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136 Cards in this Set

  • Front
  • Back

Motivation

-requirements/desires that lead people to behave in a particular way in a particular setting


-situational


-tendency & likelihood (does not guarantee you will act certain way)


-psychological, diff. from arousal (physical)

Dispositional Attributions

-inferences about internal factors, character, personality traits, qualities


-"they must have done that because of who they are as a person"

Attribution Theory

(external) what someone judges about others' motivations

Need Achievement

(internal) what we judge about our own motivation

Causal Attributions

Inferences about why a behavior happened

Informational Bias

-We know more about ourselves and why we do things than we do about others


-We are more likely to excuse ourselves for the same behaviors

Perceptual Bias

-Others have diff. perceptions of us than we do of ourselves


-We assume they have the same perceptions


-We tend to make external instead of personal (dispositional) attributions about our own behavior


"I wrecked my car bc it was raining. Not bc I'm a bad driver."

Motivation Bias

-We assume too much credit for success and too little for failure


-Protects ego


"We won bc of me. We lost bc of bad luck."

Weiner's Cognitive Attribution Model

O= outcome (behavior)


A= ability


E= effort


T=task difficulty


L=luck




These are causal explanations for behavior (you can use these to make inferences about outcomes)



Weiner's 3-Dimensional Taxonomy

Stability: ability and task are stable, effort and luck are unstable


Locus of Causality: ability and effort are internal, task difficulty and luck are external


Controllability: task diff., luck, and ability are uncontrollable, effort is controllable



Self-Efficacy

-belief in one's ability to accomplish a task


-high self-efficacy (belief in yourself), you put in more effort

Perceived Competence

-evaluations by important others affect the outcome of achievement behaviors (coaches)


-parents are TERRIBLE evaluators bc they always think you do well


-positive evaluations increase feeling of mastery and well-being, which increases chances of success

Goal Achievement Approach

-what motivates someone


-interaction between types of goals


1. mastery: internal reasons for motivation; performing to please self


2. competitive: ego, external reasons, social comparison; performing to impress/please others

Outcome Expectancy

person's belief about the likelihood that a behavior will produce a certain outcome

Collective (team) Efficacy

-sense of group's ability to accomplish a task


-expectancy of the combination of abilities within a team


-team chemistry

Need for Achievement

The need or drive to overcome obstacles, exercise power, strive to accomplish something difficult

Thematic Apperception Test

-designed to measure differences in motivation


-you are shown a picture, you are to create your own story using the picture, you put your own thoughts/feelings/motivation into the picture

McClelland-Atkinson Model

-Motivation is a mix between approaching success and avoiding failure


-Hope for success: positive outlook, active, seeking, motivation to achieve success


-Fear of failure: negative, passive, motivation to avoid failure

Extrinsic Motivation

(external)


-motivation by which people participate for a reward


-money, praise, medals, trophies

Intrinsic Motivation

(internal)


-motivation by which people participate for their own enjoyment


-competency, self-worth, self-determination


-rewards can devalue intrinsic motivation


-control and information enhance IM

Causal Dimension Scale

-measures the various causal explanations for events, how someone explains outcome


-now has 12 scales


-measures stability and locus of causality


-works well w/team sports but not individuals

Functional Attributional Models

-motivation is to maintain or enhance self-esteem


-attributing success to internal factors and failure to external factors protects self-esteem


"They lost."


"We won!"

Conclusions about Intrinsic and Extrinsic Motivation

1. if a player perceives the sport is played for rewards (extrinsic), then intrinsic motivation decreases


2. recognition by teammates actually increases intrinsic motivation (helps player's self-image)


3. Overjustification Hypothesis: reinforcement that is given beyond what is necessary can cause player to question reason for playing


4. Discounting Principle: when rewarded, internal reward is stripped of value, which decreases value of behavior

Ways to Increase Intrinsic Motivation

1. Structure activities to guarantee some amount of success


2. Give athletes more power in decision-making and goal setting (increases control)


3. Give praise to all players


4. Set realistic goals


5. Vary content/timing/sequence of practices

Locus of Control

-How one perceives control of a situation


-Internal vs. External (luck, fate, others)


Rotter's I-E Scale

-29 items measure locus of control


-Forced choice between I or E (internal or external)


