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183 Cards in this Set

  • Front
  • Back

Learning

any relatively permanent change in behavior brought about by experience or practice

Reflex

an involuntary response, one that is not under personal control or choice

Classical Conditioning

learning to make an involuntary response to a stimulus other than the original, natural stimulus that normally produces the response

Unconditioned Stimulus

a naturally occurring stimulus that leads to an involuntary and unlearned response

Unconditioned Response

an involuntary and unlearned response to a naturally occurring or unconditioned stimulus

Neutral Stimulus

a stimulus that has no effect on the desired response prior to conditioning

Conditioned Stimulus

a previously neutral stimulus that becomes able to produce a conditioned response, after pairing with an unconditioned stimulus

Conditioned Response

a learned response to a conditioned stimulus

Stimulus Generalization

the tendency to respond to a stimulus that is only similar to the original conditioned stimulus with the conditioned response

Stimulus Discrimination

the tendency to stop making a generalized response to a stimulus that is similar to the original conditioned stimulus because the similar stimulus is never paired with the unconditioned stimulus

Extinction

the disappearance or weakening of a learned response following the removal or absence of the unconditioned stimulus or the removal of a reinforcer

Spontaneous Recovery

the reappearance of a learned response after extinction has occured

Higher-Order Conditioning

occurs when a strong conditioned stimulus is paired with a neutral stimulus, causing the neutral stimulus to become a second conditioned stimulus

Cognitive Perspective

modern perspective in modern psychology that focuses on memory, intelligence, perception, problem solving, and learning

Conditioned Emotional Response

emotional response that has become classically conditioned to occur to learned stimuli, such as fear of dogs or the emotional reaction that occurs when seeing an attractive person

Vicarious Conditioning

classical conditioning of an involuntary response or emotion by watching the reaction of another person

Conditioned Taste Aversion

development of a nausea or aversive response to a particular taste because that taste was followed by a nausea reaction, occurring only after one association

Biological Preparedness

referring to the tendency of animals to learn certain associations, such as taste and nausea, with only one or few pairings due to the survival value of the learning

Operant Conditioning

the learning of voluntary behavior through the effects of pleasant and unpleasant consequences to responses

Law of Effect

law stating that if an action is followed by a pleasurable consequence, it will tend to be repeated, and if followed by an unpleasant consequence, it will tend to not be repeated

Operant

any behavior that is voluntary and not elicited by specific stimuli

Reinforcement

any event or stimulus, that when following a response, increases the probability that the response will occur again

Reinforcers

any events or objects, when following a response, increase the likelihood of that response occurring again

Primary Reinforcer

any reinforcer that is naturally reinforcing by meeting a basic biological need, such as hunger, thirst, or touch

Secondary Reinforcer

any reinforcer that becomes reinforcing after being paired with a primary reinforcer, such as praise, tokens, or gold stars

Discriminative Stimulus

any stimulus, such as a stop sign or a doorknob, that provides the organism with a cue for making a certain response in order to obtain reinforcement

Shaping

the reinforcement of simple steps in behavior through successive approximations that lead to a desired, more complex behavior

Instinctive Drift

tendency for an animal's behavior to revert to genetically controlled patterns

Behavior Modification

the use of learning techniques to modify or change undesirable behavior and increase desirable behavior

Token Economy

the use of objects called tokens to reinforce behavior in which the tokens can be accumulated and exchanged for desired items or privileges

Applied Behavior Analysis

modern term for a form of functional analysis and behavior modification that uses a variety of behavioral techniques to mold a desired behavior or response

Biofeedback

using feedback about biological conditions to bring involuntary responses, such as blood pressure and relaxation, under voluntary control

Neurofeedback

form of biofeedback using brain scanning devices to provide feedback about brain activity in an effort to modify behavior

Latent Learning

learning that remains hidden until its application becomes useful

Insight

the sudden perception of relationships among various parts of a problem, allowing the solution to the problem to come quickly

Learned Helplessness

the tendency to fail to act to escape from a situation because of a history of repeated failures in the past

Observational Learning

learning new behavior by watching a model perform that behavior

Learning/Performance Distinction

referring to the observation that learning can take place without actual performance of the learned behavior

Memory

an active system that receives information from the senses, puts that information into a usable form, and organizes it as it stores it away, and then retrieves the information from storage

