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54 Cards in this Set

  • Front
  • Back

Chapter 8

Language and Thought

Cognitive Psychology

study of mental processes such as attention, language, memory, problem solving, and decision making.

Language

symbols that convey meaning


-used to generate an infinite variety of messages

How do we learn language?

5 ways thought

Nurture

learned through conditioning principles

Nature

(Chansky's nativist view)


language acquisition device- innate mechanism that facilitates language learning


universal grammar- ability to learn grammar is hard wired

Interactionist

biology and the environment BOTH contribute

Evolution

evolutionary perspective- we are prepared for language because of natural selection

Culture

linguistic relativity hypothesis- language reflects cultural values and helps determine the way we think

Properties of Language

symbolic


semantic


generative


structured

Symbolic

sounds and words represent ideas and objects


(denotation-dictionary definition)

Semantic

meaningful, logical


(connotation-emotional overtone)


(cultural idioms)

Structured

combinations must be in accordance to rules


(syntax-rules specifying how words can be arranged into sentences)

Generative

infinite combinations of symbols

Phonemes

smallest unit in language, basic sounds


(about 100 possible (English has 40))

Morphemes

Smallest unit of meaning


(words, prefixes, suffixes)

Language Development

different stages

Less than 6 months

cooing, crying

3 months

can distinguish phonemes from all language


disappears by 1- isn't present in adults

6-18 months

babbling

10-13 months

first words are spoken

18 months

great variance in words spoken


one word at a time (holophrases)


-receptive v. productive vocabulary

18-24 months

vocabulary spurt


fast mapping: adding words to their vocabulary after only one exposure

24 months (2 years)

beginning of sentence formation


telegraphic speech


-2-3 word utterances

36 months (3 years)

more complicated sentences


expresses verb tenses

6 years old

developing


meta linguistic awareness


-can discern ambiguous sentences


-humor with a double meaning

Common errors

during development

Over-extension (1-2 yrs) (temporary, tends to resolve in a few months)

when you learn a words and use it for related objects


(ex. all furry things as doggie)

Under-extension (same age range)

only using a word for the one object they learned it from

Over-regularization (takes longer to correct)

child incorrectly uses a grammar rule in irregular circumstances


(ex. he bringed it to me; my foots are cold; where did you went)

Problem solving

actively trying to figure out what must be done in order to achieve a goal that is not readily attainable

Problems of inducing structure

e.g. analogy problem, series completion problems

Problems of arrangement

e.g. anagrams

Problem of transformation

e.g. water jar problem

Trial and error

trying all possible solutions

Algorithm

step by step method that produces correct solution

Heuristic

guiding principle used in solving problems


-shortcuts


-no guaranteed solution

Insight

suddenly discovering the correct solution to a problem- " Aha"

Functional Fixedness

belief that objects only function in one way

Unnecessary Constraints

assuming constraints that do not exist

Irrelevant Information

leads people astray from the solution

Mental Set

continuing to use problem solving strategies that worked in the past but aren't working now

Decision making

Identifying and choosing alternatives


-sometimes happens without conscious thought

Theory of bounded rationality

rationality is limited to the information someone has, their cognitive ability, and their time

Availability Heuristic

basing your estimate of an outcome on the information that readily comes to mind


-available in memory

Representativeness Heuristic

estimating probability of an event based on how similar it is to the prototype of that event

-NOT likelihood



Framing Effects

the way which a problem is framed can have significant effects on how we make decisions

Conjunction Fallacies

thinking the odds of 2 events happening together are greater than odds of either event happening alone

Gambler's Fallacy

belief that the odds of a chance event increases if the event hasn't happened recently

Motivation

directing a behavior toward a goal

Types of motivators

Biological (hunger, sleep, etc)


Social (achievement, belongingness, etc)




-Intrinsic-things we do because we love them


-Extrinsic-do to avoid a negative stimuli

Maslow's hierarchy of needs

Humans have unique needs

Homeostasis

physiological equilibrium or stability


-drive-internal state of tension that motivates engagement in activities to reduce tension

Incentive theory

extern