• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/32

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

32 Cards in this Set

  • Front
  • Back
Culture
All the ideas, practices and material objects that people create to deal with real life problems
Society
A number of people who interact, usually in a defined territory and share a culture
Symbols
things that carry a particular meaning
Norms
generally accepted ways of doing things
Production
making and using tools and techniques that improve our ability to take what we want from nature
Sanctions are and lead to...
-are rewards and punishments aimed at ensuring conformity
-lead to social control
Taboos
-strongest norms
-labeled by society as what is unacceptable and improper
Language
A system of symbols strung together to communicate thought with language we share
With language we...(4 things)
1) share understandings
2) pass experience and knowledge from one generation to the next
3) make plans for the future
4) allow culture to develop
Sapir-Whorf Thesis
1) Experience (forms concepts)
2) Develop language to express our concepts
3) Language influences how we see the world
Ethnocentrism
judging another culture exclusively by the standards of one's own
Cultural Relativism
-opposite of ethnocentrism
-the belief that all cultures have equal value
High Culture
culture consumed mainly by upper classes (e.g. opera, theater, etc.)
Popular (mass) culture
culture consumed by all classes
Multiculturalism
a view that reflects the country's ethnic and racial diversity in the past and its growing ethnic and racial diversity today
Consumerism
the tendency to define ourselves in terms of the goods and services we purchase
Subculture
adherents of a set of distinctive values, norms, and practices within a larger culture (e.g. emo, fetish, hip hop, straight edge, etc.)
Countercultures
oppose dominant values and seek to replace them (e.g. hippies, goth, punk, LGBT)
Describe the pre/post 9-11 culture.
Pre: Feeling of invicibility, more laid-back, and less judged.
Post: Paranoid, patriotic prejudice, increased security
Socialization
- the process by which people learn their culture

1) Entering and disengaging from succession of roles
2) Becoming aware of themselves as they interact with others
Role
-The behavior expected of a person occupying a particular position in society
-Social roles adjust to environment
Self-Identity
Experiences that shape our 'self'
Self
A set of ideas and attitudes about who they are as independent beings
Cooley's Symbolic Interaction (looking-glass self)
-When we interact with others, they gesture and react to us which in turn allows us to imagine how we appear to them
- we then judge how others evaluate us
- from these judgements, we develop a self-concept of who we are
-feelings of who we are depend on how we see ourselves evaluated by others
George Herbert Mead
-human communication involves seeing yourself from another persons point of view
- taking on the role of the ''other'
Self-fulfilling prophecy
An expectation that helps cause what it predicts
Thomas Theorem
situations we define as real become real in their consequences
Agents of socialization
Family, School, Peer groups (media, sports, work, religious affiliation)
Resocialization
When powerful socializing agents deliberately cause rapid change in people's values, roles and self-conception (sometimes against their will)
Adult socialization is necessary for the following reasons:
1) adult roles are often discontinuous
2) some adult roles are largely invisible
3) some adult roles are unpredictable
4) adult roles change as we mature
The Flexible Self
The self is a lifelong process? Can't define the self because it is always changing.
Virtual communities
Associations of people, scattered across the country or the planet, who communicate via computer