-Group sport players are more internal than individual players and non-sport

Levenson's Multidimensional IPC Scale

-24 items measure LOC


-Internal, External divided into 2 dimensions: Powerful Others and Chance


(we took this in class)

Nowicki-Strickland Scale

-measures LOC in children


-older players more internal than younger ones


-athletically-prone children more internal than average children

Self-Concept

-Mental image of self; self-portraiit


3 Dimensions


Cognitive: Beliefs about the self


Affective (self-esteem): Positive/negatives feelings about self, like/dislike


Behavioral: Predisposed way to act, consistent with cognitive and affective

5 Aspects of Self

1. The physical self (biology)


2. The self-as-process (how you perceive and respond to problems)


3. The social self (your social roles)


4. The self-concept (your view of your personality traits, appearance, goals, motives)


5. The self-ideal (what you could be)

Self-Actualization

-Human potential for personal growth, complete self-understanding


-Being the best you can be


-Tendency to realize your potential


-Ideal self

Sport Self-Confidence

-Trait Sport-Confidence Inventory: measures belief/degree of confidence in ability you have to succeed in sport

-State Sport-Confidence Inventory: measures belief/degree of confidence in ability you have to succeed right nowin a competition, game, etc.

Sport Motivation Scale

MAS- Motive to achieve success


MAF- Motive to avoid failure


MAP- Motive to achieve power

SMART Goal Setting

1. specific


2. measurable


3. action-oriented


4. realistic & reasonable


5. timely

Explanatory Style

The way in which a person accounts for positive and negative happenings




Pessimists vs. Optimists

Optimists vs. Pessimists

-Pessimists attribute failures to stable internal factors and successes to unstable, specific, external factors


-Effect is lower performance in competition, generalizes across situations, and can lead to low resiliency from failure

Behavior Theory of Leadership

-Focus on effective leadership behaviors


-Consideration: establishing trust, bilateral communication, & showing concern for subordinates


-Structure: planning, organizing, making decisions, assigning roles, motivating

Contingency Model of Leadership

-Combines characteristics of leader and situation


-Leadership Style: autocratic (task-oriented) vs. democratic (relationship-oriented)


-Favorableness of Situation: leader-members interactions, task structure, power position of leader

Path-Goal Theory

-Based on behaviors of leader


-An effective leader makes goals for followers and keeps path to goals free of obstacles; mindful of followers' satisfaction

Life Cycle Theory

-Based on behaviors of subordinates


-Effective leader depends on maturity of followers

4 Styles of Leadership

1. LOW task- HIGH relationship: telling, assertive, one-way communication


2. HIGH task- HIGH relationship: two-way communication, social support


3. HIGH task- LOW relationship: participating, assertive, two-way communication, shared decision-making


4. LOW task- LOW relationship: delegating, decision-making done by followers

Functional Model of Leadership

-Success of group depends on meeting expressive and instrumental needs


-Expressive needs: interpersonal, social, emotional, interaction of followers, group cohesion


-Instrumental needs: task related, goal-directed, achievement

Multidimensional Model of Sport Leadership

-Situational Characteristics


-Leader Characteristics


-Member Characteristics


-Required Behavior


-Actual Behavior


-Preferred Behavior

Player Leaders

-Excellent performers


-More experienced


-Intrinsically motivated


-Strong-minded


-Extroverted


-Emotionally stable


-Higher in competitive trait anxiety (extremely concerned with winning; don't give up)

Group Cohesion

-dynamic process where group sticks together in pursuit of a particular goal


1. Degree of attraction (to sport)


2. Commitment (to each other)


3. Collective Involvement (pursuing goal as group)

Pendular Model


(Model of Team Cohesion)

-Early cohesion comes easily w/expectations of winning and training together


-Cohesion lessens as specialties emerge (positions)


-Competition increases cohesion (we vs. them)


-Losing, competition for playing time, coach favorites = decreased cohesion



Linear Model: 4 Progessive Stages


(Model of Team Cohesion)

1. Forming: identification as group


2. Storming: conflict from personalities, competition


3. Norming: cooperation, conflict, resolution


4. Performing: trying to achieve team goals

Four Factors that Affect Cohesion

1. Group size: harder to establish cohesion in larger teams


-Ringelman effect: group effort decreases w/size


-Social Loafing: individual effort decreases w/presence of others


2. Task: amount of effort required by sport


-Interactive (team) vs. Coactive (individual)


