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32 Cards in this Set

  • Front
  • Back

Catharsis Effect

pent up aggression

Bredemeire's Theory of moral reasoning

individuals willingness to engage in aggression is related to their stage of moral reasoning

Assertive Behavior

physical/ verbal force to achieve ones purpose

Instrumental Aggression

an action performed to reach a goal to obtain an item

Accurate way to measure actual aggression in athletes

use of trained observers


archival data from actual game stats


Video taping games



Relation Aggression

Harming others through such things as social ostracism and malicious rumors

Ways to curtail aggression and violence among fans

Supervise Troublemakers


limit distro of alcoholic drinks


promote family affairs


media promote responsible behavior

Zajonc's Model

Based on drive theory


audience has effect on increasing arousal level


helps skilled athletes


Decrement to less skilled athletes



Away court advantage (visiting team)

home crowd helps home team

Ways playing @ home is a disadvantage for home team

increase the cost of not winning


leads to self-attention

Factor that plays the largest role in home advantage in sports

crowd size, intimacy, density


crowd hostility



Impression Management

people monitor and control how they are perceived by others



False Consensus effect

people believe that other fans share their infatuation for fighting and would join them in an altercation

Fan Identification

Psychological connection that fans have with their team

Why research involving non interactive audiences was abandoned

rarely occurs in competitive athletics

Varca and Dysfunctional assertive behavior

aggressive or assertive behavior that interferes with successful performance

Self-Handicapping

attempting to regulate the impression that others have

Social Cohesion

members of a team like each other and enjoy personal satisfaction from being members of the team

Task Cohesion

members of a team work together to achieve specific and identifiable goals

In directive team sport

asks each member how they feel about each other with basic questions

Dyadic Sport

coordinated efforts and communication between 2 players are required for success

Team Efficacy

Shared feeling of confidence enjoyed by a team as a whole

Interactive team sport

require members of the team to interact with one another

Halo Effect

tendency for an impression created in one area to influence opinion in another area

"Great man theory of leadership"

certain great leaders have personality traits that make them suited for leadership

Path-Goal Theory

focus on the needs and goals of athlete; the leader is the facilitator

Fiedler's Contingency theory

leader effectivness is somehow situation specific


leaders that are effective in one situation aren't in another

Life-Cycle theory

proposes that appropriate leadership style for any specific situation depends on the maturity of the athlete

Functional model of leadership

2 or more people who have different strengths

Aggressive behavior

behavior aimed @ another person with goal of inflicting physical harm

Overt Aggression

outward or open confrontation

Physical Aggression

Behavior causing or threatening physical harm to others