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62 Cards in this Set

  • Front
  • Back
aggression
verbal or phys. behavior meant to hurt or cause harm

2 types:
1. hostile
2. instrumental
hostile agression
social
"hot"
end goal is to hurt
often emotional/unplanned

ex: murderers
instrumental aggression
means to an end
"cool"
terrorism, wars, self defense
3 major theories of aggression
1. biological drivers
2. natural response to frustration
3. learned/socialization
aggression then and now
sharply increased after the 19th century; 20th was the most violent
bio. drivers of aggression
INSTINCT THEORY/EVOLUTIONARY PSYCH.: aggression is instinct (needed to survive)
--problems: doesn't explain cultural differences, personality, hinsight bias

NEUROLOGY: no one spot in brain controls it; MORE aggressive people have LESS activity in the prefrontal cortex

GENETICS: bad genes + bad environment are more likely to produce agression

BIOCHEMICALS: alcohol and and testosterone increase aggression; low serotonin reduces impulse control
frustration aggression theory
frustration = block to goal attainment

displacement: we learn to inhibit direct retaliation and redirect to safer targers

REVISED!!!! mixed support

EMPHASIS ON DEPREIVATION: arises from gap b/t expectation and attainment
relative deprivation
we do not have to be deprived to be frustrated; it occurs from the gap b/t expectations and attainments

we compare ourselves to others
social learning theory (bandura)
BANDURA ---> observational learning

vicarious conditioning: learn consequences of actions of others and model behavior accordingly
(Bobo doll experiment)

sources:
-- family: absence of father or abuse from parents can increase aggression
-- culture: subcultures, communities, gangs

aversive experiences increase emotional arousal
rewards and costs lead to anticipating consequences

both lead to: dependencey, achievement, aggerssion, body symptoms, using alcohol and drugs to desensitize, constructive problem solving
influences on aggression
1. aversive incidents
2. arousal
3. aggression cues
4. media
aversive incident explamples
driver for aggression

pain:
-- ARZIN'S RATS: shocked, which led to more aggression towards the other animals
-- psych. pain: not feeding pigeons their rewards they are trained to get for pecking on a disk
-- humans: hand in cold ice water (vs. warm) leads to agression towards people w/ unpleasant voices

heat: higher violence in hot weather; riots 1967-1971 on hot days

attacks: eye for an eye
arousal
driver for agression

bodily arousal feeds emotion depending on how person interprets the arousal

SCHACHTER and SINGER: injected men w/ adrenaline; if warned of effects, less likely to aggress

spillover: more passionate love after a fight; rollercoaster ride and feelings of love

aversive situation leads to arousal which leads to agression
aggression cues
driver of arousal

sight of weapon: more electric shocks; children playing toy guns act more violently; primes hostile thoughts
weapons used to commit murder in the US
gun are most common by far

people w/ guns in their homes are more likely to be murdered

"easier" b/c of their distance in killing
media influences and aggression
driver of aggression

television and video games are parallel

research 1994-1997: 60% of programs contain violence, often not realistic; 73% of aggressors are not punished; 66% of kid cartoons portray violence as funny

TV breeds violence, NOT the other way around
-- why?
arousal
disinhibition
imitation
catharsis hypothesis
watching violent tv is an outlet for pent up hostility

NOT TRUE

violent tv effects behavior and thinking
TV viewing experiments
angered college kids reacted more aggressively after violent film than those who did not

when institutional deliquents in belgium were allowed to watch TV, there was a high increase in attacks there

people exposed to violent films were more hostile to the researcher
TV and thinking
desensitization: less assoc. b/t emotion arousing stim. and actual emotional response; lower arousal in people who watch TV less often

social scripts: action film sequence can applied to real life conflict

altered perceptions: heavy viewers are more likely to think violence in the world is frequent and more likely to think they may be assualted

cognitive priming: watching violent TV primes agression related idea
videogames and violence
increases...
- arousal
- aggressive thinking, feelings, behaviors