3. Team Tenure: how long a team has been together


4. Satisfaction: leads to cohesion

Group Environment Questionnaire

measures cohesion


1. Individual attractions to group-social: “some of my best friends are on this team”


2. Individual attractions to group-task: “I am happy with my team’s level of desire to win”


3. Group integration-social: “our team members party together”


4. Group integration-task: “our team is united in trying to reach its goals for performance”

Social Facilitation

performance of easy tasks increase due to presence of others, but difficult tasks are performed worse w/presence of others



Mere Presence Hypothesis

performance is facilitated by others simply being around during performance

Audience Type Affects Performance

-Audience type affects performance (hostile, neutral, supportive)


-Supportive audiences detrimental to performance due to fear of failure and futile caution

Evaluative Apprehension

-Drive to perform is facilitated by the presence of someone who can evaluate performance

Non-Drive Models of Social Facilitation

Duval & Wicklund: self-aware performers strive to minimize differences btw actual and ideal performance in front of others




Bond: motivation to appear competent in front of others facilitates performance

Home Field ADVANTAGE

-Social support from friendly audience


-Differences in aggressive play:


1. Functionally Aggressive: follows rules and regulations


2. Dysfunctionally Aggressive: outside of rules, illegal play

Home Field DISADVANTAGE

In critical games at high levels of competition, being at home can be a disadvantage bc of pressure- CHOKING

5 Theories of Social Facilitation

1. Mere Presence Hypothesis


2. Type of Audience


3. Evaluative Apprehension


4. Duval & Wicklund


5. Bond

BIRGing

Basking in Reflective Glory


-increased association w/winning team


-WE won

CORFing

Cutting off Reflected Failure


-decreased association w/losing team


THEY lost

Choking

Performance decreases in pressure situations




-increased self-consciousness in front of friendly crowd leads to poorer performance


-sympathetic and parasympathetic systems interfere w/performance


-stereotype threat: player's awareness of his social identity affects performance

Pro-Social Aggression

Aggression used to halt or prevent social wrong

Anti-Social Aggression

Aggression that is socially unacceptable; has undesirable consequences for another person

4 Dimensions of Aggression

1. Aversiveness: level of unpleasantness


2. Intent: was act meant to harm?


3. Unwillingness of victim: target isn't seeking act


4. Expectancy of success: perpetrator expects to accomplish goal with act

Displaced Aggression

Aggression directed toward something (one) other than the real source of the of theaggression, indirect

Hostile Aggression

infliction of aversive stimulus to cause pain/suffering, hurting someone else, not tied to competitive goals at all

Instrumental Aggression

infliction of aversive stimulus (causing pain or other undesirable stimulus) to attain a certain outcome (winning)

Sport Assertiveness

-assertive behavior that is not intended to cause harm but to play with maximal effort, determination, force as is legally permitted

-Easy to cross the line from sport assertiveness to instrumental aggression

Violent Behavior

uncontrolled hostile aggression unrelated to competitive goals, ignores rules- COMPLETELY independent from competition, worst

Genetic Aggression


(Explaining Aggression)

specific genes relate to level of aggression, evolutionary explanation




XXY chromosomal pattern thought to be related to violent criminal behaviors in males (only about 5%)

Neurological Hypothesis


(Explaining Aggression)

-relationship between hypothalamus, limbic system, & temporal lobe to aggressive behavior

-Anecdotal evidence only

Hormonal Hypothesis


(Explaining Aggression)

-interaction of certain hormones (testosterone, estrogen) with learned/cognitive factors (acceptance of aggression, expectations, decision-making)

-Males with children are less aggressive than males the same age who have children

Instinct Theory


(Explaining Aggression)

we have a need to aggress; instinct toward aggression for survival, territory; aggression is not learned

Frustration-Aggression Hypothesis


(Explaining Aggression)

frustration (blocking of goal attainment) leads to aggression, so aggression is always preceded by frustration

Social Learning Theory of Aggression


(Explaining Aggression)

