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32 Cards in this Set
- Front
- Back
Culture
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All the ideas, practices and material objects that people create to deal with real life problems
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Society
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A number of people who interact, usually in a defined territory and share a culture
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Symbols
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things that carry a particular meaning
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Norms
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generally accepted ways of doing things
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Production
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making and using tools and techniques that improve our ability to take what we want from nature
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Sanctions are and lead to...
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-are rewards and punishments aimed at ensuring conformity
-lead to social control |
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Taboos
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-strongest norms
-labeled by society as what is unacceptable and improper |
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Language
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A system of symbols strung together to communicate thought with language we share
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With language we...(4 things)
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1) share understandings
2) pass experience and knowledge from one generation to the next 3) make plans for the future 4) allow culture to develop |
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Sapir-Whorf Thesis
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1) Experience (forms concepts)
2) Develop language to express our concepts 3) Language influences how we see the world |
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Ethnocentrism
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judging another culture exclusively by the standards of one's own
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Cultural Relativism
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-opposite of ethnocentrism
-the belief that all cultures have equal value |
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High Culture
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culture consumed mainly by upper classes (e.g. opera, theater, etc.)
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Popular (mass) culture
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culture consumed by all classes
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Multiculturalism
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a view that reflects the country's ethnic and racial diversity in the past and its growing ethnic and racial diversity today
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Consumerism
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the tendency to define ourselves in terms of the goods and services we purchase
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Subculture
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adherents of a set of distinctive values, norms, and practices within a larger culture (e.g. emo, fetish, hip hop, straight edge, etc.)
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Countercultures
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oppose dominant values and seek to replace them (e.g. hippies, goth, punk, LGBT)
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Describe the pre/post 9-11 culture.
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Pre: Feeling of invicibility, more laid-back, and less judged.
Post: Paranoid, patriotic prejudice, increased security |
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Socialization
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- the process by which people learn their culture
1) Entering and disengaging from succession of roles 2) Becoming aware of themselves as they interact with others |
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Role
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-The behavior expected of a person occupying a particular position in society
-Social roles adjust to environment |
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Self-Identity
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Experiences that shape our 'self'
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Self
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A set of ideas and attitudes about who they are as independent beings
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Cooley's Symbolic Interaction (looking-glass self)
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-When we interact with others, they gesture and react to us which in turn allows us to imagine how we appear to them
- we then judge how others evaluate us - from these judgements, we develop a self-concept of who we are -feelings of who we are depend on how we see ourselves evaluated by others |
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George Herbert Mead
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-human communication involves seeing yourself from another persons point of view
- taking on the role of the ''other' |
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Self-fulfilling prophecy
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An expectation that helps cause what it predicts
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Thomas Theorem
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situations we define as real become real in their consequences
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Agents of socialization
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Family, School, Peer groups (media, sports, work, religious affiliation)
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Resocialization
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When powerful socializing agents deliberately cause rapid change in people's values, roles and self-conception (sometimes against their will)
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Adult socialization is necessary for the following reasons:
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1) adult roles are often discontinuous
2) some adult roles are largely invisible 3) some adult roles are unpredictable 4) adult roles change as we mature |
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The Flexible Self
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The self is a lifelong process? Can't define the self because it is always changing.
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Virtual communities
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Associations of people, scattered across the country or the planet, who communicate via computer
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