Encoding

the set of mental operations that people perform on sensory information to convert that information into a form that is usable in the brain's storage systems

Storage

holding onto information for some period of time

Retrieval

getting info that is in storage into a form that can be used

Information-processing Model

model of memory that assumes the processing of information for memory storage is similar to the way a computer processes memory in a series of three stages

Parallel Distributed Processing Model

a model of memory in which memory processes are proposed to take place at the same time over a large network of neural connections

Levels-of-Processing Model

model of memory that assumes info that is more "deeply processed" or processed according to its meaning rather than just the sound or physical characteristics of the word or words, will be remembered more efficiently and for a longer period of time

Sensory Memory

very first stage of memory, where raw information from the senses is held for a very brief time

Iconic Memory

visual sensory memory, lasting only a fraction of a second

Eidetic Imagery

the ability to access a visual memory for 30 seconds or more

Echoic Memory

auditory sensory memory, lasting only 2-4 seconds

Selective Attention

the ability to focus on only one stimulus from among all sensory input

Working Memory

an active system that processes the info in short-term memory

Maintenance Rehearsal

practice of saying some info to be remembered over and over in one's head in order to maintain it in short term memory

Elaborative Rehearsal

a method of transferring info from STM into LTM by making that info meaningful in some way

Non declarative Memory

type of LTM including memory for skills, procedures, habits, and conditioned responses

Anterograde Amnesia

loss of memory from the point of injury or trauma forward

Declarative Memory

type of LTM containing info that is conscious and known

Semantic Memory

type of declarative memory containing general knowledge

Episodic Memory

type of declarative memory containing personal info not readily available to others

Semantic Network Model

model of memory organization that assumes info is stored in the brain in a connected fashion

Encoding Specificity

the tendency for memory of information to be improved if related info that is available when the memory is first formed is also available when the memory is being retrieved

Recall

type of memory retrieval in which the info to be retrieved must be "pulled" from memory with very few external cues

Recognition

the ability to match a piece of info or a stimulus to a stored image or fact

Serial Position Effect

tendency of info at the beginning and end of a body of info to be remembered more accurately than info in the middle of the body of info

Primacy Effect

tendency to remember info at the beginning of a body of info better than the info that follows

Recency Effect

tendency to remember info at the end of a body of info better than the info that precedes it

Automatic Encoding

tendency of certain kinds of info to enter LTM with little or no effortful encoding

Flashbulb Memories

type of automatic encoding that occurs because an unexpected event has strong emotional associations for the person remembering it

Constructive Processing

referring to the retrieval of memories in which those memories are altered by new info

Hindsight Bias

the tendency to falsely believe, through revision of older memories to include newer info, that one could have correctly predicted the outcome of an event

Misinformation Effect

the tendency of misleading info presented after an event to alter the memories of the event itself

Curve of Forgetting

a graph showing a distinct pattern in which forgetting is very fast within the first hour after learning a list and then tapers off gradually

Distributed Practice

spacing the study of material to be remembered by including breaks between study periods

Encoding Failure

failure to process info into memory

Memory Trace

physical change in the brain that occurs when a memory is formed

Decay

loss of memory due to the passage of time, during which the memory trace is not used

Disuse

another name for decay

Proactive Interference

memory problem that occurs when older info prevents or interferes with the learning or retrieval of newer info

Retroactive Interference

memory problem that occurs when newer info prevents or interferes with the retrieval of older info

Consolidation

the changes that take place in the structure and functioning of neurons when a memory is formed

Retorgrade Amnesia

loss of memory from the point of some injury or trauma backwards

Autobiographical Memory

the memory for events and facts related to one's personal life story

Thinking

mental activity that goes on in the brain when a person is organizing and attempting to understand info and communicating info to others

Mental Images

Mental representations that stand for objects or events and have a picture-like quality

Concepts

ideas that represent a class or category of objects, events, or activities

Prototype

an example of a concept that closely matches the defining characteristics of the concept

Problem Solving

process of cognition that occurs when a goal must be reached by thinking and behaving in certain ways

Decision Making

process of cognition that involves identifying, evaluating, and choosing among several alternatives

Trial and Error

problem-solving method in which one possible solution after another is tried until a successful one is found