-Aggression is reinforced, not reduced, by aggression

-Aggression is reinforced by a lack of punishment


Acquisition: Biological factorsand learned


Instigated: Models, aversive treatment, instruction


Regulation: External rewards & reinforcement

Contagion Theory


(Fan Aggression)

as tensions mount, impulsive behavior becomes more likely, that impulsive behavior can spread to the whole group

Convergence Theory


(Fan Aggression)

common interests (like team affiliation) cause diverse individuals to unite due to highly emotional state of sporting event

Emergent Norm Theory


(Fan Aggression)

group interaction causes situation specific standards to gradually emerge over time, only at sporting event

Value-Added Theory


(Fan Aggression)

1. Structural conduciveness: aspects of setting relating to aggressive acts


2. Structural strain: differences between desired actions & actual actions


3. Dissonance reduction: possible reduction of differences between desired & actual actions due to on-field activity


4. Specific precipitator: certain negative event that signals transfer from inaction to action (one thing that sets everyone off; i.e. a bad call by a ref)


5. Mobilization: interaction of crowd, physical setting, and emergence of leadership force action


6. Breakdown: disregard for reasonable boundaries of action including physical barricades & social norms

Physical Factors Promoting Aggression

Temperature


-Linear: higher temps = higher aggression


-Curvilinear: higher temps = more aggression initially, but after optimal point, lead to less


Noise: increased arousal from greater noise level may lead to greater probability of aggression


Crowding: density of crowd can facilitate already existing aggressive tendencies

How to Measure Aggression

-Naturalistic Observation


-Lab research (not realistic)


-Questionnaires (ppl not always honest)


-Personality Tests


-Projective tests

Psychological Factors Promoting Aggression

1. Reinforcement/Modeling


2. Direct External Rewards (money, recognition)


3. Deindividuation (loss of self in crowd)


4. Desensitization to Violence

Sport Factors Promoting Aggression

Point Spread: close games and runaways have fewer aggressive acts


Home vs. Away: Home teams stick to functional aggression, away turns toward dysfunctional


Outcome: Winners aggress less than losers


League/Division Standing: Teams lower in standings tend to be more aggressive


Period of Play: winning teams showed more linear aggression, losing teams show curvilinear

Catharsis Hypothesis

engaging in organized violence (playing a sport) and/or watching violence relieves our aggressive tendencies in a safe way

Assertive Dominance Hypothesis

engaging in organized violence (playing a sport) and/or watching violence satisfies an innate drive to dominate others

(cathartic)

Enjoyment of Drama Hypothesis

aggression is the height of human competitive drama


(cathartic)

Continuum of Aggression in Sports

Sport Assertiveness --> Instrumental Aggression --> Hostile Aggression --> Violent Behavior

Direct Injury

result of participation in practice or game play (i.e. concussion)

Indirect Injury

result of failure in one or more bodily systems caused by exertion while playing sport (practice or game) or a complication which was caused by a direct injury


(i.e. infections, heat stroke, heart defects)

Smith's Typology of Sport Violence

1. Body Contact: blocks, checks, blows


2. Borderline Violence: fighting


3. Quasi-criminal Violence: violates rules of game and informal code of conduct, suspensions, fines


4. Criminal Violence: violation of legal boundaries beyond sport, legal action often taken

Intimate Violence

-murders, rapes, robberies, assaults committed by spouses, exes, boyfriends, or girlfriends


-young women 16 to 24 most likely victimized


-no evidence for any difference in level of violence in athletes and non-athletes

Representativeness Bias

athletics are violent, so athletes are violent;




when you only see someone in a certain context, you assume they are always like that

Availability Bias

cases of violent athletes are publicized making them easy to recall

Reducing Violence in Sport: What can Management do?

1. Restrict use of alcohol at sporting event


2. Encourage whole family participation at sporting events


3. Make players aware that violence will not be tolerated by organization

Reducing Violence in Sport: What the Media can do?

