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19 Cards in this Set

  • Front
  • Back
Particle model of light
A model that represents light as a stream of fast moving tiny particles that travel in a straight line to the eye, where they are absorbed to form a image
Ray model of light
A model that represents light as a straight line, or ray, indication the path of a beam of light
Transparent
Translucent
Opaque
Transparent: Allows all light to pass through, only a small amount of light is absorbed

Translucent: Light rays pass through in all different direction

Opaque: Prevents any light from passing through
Incident ray
Incoming ray
Reflecting ray
Ray that bounces of the barrier
Normal
A dotted line that is drawn at right angles
Angle of incidence
Angle formed by the incident beam and the normal
Angle of reflection
Angle formed by reflecting beam and the normal
Law of reflection
"Angle of reflection equals angle of incidence"
Angle of refraction
Angle of a ray of light emerging from the boundary between two materials
Plane mirror
Flat, smooth mirror
Concave mirrors
Curves inward, reflect light rays to form images
Focal point
Point at where converging light rays meet from where light rays converge
Converging
Light rays that come together at the focal point
Convex mirrors
Mirror that curves outwards
Lens
Curved piece of transparent material that refracts light that converges or diverges parallel light rays
Concave lenses
Thinner in the middle than on the edge, light rays that pass through concave lenses diverge
Convex lenses
Thicker in the middle than on the edge, when light rays pass through convex lenses they converge
Focal length
The distance from the lens of mirror to the focal point