

failure to notice stimulus when attention is devoted to something else (ie. stop sign)

change blindness

a change in a visual stimulus is introduced, but goes unnoticed (ie. the door study)

automatic vs. controlled processes

does the type of action you're doing require conscious control? (ie. driving/reading for 10+ years)

automatization/ proceduralization

safety procedure, texting are things that we can do w/ our eye closed

mistakes

errors by choosing the wrong goal or in selecting the way to achieve it (bad decision!)

slips

errors in execution of a goal/objective (oh crud!)

MEMORY

to retain and draw on past experiences to use in the present

Atkinson & Shiffrin's model of memory



Sensory Memory

initial repository for sensory information

Iconic memory

visual memory store; last less than 1 sec

Echoic memory

auditory store; last for 3-4 seconds

Sperling's Partial Report Paradigm

You can recall anything only if you put your focus on it

Short term memory

duration: approximately 30 seconds


capacity: 7+/- 2 pieces

Chunking

organizing information into meaningful groups to be processed as single components

Long term memory

duration: infinite


capacity: infinite

Braddeley's working memory model

related/part of STM (not LTM)

related to STM (not LTM)

Central Executive

make decisions and tells you how to process it

visuospatial sketchpad

holding & manipulating information

phonological loop

-phonological storage (iPod)


-subvocal rehearsal (talking to yourself)

episodic buffer

putting all stuff together

Serial position curve

the order in which items are presented affects the ability to recall them correctly

primary effect

items presented early in the list are most likely to be recalled (LTM)

recency effect

items presented late in the list are more likely to be recalled (STM)

Two major classes of memory

Explicit memory (declarative)


Implicit memory (non-declarative)

memory process

dynamic mechanisms associated w/ storing, retaining, and retrieving information

Encoding

transformation of sensory data & information into mental representation

Storage

maintain encoded information in memory

Retrieval

calling back the stored information in response to a cue for use in a process or activity

list the types of Testing Memory

Recall & Recognition

Define Recall & list all of the types

generating the remembered materials


-free


-cued


-serial

free recall

in any order, no cues

cued recall

in relation to a clue/piece of information

serial recall

in the order the items were presented

Recognition

selecting remembered material from a set of presented options

DECLARATIVE MEMORY "explicit"

memory that involves conscious recollection of events and facts

Episodic memory

past events that occurred at a specific date and time (usually self relevant)

Semantic memory

concepts and fact; general knowledge

schemas

knowledge that are build from experience (ie. how to do laundry)

consolidation



-the process by which info. gets from STM ino LTM

maintenance rehearsal

recitation of a stimulus (ie. P Sherman 42 Wallaby Way Sidney)

Shallow encoding (structural)

encoding based on a simple stimulus


-physical features


-sensory details

Medium encoding (acoustic)

moderate processing including the matching of new information to stored information and acoustic processing

Deep encoding (semantic)

processing of meaning, function, or recognition of patterns

Transfer-Appropriate Processing

LTM will be greatest when the time of retrieval matches the level at encoding

Encoding specificity

information available at encoding is also available at retrieval

Context-Dependent Memory

the ENVIRONMENTAL CONTEXT at encoding matches the context at retrieval

State-Dependent memory

improved retrieval when the MOOD/STATE of consciousness at encoding matches the context at retrieval

Amnesia

complete loss of declarative memory

Clive Wearing

-Retrograde amnesia: no future to look forward


-Antrograde amnesia: forgot the past


(can only remember up to 80 seconds)

Patient H. M.

suffer from seizures; can only remember things in the past (removed hippocampus)


-can't form new memory



Implicit/ non-declarative memory

skills/ conditioned responses that reflect knowing HOW to respond to the world

Priming

exposure to one stimulus influences the response to another stimuli


(ie. ocean)

Procedural (Motor) Memory

memory for the performance of different types of actions


-cognitive phase


-associative phase


-autonomous phase

Non-associated learning memory

change in the STRENGTH of a response due to a repeated exposed stimulus



habituation

decreased response to a repeated stimulus

sensitization

increased response to a repeated stimulus

associated learning

learning an association between one stimulus and a behavior


(ie. classical conditioning, operant conditioning)

Classical conditioning

learned association between 2 stimuli

emotional conditioning

conditional emotional response


(ie. little albert-fear rabbit by loud drum)

instrumental/ operant conditioning

behavior is controlled by the presence of consequences


(ie. Edward Thomdike (1905) Puzzle boxes-cat escapes from box)

Law of effect

a response will determine whether the likelihood of the same response in the future is strengthened or weakened

Punishment

unfavorable consequence; decreases likelihood of behavior

Reinforcement

favorable consequence; increases likelihood of behavior

Positive vs. Negative

-positive reinforcement (add xbox)


-positive punishment (add punishment)


-negative reinforcement (take away xbox)


-negative punishment (take away punishment)

shaping

instilling a new response by rewarding successive approximations of a behavior

Rate and patter of reinforcement



- continuous


-fixed vs. variable


-ratio vs. interval

continuous

every time the behavior happens you reinforce it

fixed vs. variable

predictable vs. unpredictable

ratio vs. interval

buy 3 get one free vs. time loyalty (ie. 1 yr memer

variable ratio schedule

Marvin & the treat dispenser (won't ever forget this behavior b/c it's variable

factors influencing effectiveness of reinforcement

-magnitude


-immediacy


-motivation

magnitude

size of reinforcement (ie. $1k vs. $1 reward)

immediacy

the sooner they receive the reward after the good deed the better

motivation

how the learner WANTS the reward/ it (ie. food as a reward when the learner is hungry)

downfalls of punishment

-very specific


-no alternative behavior


-can lead to agression