1. Don't glorify violent players to audience


2. Don't promote hostility between teams


3. Don't glamorize violence

Reducing Violence in Sport: What Officials, Coaches, and Players can do

1. Encourage pro-social behavior in athletes


2. Learn emotional control techniques such as mental rehearsal and visualization


3. Learn to anticipate, recognize, and control potentially violent situations

Personality

Pattern of enduring & distinctive thoughts, emotions, & behaviors that characterize person’s activities and adaptation to environment




2 Important Features:


1. Individuality


2. Stable: Persists over time & across situations- Personalities don’t really change

Somatotypes

Personalities based on body types


1. Endomorph: relaxed, sociable, jolly


-physically out of shape


-big (fat)


2. Mesomorph: energetic, assertive, leader


-highly active


-confident


-good looking and they know it


3. Ectomorph: restrained, lean, tense, introverted


-anxious


-withdrawn

Freud's 3 Structures of Personality

1. Id: Unconscious urges, desires & instincts (sex)


2. Superego: morality & conscience (what society expects us to do)


3. Ego: mediates between the other two, deals with demands of reality, "self"

Humanistic Approach to Personality

-People are basically good & growth based on free choice is what’s important

-Goal of self-actualization


-Social pressures interfere with growth & realization of potential


-Realize own choices instead of what other people want you to do




-RealSelf: Who/What you really are


-IdealSelf: What you want to be/What your parents/society want you to be

Behavioral Personality Theory


(AKA None)

-Skinner thought the concept of ‘personality’ was counterproductive


-You aren’t born good or born bad; yourexperiences shape you


-Personality is observable behavior only, nothing more. Your actions are your personality


-Reinforced Behavioral Tendencies: your parents reward you or punish you. This shapes who you are

Trait Theory


(Personality)

Traits: Relatively consistent tendencies, predispositions to respond similarly across different situations (i.e. kind, athletic, smart, aggressive)

PersonalDisposition: Our unique combination of traits


CardinalTrait: So dominant in our personality, it permeates all behaviors


CentralTrait: Very consistently picked by others; how others describeus

Allport's Personality


(Peripheral states and responses)

Coretraits: basic personality, stable, known to others

Peripheralstates: dynamic, highly influenced by situations (classroom, lunchroom, home)


Typicalresponses: everyday behaviors done in typical situations, not as entrenched as core, more malleable to change


Role-relatedbehaviors: superficial, highly dependent on situation

The Big 5 Personality Traits


(OCEAN)

1. Extroversion (outgoing)

2. Agreeableness


3. Conscientiousness (focuses on details)


4. Neuroticism (anxiety, high-strung, energetic)


5. Openness (to Experience)

Situationism

personality varies considerably from one context to another

Interactional

both trait and situation variables are important to understanding personality

Reciprocal Determinism

-interactive relationship between environment, cognitive/personal factors, and behavior


-behavior affects environment, environment affects behavior

Problems that exist within the current research of sport personality

1.Research has been conducted without a theoretical approach

2. Limited samples, so limited generalizability


3. No use of multivariate approaches


4. Response bias: faking good, faking bad, social desirability


5. No longitudinal research


6. Little repeated measures research


7. Generalizing from team to individual sports & vice versa


8. inferring causation from correlation

What is a Test?

Systematic, objective, standardized procedure for observing behavior (or anything) and describing it quantitatively and/or qualitatively

Reliability

Ability of test to produce consistent and precise (stable) results

RELIABILITY


Test-Retest


Alternate Forms


Split-Half


Odd-Even


Item-Total

Test-Retest (should be able to get same grade on first and second time of the test)

Alternate Forms Reliability (students with different versions should have same level of difficulty)



Split-Half (half questions’ responses’ score should be about the same as other half)


Odd-Even (all odd questions’ score should be about the same as all even questions’ score) Item-Total (compare response on one item on test to overall score; all items on test should be similar to total score; some questions may need to be thrown out)

Validity

To what degree have you been accurate in measuring or manipulating avariable

VALIDITY


Ecological


Content


Criterion- Concurrent & Predictive

Ecological Validity (or external validity): extent to which results can be generalized to other situations, especially the real world Content Validity: extent to which test questions represent the totality of the concept being measured


Criterion Validity: extent to which results realize a preset standard for performance ---Concurrent Validity: individual score’s present standing relative to a criterion


Predictive Validity: individual score’s ability to generate a prediction which can then be compared to a criterion later

VALIDITY


Construct- Face, Convergent, Divergent

Construct validity: how well does a measure assess what it is intended to assess

Face Validity: making a judgment as to how well a measure assesses what is theoretically supposed to assess