Algorithms

very specific, step-by-step procedures for solving certain types of problems

Heuristic

an educated guess based on prior experiences that helps narrow down the possible solutions for a problem (rule of thumb)

Representativeness Heuristic

assumption that any object sharing characteristics with the members of a particular category is also a member of that category

Availability Heuristic

estimating the frequency or likelihood of an event based on how easy it is to recall relevant info from memory or how easy it is for us to think of related examples

Functional Fixedness

a block to problem solving that comes from thinking about objects in terms of only their typical functions

Mental Set

the tendency for people to persist in using problem-solving patterns that have worked for them in the past

Confirmation Bias

the tendency to search for evidence that fits one's beliefs while ignoring any evidence that does not fit those beliefs

Creativity

the process of solving problems by combing ideas or behavior in new ways

Convergent Thinking

types of thinking in which a problem is seen as having only one answer, and all lines of thinking will eventually lead to that single answer, using previous knowledge and logic

Divergent Thinking

type of thinking in which a person starts from one point and comes up with many different ideas or possibilities based on that point

Intelligence

the ability to learn from one's experiences, acquire knowledge, and use resources effectively in adapting to new situations or solving problems

g Factor

the ability to reason and solve problems, or general intelligence

s Factor

the ability to excel in certain areas, or specific intelligence

Triarchic Theory of Intelligence

Sternberg's theory that there are three kinds of intelligence: analytical, creative, and practical

Analytic Intelligence

the ability to break problems down into component parts, or analysis, for problem solving

Creative Intelligence

the ability to deal with new and different concepts and to come up with new ways of solving problems

Practical Intelligence

the ability to use info to get along in line and become successful

IQ

a number representing a measure of intelligence, resulting from the division of one's mental age by one's chronological age and then multiplying that quotient by 100

Reliability

the tendency of a test to produce the same scores again and again each time it is given to the same people

Validity

the degree to which a test actually measures what it's supposed to measure

Deviation IQ Scores

a type of intelligence measure that assumes that IQ is normally distributed around a mean of 100 with a standard deviation of about 15

Intellectual Disability

condition in which a person's behavioral and cognitive skills exist at an earlier developmental stage than the skills of others who are the same chronological age (mental retardation)

Gifted

the 2 percent of the population falling on the upper end of the normal curve and typically possessing an IQ of 130 or above

Emotional Intelligence

the awareness of and ability to manage one's own emotions to facilitate thinking and attain goals, as well as the ability to understand emotions in others

Heritability

degree to which the changes in some trait within a population can be considered to be due to genetic influences

Stereotype Threat

condition in which being made aware of a negative performance stereotype interferes with the performance of someone that considers himself or herself part of that group

Language

a system for combining symbols so that an unlimited number of meaningful statements can be made for the purpose of communicating with others

Grammar

the system of rules governing the structure and use of a language

Phonemes

the basic units of sound in language

Morphemes

the smallest units of meaning within a language

Syntax

the system of rules for combining words and phrases to form grammatically correct sentences

Semantics

the rules for determining the meaning of words and sentences

Pragmatics

aspects of language involving the practical ways of communicating with others

Linguistic Relativity Hypothesis

the theory that thought processes and concepts are controlled by language

Cognitive Universalism

theory that concepts are universal and influence the development of language

Human Development

the scientific study of the changes that occur in people as they age from conception to death

Longitudinal Design

research design in which one participant or group of participants is studied over a long period of time

Cross-Sectional Design

research design in which several different participant age-groups are studied at one particular point in time

Cross-Sequential Design

research design in which participants are first studied by means of a cross-sectional design but are also followed and assessed longitudinally

Cohort Effect

the impact on development occurring when a group of people share a common time period or common life experience

Nature

the influence of our inherited characteristics on our personality, physical growth, intellectual growth, and social interactions

Nurture

the influence of the environment on personality, physical growth, intellectual growth, and social interactions

Genetics

the science of inherited traits

DNA

special molecule that contains the genetic material of the organism

Gene

section of DNA having the same arrangement of chemical elements

Chromosomes

tightly wound strand of genetic material or DNA

Dominant

referring to a gene that actively controls the expression of a trait

Recessive

referring to a gene that only influences the expression of a trait when paired with an identical gene