decreases... prosocial behavior

overall can increase aggressive personality
group influences on aggression
diffusion of responsibility -- increase w/ distance and group size

social contagion -- group fed arousal and polarization (gangs, massacres, etc.)
reducing aggression -- catharsis
viewing violence or acting that way DOES NOT produce catharsis

actually usually increases hostility
reducing aggression -- social learning
if it is LEARNED, we can UNLEARN it

controlling it by counteracting factors that provoke it
-- less violent tv and aggressive acts
-- reduce averse stimulation
-- reward and model nonaggressive behavior
-- illicit reactions other than aggression
altruism
doing good deeds for NOTHING IN RETURN

done out of kindness
why we help
1. social exchange/social norms

2. evolutionary psych.

3. comparing and evaluating helping theories

4. genuine altruism
social exchange theory
we aim to MINIMIZE COSTS and MAX. REWARDS of social interactions

rewards: internal vs. external

social norms: reciprocity norm, social responsibility norm, gender differences

NO SUCH THING AS TRUE ALTRUISM
internal vs. external rewards
int.: doing things for self-worth, self-satisfaction, etc.
-- guilt: painful so we reduce it by trying to help; people are more likely to help if feeling guilty, sad, etc.
-- exceptions: self-grief, self-focus

ext.: giving to get
happy people and helping
happy people are likely to help more ---> especially when happiness turns into relief

helping can soften a bad mood or sustain a good one
social norms
we help others b/c WE OUGHT TO

-- reciprocity norm
-- social responsibility norm
-- gender and receiving help
reciprocity norm
a social norm

if people help us, we should help them back

definition of social capital -- supportive actions keep a community healthy and happy

we are threatened to take help when we cannot return it

the cheat, criminal, etc. is universally despised
social responsibility norm
when people are clearly dependent and cant reciprocate (ex: kids, the poor, etc.) we do not expect help in return

strongest in collectivist cultures

doesnt count if person's misfortune is their own fault
gender and receiving help
women are less to receive help
women help men and women equally
men help women more than than men help men

women are also more likely to seek and accept help

reminiscent of indeendence
evolutionary psych.
genetic selfishness -- not usually in our nature to help (we are primed to compete for resources) except in the case of...

-- kin protection: parents put their childrens needs 1st since they are likely to pass on genes
-- kin selection: favoritism to those who share our genes (ex: twins)
group selection and helping
when groups are in competition, groups of supportive altruists outlast groups of nonaltruists
genuine altruism
beyond just avoiding pain; more about "peace of mind"

secure attachment = empathy ( we are sensitive to the feelings of others)
-- focus on sufferer
-- even primates display this (sharing food/shock experiment)

when empathy is aroused, we are more likely to help than escape
path of altruism
viewing someones distress --> feeling distressed --> egoistic motivation for reducing own distress --> helping to reduce own distress (negative)

viewing another's distress --> feeling empathy --> altrusistic motivation to reduce ditress of the other person --> helping to reduce other person's distress (positive)
when we are most likely to help
when more people are around (noticing, interpretting, assuming responsibility)

when someone else does

when person is similar

when we are under less time pressure
kitty genovese
attacked in apt. buidling; 38 people heard, but no one called helped

police were called much later when attacker had time to return and kill her
bystander effect
when people are around, we are less likely to help
-- less likely when fighting w/ spouse than w/ stranger

# of people: as # increases, likelihood of helping decreases
-- noticing: more stimuli when more people are around, harder to notice people need help
-- interpretting: we use others as cues to interpret event >> illusion of transpancy (worrying others will notice you losing your cool) >> ignorant that others are as worried as we are
-- assumed responsbility: diffusion of it; we think someone else is more likely to respond;
WHO will help?
-- mother theresa types: there are individual differences in helpfulness (positive emotions, empathy, self efficacy)