Convergent Validity: scores from that measure are related in predictable ways to other variables


Divergent Validity: a measure is not related to variables to which it shouldn’t be related

Norms of Testing

-Summaries of the characteristics and scores of those taking the test

-allow comparison of new scores to existing database(i.e. IQ)

Measurement Error

-Every measure of a variable is composed of 2 parts: the true score & measurement error

-measurement error is the inaccuracy or variability of your measure

True Score

-Every measure of a variable is composed of 2 parts: the true score & measurement error


-true score represents exactly what the value of the variable should be without any error or unreliability

Faking Good and Faking Bad


(Errors in Testing)

-Faking Good: trying to project the most positive image possible without regard for truth

-Faking Bad: trying to project the most negative image possible without regard for truth

Conservative Style Response


(Errors in Testing)

trying to answer in the least controversial way possible

Impression Management


(Errors in Testing)

Deliberate presentation of self in a certain way

Self-Deceptive Enhancement


(Errors in Testing)

positive bias toward self, but person thinks he/she is being honest

Minnesota Multiphasic Personality Inventory

-Answer “True” or “False”or “Can’t Say” to 338 statements to differentiate among psychiatric categories

-50 scales total:


–12 higher-order and restructured clinical scales


–14 somatic, cognitive, internalizing scales


–10 externalizing, interpersonal, interest scales


–5 personality psychopathology scales


–9 validity scales

16 Personality Factor Questionnaire

-185 questions determine how you rate on 16 different factors (started with 18,000 adjectives) -5 global factors: Extroversion, Anxiety, Tough-mindedness, Independence, Self-control


-Considered the best of thepersonality tests

Eysenck Personality Inventory/Questionnaire

-57 questions determine how you rate on 3 superfactors


–Extraversion–Neuroticism–Psychoticism


-The nervous system is the basis for the theory


-The extraverted nervous system


-The neurotic nervous system


-The high-psychoticism nervous system

Profile of Mood States

-65 words or phrases measure 6 temporary mood states


–Tension-Anxiety


–Depression-dejection


–Anger-Hostility


–Vigor-Activity


–Fatigue-Inertia


–Confusion-Bewilderment

State-Trait Anxiety Inventory

-40 statements to measure both Trait anxiety (enduring personality factor) & State anxiety (temporary influence of situations)

-20 items each

Athletic Motivation Inventory

-190 items: true, in between, falseor often, sometimes, never


-Athletes different from non on all 3 subscales: desire to be successful in athletics, ability to withstand emotional stress of competition, dedication to coach & sport

Test of Attentional and Interpersonal Style

-144 items designed to measure 17 Attentional & Interpersonal variables




(assess, act/react, analyze, rehearse)

Iceberg Profile

Iceberg Profile: configuration of scores derived from the Profile of Mood States and applied to sports research to distinguish successful from less successful athletes in terms of personality states

Psychological Skills Inventory for Sports

-45 items: 5-point Likert scale of agreement

-6 subscales: concentration, anxiety management, self-confidence, mentalpreparation, motivation, team emphasis

Athletic Coping Skills Inventory

-28 items measuring 7 skills: coping with adversity, peaking under pressure, goalsetting/mental preparation, concentration, freedom from worry,confidence/achievement motivation, coachability

Test of Performance Strategies

-8scales: attentional control, goal setting, imagery, relaxation, activation,self-talk, emotional control, automaticity

Likert Scale

an attitude assessment procedure where subjects are asked to respond using preselected items along a continuum, usually 1 to 7

Semantic Differential Scale

a technique for attitude assessment using a series of bipolar adjectives on a 5 or 7 point scale

Thurstone Scale

a technique for assessing attitudes where the ratings of the judges are critical in scale construction




-check statements in which you agree

Nideffer's Model of Attentional Focus

-athletic performance is closely related to attentional style or focus, and once this style is isolated (by using the Test of Attentional and Interpersonal Style), predicting athletic performance in a variety of situations becomes possible


-broad vs. narrow focus (linebackers vs. golfers)


-Internal vs. external focus (people wrapped up in their own thought vs. tuned into outside forces) -balance is preferable

Three ways of measuring attitudes?

Likert scales, Thurstone scales, and Semantic Differential Scales