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38 Cards in this Set

  • Front
  • Back
A computer system
All the components required to process and store data using a computer.
Hardware
The set of physical devices in a computer system
Software
The set of programs that tells a computer what to do.
Programs
The sets of executable instructions written by programmers
Programming
The act of developing and writing software instructions.
Application software
All programs that are applied to a task
System software
Programs used to manage a computer
Input
Describes the entry of data into a system using hardware devices such as keyboards and mice
Output
Describes the operation of retrieving information from memory and sending it to a device,
Program code
Written computer instructions
Coding the program
The act of writing program instructions
Syntax
Consists of rules
Syntax error
An error in language or grammar
Run
A program is to carry out a programs instructions
Execute
A program is to carry out a programs instructions
Compiler
Translates high-level language into machine language, shows error in syntax, and translates an entire program at once
Interpreter
Translates high-level language into machine language, shows error in syntax, and translates a program one instruction at a time
Source code
Statements you write in a programming language before they are translated to object code
Object code
Machine language statements that have been translated from source code
Logical error
Occurs when incorrect instructions are performed or when instructions are performed in the wrong order
The attributes of an object
Are the features it has
State of an object
Made up of its attributes' values
Behaviors of an object
The things it does
Object Oriented Approach
Involves defining the objects needed to accomplish a task and developing the objects so that each maintains its own data and carries out tasks when another object requests them
GUI
Allows the user to interact with a program in a graphical environment
Object oriented analysis
analyzing a system using an object oriented approach
Object oriented design
Designing a system using an object-oriented approach
Relationships
Describe how objects communicate with and react to each other
Class
A category of objects
Conversion
The entire set of actions an organization must take to switch over to using a new program or set of programs
Psuedocode
An English like representation of the logical steps it takes to solve a problem
Flowchart
A pictorial representation of the logical steps it takes to solve a problem
Conventions
Standards of format and style that are selected for consistency
Processing symbol
Contains processing statements and is represented by a rectangle
Output symbol
Contains an output statement and is represented by a parallelogram
Terminal symbol
Marks the beginning or the end of a segment and is represented by a lozenge
Decision symbol
Holds a question that allows program logic to follow divergent paths, and is represented by a diamond
Flow lines
Arrows in a flowchart that show the sequence of steps carried out