Ovum

female sex cell, or egg

Fertilization

the union of the ovum and sperm

Zygote

cell resulting from the uniting of the ovum and sperm

Monozygotic Twins

identical twins formed when one zygote splits into two separate masses of cells, each of which develops into a separate embryo

Dizygotic Twins

fraternal twins, occurring when two individual eggs get fertilized by separate sperm, resulting into two zygotes in the uterus at the same time

Bioethics

the study of ethical and moral issues brought about by new advances in biology and medicine

Germinal Period

first 2 weeks after fertilization, during which the zygote moves down to the uterus and begins to implant in the lining

Embryo

name for the developing organism from 2 to 8 weeks after fertilization

Embryonic Period

the period from 2 to 8 weeks after fertilization, during which the major organs and structures of the organism develop

Critical Periods

times during which certain environmental influences can have an impact on the development of the infant

Teratogen

any factor that can cause a birth defect

Fetal Alcohol Spectrum Disorder

the physical and mental defects caused by consumption of alcohol during pregnancy

Fetal Period

the time from about 8 weeks after conception until the birth of the baby

Fetus

name for the developing organism from 8 weeks after fertilization to the birth of the baby

Cognitive Development

the development of thinking, problem solving, and memory

Schemes

a mental concept formed through experiences with objects and events

Sensorimotor Stage

Piaget's first stage of cognitive development, in which the infant uses its senses and motor abilities to interact with objects in the environment

Object Permanence

the knowledge that an object exists even when it is not in sight

Pre operational Stage

Piaget's second stage of cognitive development, in which the preschool child learns to use language as a means of exploring the world

Egocentrism

the inability to see the world through anyone else's eyes

Centration

in Piaget's theory, the tendency of a young child to focus only on one feature of an object while ignoring other relevant features

Conservation

in Piaget's theory, the ability to understand that simply changing the appearance of an object does not change the object's nature

Irreversibility

in Piaget's theory, the inability of the young child to mentally reverse an action

Concrete Operations Stage

Piaget's third stage of cognitive development, in which the school-age child becomes capable of logical thought processes but is not yet capable of abstract thinking

Formal Operations Stage

Piaget's final stage of cognitive development, in which the adolescent becomes capable of abstract thinking

Scaffolding

process in which a more skilled learner gives help to a less skilled learner, reducing the amount of help as the less skilled learner becomes more capable

Zone of Proximal Development

Vygotsky's concept of the difference between what a child can do alone and what that child can do with the help of a teacher

Temperament

the behavioral characteristics that are fairly well established at birth

Attachment

the emotional bond between an infant and th primary caregiver

Self-Concept

the image of oneself that develops from interactions with important significant people in one's life

Adolescence

the period of life from about the age 13 to the early 20s, during which a young person is no longer physically a child but is not yet an independent, self-supporting adult

Puberty

the physical changes that occur in the body as sexual development reaches its peak

Personal Fable

type of thought common to adolescents in which young people believe themselves to be unique and protected from harm

Imaginary Audience

type of thought common to adolescents in which young people believe that other people are just as concerned about the adolescent's thoughts and characteristics as they themselves are

Identity Versus Role Confusion

stage of personality development in which the adolescent must find a consistent sense of self

Emerging Adulthood

a time from late adolescence through the 20s referring to those who are childless, do not live in their own home, and are not earning enough money to be independent

Menopause

the cessation of ovulation and menstrual cycles and the end of a women's reproductive capability

Andropause

gradual changes in the sexual hormones and reproductive system of middle-aged males

Intimacy

an emotional and psychological closeness that is bases o the ability to trust, share, and care, while maintaining a sense of self

Generativity

providing guidance to one's children or the next generation

Authoritarian Parenting

style of parenting in which parent is rigid and strict, showing little warmth to child

Permissive Parenting

style of parenting in which the parent makes few, if any, demands on a child's behavior

Permissive Neglectful

permissive parenting in which parent is uninvolved with child or child's behavior

Permissive Indulgent

permissive parenting in which parent is so involved that children are allowed to behave without set limits

Authoritative Parenting

style of parenting in which parent combines warmth and affection with from limits on a child's behavior

Ego Integrity

sense of wholeness that comes from having lived a full life possessing the ability to let go of regrets

Activity Theory

theory of adjustment to aging that assumes older people are happier if they remain active in some way