-- interaction w/ personality and situation

-- men are morel likely to help in dangerous situations, women are more likely to help in nondangerous situations

-- religion
decision tree
see slides
increasing helping
1. reduce ambiguity, increase responsbility: interpret decision correctly, and assume responsbility (decision tree)
-- personal appeals most effective
-- more likely to help when you see victim face to face

2. guilt and concern for self image: when chastized, more likely to help (door in face, zoo sign)

3 socializing altruism:
-- teaching more inclusion: including people who differ from self; less ingroup/outgroup bias
-- modeling altruism: ex. - mr. roger's neighborhood
-- learn by doing: more helping experiences create positive self schemas
coflict
perceived incompatability w/ actions and goals

many levels (w/in self, b/t 2 people, b/t groups, etc.)
peace
low levels of hostility and agression

mutually beneficial relationships

outcome of creatively managed conflict
what creates conflict?
1. social dilemmas

2. competition

3. perceived injustice

4. misperception
social dilemmas
multiple parties pursue only their own self interest

invidual self interst over communal well being
prisoners dilemma
game example

see slides

2 choices: confess of deny

best for individual: confess while the other remains silent (one gets a long sentence, the other goes free)

best for group: both stay silent (both have smaller sentences)
tradgedy of the commons
social delimma that involves 2 + parties

commons = air, water, any shared resource >> can be tradedy if everyone uses more than moderation

immediate gratifaction comes at the expense of LT well being
similartities b/t game strategies and lfie
temps people to commit FAE -- explaining their behaviors sitautionally and their partner's behavior dispositionally


motives change

non-zero sum games are realisitc
resolving social dilemmas
REGULATION to prevent social loafing and everyone getting a fair share

SMALL GROUPS to increase responsibility

COMMUNICATION increases cooperation and distrust

CHANGE PAYOFFS to increase rewards for cooperation

APPEAL TO ALTRUISTIC NORMS
competition
cause of conflict

competing for limited resources
sherif's robber's cave
3 wk. summer camps

splitting boys who dont know eachother into 2 groups

groups were split up for a week to do team building acts, then asked to compete in cometition

chaos ensued
perceived injustice
cause of conflict

my outcomes/inputs = you outcomes/inputs

those w/ power convince themselves and those under them that they deserve what they get


advantaged group may feel guilty, but tries to justify

disadvantaged group: accepts, retaliates, or demands compenation
misconception
cause of conflict

perceived incompatability -- over-exaggeration can cause it

self-serving bias leads to FAE in groups; groups polarize tendencies and form stereotypes on outgroup
types of misconception
mirror image perceptions: 2 sides have clashing perceptions; at least 1 misperceives the other, and self-fulfilling prophecy occurs (us vs. them)

simplistic thinking: rational thinking is hard in tense situations ; more stereotyping and ingroup bias

shifting perceptions: perceptions change in times of peace
how to achieve peace
contact: can be good or bad >> usually decreases prejudice (desegregation)

cooperation: contact on its own is not enough, cooperation is needed
aspects of cooperation
common ext. threats: threats can build group cohesiveness

subordinate goals: goals that require everyone's participation

cooperation learning and racial attitudes: students who participate in coop activities (teams, projects, etc.) have more friends of different races and pos. attitudes towards other races

group and subordinate identities: being mindful of identities that are shared w/ other groups
sherif study on cooperation
cont. from study on conflict; groups became more peaceful when dealing with shared problems
bargaining
toughness -- those who demand more often get more

negotitators often end up w/ lose lose agreement that is costly to both parties
mediation
turning win-lose into win-win

needs to be trust b/t parties, and if not there should be a mediator

controlled communiation
arbitration
more then just mediation

mediator imposes a settlement

if people no arbitration may happen they will try harder to fix problem

costly

final offer arbitration: 3rd party chooses one of 2 final offers
conciliation
those who are 100% cooperative are usually exploited
GRIT
grad. and reciprocated incentives in tension reduction