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32 Cards in this Set
- Front
- Back
Catharsis Effect |
pent up aggression |
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Bredemeire's Theory of moral reasoning |
individuals willingness to engage in aggression is related to their stage of moral reasoning |
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Assertive Behavior |
physical/ verbal force to achieve ones purpose |
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Instrumental Aggression |
an action performed to reach a goal to obtain an item |
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Accurate way to measure actual aggression in athletes |
use of trained observers archival data from actual game stats Video taping games |
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Relation Aggression |
Harming others through such things as social ostracism and malicious rumors |
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Ways to curtail aggression and violence among fans |
Supervise Troublemakers limit distro of alcoholic drinks promote family affairs media promote responsible behavior |
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Zajonc's Model |
Based on drive theory audience has effect on increasing arousal level helps skilled athletes Decrement to less skilled athletes |
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Away court advantage (visiting team) |
home crowd helps home team |
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Ways playing @ home is a disadvantage for home team |
increase the cost of not winning leads to self-attention |
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Factor that plays the largest role in home advantage in sports |
crowd size, intimacy, density crowd hostility |
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Impression Management |
people monitor and control how they are perceived by others |
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False Consensus effect |
people believe that other fans share their infatuation for fighting and would join them in an altercation |
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Fan Identification |
Psychological connection that fans have with their team |
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Why research involving non interactive audiences was abandoned |
rarely occurs in competitive athletics |
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Varca and Dysfunctional assertive behavior |
aggressive or assertive behavior that interferes with successful performance |
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Self-Handicapping |
attempting to regulate the impression that others have |
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Social Cohesion |
members of a team like each other and enjoy personal satisfaction from being members of the team |
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Task Cohesion |
members of a team work together to achieve specific and identifiable goals |
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In directive team sport |
asks each member how they feel about each other with basic questions |
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Dyadic Sport |
coordinated efforts and communication between 2 players are required for success |
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Team Efficacy |
Shared feeling of confidence enjoyed by a team as a whole |
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Interactive team sport |
require members of the team to interact with one another |
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Halo Effect |
tendency for an impression created in one area to influence opinion in another area |
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"Great man theory of leadership" |
certain great leaders have personality traits that make them suited for leadership |
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Path-Goal Theory |
focus on the needs and goals of athlete; the leader is the facilitator |
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Fiedler's Contingency theory |
leader effectivness is somehow situation specific leaders that are effective in one situation aren't in another |
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Life-Cycle theory |
proposes that appropriate leadership style for any specific situation depends on the maturity of the athlete |
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Functional model of leadership |
2 or more people who have different strengths |
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Aggressive behavior |
behavior aimed @ another person with goal of inflicting physical harm |
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Overt Aggression |
outward or open confrontation |
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Physical Aggression |
Behavior causing or threatening physical harm to others |