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26 Cards in this Set

  • Front
  • Back
Application
A program that you execute to accomplish a task
Method
A named set of statements that performs some task or group of tasks within an application
Main method
An applications primary method
Class header
Starts a class; it contains the word class and an identifier
Method header
Starts a method. It contains an identifier followed by parentheses
Variables
Named memory locations whose contents can vary or differ over time
Numeric constant
Specific numeric value
String constant
A specific group of characters enclosed withing quotation marks
Unnamed constant
A literal numeric string value
Alphanumeric values
Can contain alphabet characters, numbers and punctuation.
Variable declaration
A statement that provides a data type and indentifier for a variable
Data type
Describes what values can be held by an item, how the item is stored in computer memory, and what operations can be performed on the data item.
To initialize a variable
to provide a first value for it.
Garbage
Describes the unknown values that reside in variables that have not been initialized
Numeric variable
One that can hold digits, have mathematical operations performed on it.
String variable
Can hold text that includes letters, digits and special characters such as punctuation marks
Assignment statement
Assigns a value from the right of the assignment operator to the variable or constant on the left of the assignment operator.
Assignment operator
Is the equal sign; it is ued to assgn a value to the variable or constant on its left.
Operand
A value that is manipulated by an operator
Ivalue
The memory address identifier to the left of the assignment operator
rvalue
An operand to the right of an assignment operator.
Order of operations
Describes the rules of precedence
Structure
Basic unit of programming logic
Sequence structure
Contains steps that execute in order with no obligation of branching to skip or repeat any of the tasks
Selection structure
Contains a decision in which the logic can break in one of two paths
Loop structure
Repeats instructions based on a decision.