• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/57

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

57 Cards in this Set

  • Front
  • Back

Reflexes

-Inevitable and involuntary responses to stimuli

Instincts

Inborn patterns of behavior


Ex: contagious yawning

Learning

Relatively permanent change in behavior due to experience


- most human behavior is learned

Associative Learning

Form connections among stimuli and/or behavior


- Classical conditioning


- Operant conditionings


All living things`

Nonassociative Learning

Changes in magnitude of response to a stimulus


- Habituation


- Sensitization

Observation Learning

Teach by modeling, learn watching others


- Social learning theory

Ivan Pavlov salvation experiment was...

...classical conditioning

Unconditional Stimulus (US)

- A stimulus that elicits a response without prior experience


- Ex: Food

Unconditional Response (UR)

- A response to an unconditioned stimulus, requires no prior experience


- Ex: salivaition

Neutral Stimulus (NR)

- A stimulus that does not elicit a reaction

Conditioned Stimulus (CS)

- A stimulus that has gained significance through experience


-Ex: bell

Conditioned Response (CR)

- A response learned through classical conditioning


- Ex: salivation based on hearing bell

UUNCC

Unconditional stimulus → Unconditional response → Neutral stimulus + US → UR → Conditioned stimulus = Conditioned response


Uncle Usef Needs Calm Crackers

Acquisition

Requires:

Development of the conditioned response

- requires contiguity: close proximity in time between CS and US

- order is important CS→US→UR

- consistency is important = faster and stronger association

Extinction

- reduction of conditioned response → response unlearned


- Occurs when US and CS no longer occur in sequence

Spontaneous Recovery

- Reappearance of conditioned response

Inhibition

- A conditioned stimulus signals nonoccurrence


Ex: pair a light (NS) with a shock (US) → light (CS) will lead to fear→present light with tone and no shock → tone inhibits fear response

Generalization

- Tendency to respond to stimuli similar to CS


- Important for survival (learn what stimuli is dangerous)


- EX: Little Albert

How can generalization have a negative impact Ex:

- Soldiers traumatized by war from sounds of gunshots


- may have strong reaction to fireworks, car backfiring.

Discrimination

- Ability to make fine distinctions between stimuli


Ex: food paired with high tone - dogs may learn to salivate following high tone and not low tone.

Higher Order Conditioning

- Making associations related to the conditioned stimulus


- EX: Dog bite(US)→Fear (UCR)→Dogs(CS) now lead to fear (CR)

Latent Inhibition

- It takes longer to learn a new response to a familiar CS


- Easy to learn a new response to a metronome


- Difficult to learn a new response to something familiar


-EX: Hear tone before received candy = easy to associate with positive feelings


Saw a snake before received candy = difficult to associate snake with positive feelings

Systematic Desensitization

- Overcoming fear by having people associate fearful stimuli with relaxation

Classical Conditioning and Addiction

- Environmental cues are related to addiction


- Some addiction treatments focus on abstinence


- Old cues may trigger relapse


- Conditioned drug tolerance

Conditioned Drug Tolerance

- Body prepares for substance use due to environmental cues

Operant Conditioning

- Behavior that changes because of consequences from the environment


- Positive and Negative consequences

Punishment

Something that decreases behavior

Reinforcement

- Something that increases behavior

Positive

- Something that is added


- Not something that is "good"

Negative

- Something that is removed


- Not something that is "bad"

Positive Punishment

Something is added to decrease a behavior


- adding an aversive consequence


- Ex: Speeding ticket, Spanking

Negative Punishment

Something that is removed to decrease behavior


- removal of a reward


Ex: being grounded, losing license after DUI

Positive Reinforcement

Something is added to increase a behavior


- Ex: Telling a child "good job", earning a bonus at work, buy one get one free coupon

Negative Reinforcement

Something is removed to increase a behavior


Ex: parent nagging until clean room, pressing snooze one alarm clock, scratching an itch

Reinforcement has to be...

... rewarding to the individual

Primary Reinforcers

Reinforcers that are naturally appealing


- food, safety, survival needs

Conditioned or Secondary Reinforcers

Reinforcers that have been learned through association


- money

Factors that affect punishment

- Significance: must be relevant to individual


- Immediacy: more effective when immediate than delayed


- Consistency: More consistent, more effective

Punishment vs. Extinction

- Punishment: Reduces behavior, uses aversive consequences


- Extinction: Reduces behavior, behavior is reduced when it is no longer reinforced

Extinction Burst

- Temporary escalation in behavior during extinction

Continuous reinforcement

- reinforcing a behavior every time it occurs


- Important when teaching new behavior not forever

Partial Reinforcement

- Reinforcing behavior according to a schedule

Ratio

Number of times a behavior occurs

Interval

After the passage of certain amount of time

Fixed

Requirement doesn't change

Variable

Requirement can fluctuate but maintains an average

Fixed Ratio Schedule

- Behavior is reinforced after set number of times


- Produces steady pattern of responding


- Pause in responding after reinforcement


- Reinforcement is predictable


(2nd highest rate)

Variable Ratio Schedule

- Behavior is reinforced an average number of times


- Produces very high rate of behavior with no pause


- Can't predict when reward is coming next


(1st Highest rate)

Fixed Intervals

- Behavior is reinforced after a certain amount of time


- Not dependent on how many times a behavior occurs


Ex: weekly allowance


- Produces high rate of behavior towards end of the interval


(Lowest Rate

Variable Interval Schedule

- Variable amount of time in-between reinforcement (spontaneous)


- Ex: health inspections


(3 Highest rate)

Continuous versus partial reinforcement

- Partial reinforcement has stronger influence on behavior


- May not notice lack of reinforcement


- Trains behavior to persist

Shaping

- Rewarding successive aproximations (small steps)


- Teaching complex behaviors by rewarding small steps


- Ex: table manners, gymnastics

Albert Bandura

- Bobo Doll Experiment


- Interested in effects of viewing aggressive media


- Defined social learning theory


- We learn by watching!

What is required for observational learning?

- Attention to environment


- Retention: remember what happened


- Reproduction of behavior


- Motivation to perform behavior

Vicarious Reinforcement

- Watching someone reinforced increases imitation

Imitation

- Copying of behavior that is unlikely to happen naturally and spontaneously


- Occurs in humans and animals

Deficits in imitation is related to...

...social deficits (autism