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69 Cards in this Set

  • Front
  • Back
Classical conditioning
learning to make a reflex to a stimulus than the original stimulus
Unconditioned stimulus
automatically and naturally triggers a response (UCS)
Unconditioned Response
a reflex response to a naturally occurring stimulus (UCR)
neutral stimulus
stimulus that has no effect on the desired response (NS)
conditioned stimulus
originally NS that, after association with UCS, causes to trigger a CR (CS)
conditioned response
a learned response to a CS (CR)
stimulus generalization
the tendency to respond to a stimulus similar to the CS with the CR
stimulus discrimination
not making a generalized response to a stimulus because the similar stimulus is never paired with the CS
extinction
when the UCS doesn't follow the CS, the CR disappears
spontaneous recovery
after a rest period, an extinguished CR returns briefly
higher-ordering conditioning
having a second CS trained and involved
conditioned emotional response
emotional response that has become classically conditioned to occur to learned stimuli (CER)
vicarious conditioning
Classical conditioning of a reflex response by watching another person's reaction
biological preparedness
the tendency of animals to learn certain associations with only one or few pairings due to survival learning
stimulus substitution
theory by Pavlov that CC occurs because CS became a substitute for the US by pairing them closely
cognitive perspective
modern theory where CC occurs because the CS provides info or expectancy about the coming of US
operant conditioning
learning of voluntary behavior through the effects of pleasant/ unpleasant consequences to responses
law of effect
we do something and enjoy it, we do it again
operant
any behavior that is voluntary
reinforcement
stimulus that increases the behavior
reinforcers
events/ objects that reinforce a certain behavior
primary reinforcer
a reinforcer that meets a basic biological need
secondary reinforcer
reinforcer that becomes reinforcing after being paired with a primary response
positive reinforcement
reinforcer that adds or experiences a pleasurable stimulus
negative reinforcer
reinforcer that removes an aversive situation
partial reinforcement effect
behavior being reinforced part of the time
continuous reinforcement
behaviour being reinforced all the time
fixes interval schedule of reinforcement
schedule of reinforcement where interval of reinforcement and behavior is always the same
variable interval schedule
interval varies
fixed ratio schedule
fixed number of responses needed to have reinforcer
variable ratio schedule
ratio varies
punishment
reinforcer that decreases behavior
punishment by application (positive)
the addition of an aversive situation
punishment by removal (negative)
the removal of a pleasurable stimulus
discriminative stimulus
stimulus that provides organism with a cue to make a response to obtain reinforcement
shaping
the reinforcement of simple steps in behavior that lead to a desired more complex behavior
successive approximations
small steps in behavior that lead to a particular goal behavior
instinctive drift
tendency for an animal's behavior to revert to genetically controlled patterns
behavior modification
use of OC techniques to bring about desired changes in behavior
token economy
type of behavior modification in which desired behavior is rewarded with tokens
applied behavior analysis
form of functional analysis and behavior modification that uses variety of behavioral techniques to mold desired behavior
biofeedback
use of feedback about biological conditions to bring involuntary responses
neurofeedback
form of biofeedback using brain-scanning devices to provide feedback about brain activity to modify behavior
latent learning
learning that remains hidden until its application becomes useful
insight
the aha moment in solving a problem
learned helplessness
tendency to fail to act to escape from a situation because of repeated failures in past
observational learning
learning new behavior by watching a model perform that behavior
learning/performance distinction
referring to the observation that learning can take place without actual performance of learned behavior
thinking (cognition)
mental activity as a person organizes and attempts to understand info and communicate info to others
mental images
mental representations that stand for objects or event's and have a picture-like quality
concepts
categories for objects, people and ideas
superordinate concept
the most general form of a type of concept such as "animal" or "fruit"
basic-level type
an example of a type of concept around which other similar concepts are organized, such as "dog" and "cat"
subordinate concept
the most specific category of a concept, such as your pet dog
formal concepts
concepts that are defined by specific rules or features
natural concepts
concepts people form as a result of their experiences in the real world
prototype
an example of a concept that closely matches the defining characteristics of a concept
problem solving
progress of cognition to solve a problem by thinking/behaving in certain ways
algorithms
specific step by step procedure for problem solving
heuristic
educated guess based on prior experiences to narrow down possible solutions, rule of thumb
representative heuristic
assumption that an object sharing same characteristics with members of a category is a member of that category
availability heuridtic
based judgements on how easy it is to think of instances
means-end analysis
the difference between starting situation and goal is determined and steps are taken to reduce that difference
functional fixedness
thinking of an object in its traditional sense or usual use
mental set
persistently using a problem-solving pattern that worked in the past
confirmation bias
tendency to search for evidence that fits one's belief while ignoring contrary evidence
creativity
process of problem-solving by combining ideas of behavior in new ways
convergent thinking
there is one solution for a problem; uses logic and prior knowledge
divergent thinking
the ability to generate many different solutions to a problem