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46 Cards in this Set

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Cognition

The way in which information is processed and manipulated in remembering, thinking, and knowing.

Information is processed.


Artificial intelligence

A scientific field that focuses on creating machines capable of performing activities that require intelligence when they are done by people.

Thinking

The process of manipulating information mentally by forming concepts, solving problems, making decisions, and reflecting critically or creatively.

Concept

A mental category that is used to group objects, events, and characteristics.

Prototype model

A model emphasizing that when people elevate whether a given item reflects a certain concept, they compare the item with the most typical items in that category and look for a "family resemblance" with that item's properties.

Subgoals

Intermediate goals or problems to solve that put one in a better position for reaching a final goal or solution.

A sub gold coins before a final goal

Problem solving

The mental process of finding an appropriate way to attain a goal when the goal is not readily available.

Algorithms

Strategies- including formulas, instructions, and a testing of all possible solutions- that guarantee a solution to a problem.

Heuristics


Shortcut strategies or guidelines that suggest a solution to a problem but do not guarantee an answer.

Fixation

Using a prior strategy and failing to look at a problem from a fresh new perspective.

Functional fixedness

Failing to solve a problem as a result of fixation on a thing's usual functions.

Reasoning

The mental activity of transforming information to reach conclusions.

Inductive reasoning

Reasoning from specific observations to make generalizations.

Deductive reasoning

Reasoning from a general case that is known to be true to a specific instance.

Decision making

The mental activity of evaluating alternatives in choosing among them.

Loss aversion

The tendency to strongly prefer to avoid losses compared to attempting to acquire gains.

Confirmation bias

The tendency to search for and use information that supports one's ideas rather than refutes them.

Hindsight bias

The tendency to report falsely after the fact, that one has accurately predicted an outcome.

Available heuristic

A prediction about the probability of an event based on the ease of recalling or imagining similar events.

Base rate neglect

The tendency to ignore information about general principles in favor of very specific but vivid information.

Representativeness heuristic

The tendency to make judgments about group membership based on physical appearances or the match between a person and one's stereotype of a group rather than on available base rate information.

Mindfulness

The state of being alert and mentally present for one's everyday activities.

Open mindedness

The state of being receptive to other ways of looking at things.

Creativity

The ability to think about something in novel and unusual ways and to devise unconventional solutions to problems.

Validity

The soundness of the conclusions that a researcher draws from an experiment. In the realm of testing, the extent to which a test measures what it is intended to measure.

Reliability

The extent to which a test yields a consistent, reproducible measure of performance.

Intelligence

All - purpose ability to do well on cognitive tasks, to solve problems, and to learn from experience.

Standardization

The development of uniform procedures for administering and scoring a test, and the creation of norms (performance standards) for the test.

Mentle age

An individual's level of mental development related to that of others.

Intelligence quotient

An individual's mental age divided by chronological age multiplied by 100.

Normal distribution

A symmetrical, bell - shaped curve, with a majority of test scores ( or other data) falling in the middle of the possible range and few scores (or other data points) appearing toward the extremes.

Culture - fair test

Intelligence tests that are intended to be culturally unbiased.

Heritability

The proportion of observable differences in a group that can be explained by differences in the genes of the group's members.

Gifted

Possessing high intelligence (an IQ of 130 or higher) and / or superior talent in a particular area.

Intellectual disability

A condition of limited mental ability in which an individual has a low IQ, usually below 70 on a traditional intelligence test, and has difficulty adapting to everyday life.

Triarchic theory of intelligence

Sternberg's theory that intelligence comes in three forms: analytical, creative, and practical.

Language

A form of communication - whether spoken, written, or a signed, that is based on a system of symbols.

Phonology

A language's sound system.

Infinite generativity

The ability of language to produce an endless number of meaningful sentences.

Morphology

A language's rules for word formation.

Syntax

A language's rules for combining words to form acceptable phrases and sentences.

Semantics

The meaning of words and sentences in a particular language.

Pragmatics

The useful character of language and the ability of language to communicate even more meaning then is verbalized.

Dyslexia

A learning disability characterized by difficulty with learning to read fluently and was accurate comprehension, despite normal intelligence.

Divergent thinking

Thinking that produces many solutions to the same problem.

Convergent thinking

Thinking that produces the single best solution to a problem.