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68 Cards in this Set
- Front
- Back
Classical conditioning |
Learning by associating two stimuli and thus to anticipate events |
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stimulus |
any event or situation that evokes a response
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respondent behavior |
responding automatically to stimuli that we do not control |
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operant conditioning |
When we learn to associate a response (our behavior) with its consequence. (we learn to repeat acts followed by good results and avoid acts followed by bad results.) |
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Ivan Pavlov |
did a classical conditioning experiment with dogs and drooling |
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Aquisition |
in classical conditioning, the initial stage, when one links a neutral stimulus and an unconditioned stimulus so that the neutral stimulus begins triggering the conditioned response. In operant conditioning, the strengthening of a reinforced response. |
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Extinction |
the diminishing of a conditioned response; occurs in classical conditioning when an unconditioned stimulus does not follow a conditioned stimulus; occurs in operant conditioning when a response is no longer reinforced. |
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Spontaneous recovery |
the reappearance, after a pause, of an extinguished conditioned response |
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Generalization |
the tendency, once a response has been conditioned, for stimuli similar to the conditioned stimulus to elicit similar responses. (more stuff makes you drool) |
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Discrimination |
The learned ability to distinguish between a conditioned stimulus and stimuli that do not signal an unconditioned response. (Ex: different type of bell) (less stuff makes you drool) |
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Behaviorism |
the view that psychology should be an objective science that studies behavior without reference to mental processes |
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Thorndike's Law of Effect |
Behaviors followed by favorable consequences become more likely, and behaviors followed by unfavorable consequences become less likely. |
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BF Skinner |
Developed behavioral technology that revealed principles of behavior control, the operant chamber/ Skinner Box |
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The operant chamber/skinner box |
Developed by BF Skinner, an animal presses a bar that releases a reward of food or water. Built the concept of reinforcement |
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Reinforcement |
feedback from environment that makes a behavior more likely to be done again |
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Positive reinforcement |
The reward is adding something desirable |
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Negative reinforcement |
The reward is removing something negative |
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Shaping |
Guiding a craeture toward the behavior by rewarding behavior that comes closer and closer to the desired behavior |
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Primary reinforcer |
a stimulus that meets a basic need or otherwise is intrinsically desirable: food, sex, fun, attention, power |
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Secondary reinforcer |
A stimulus such as money which has become associated with a primary reinforcer |
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Continuous reinforcement |
Giving a reward after the target behavior every time, the subject acquires the desired behavior quickly |
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Partial/ intermittent reinforcement |
Giving rewards every so often, the target behaviors take longer to be acquired but persist longer without reward |
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Fixed interval schedule |
Partial reinforcement, reward given at a set time, such as a paycheck every 2 weeks--timing |
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Variable interval schedule |
partial reinforcement, reward given unpredictably often--timing |
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Fixed ratio schedule |
Partial reinforcement, reward given every so many behaviors |
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Variable ratio schedule |
Partial reinforcemnt, reward given after unpredictable number of behaviors |
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Catharsis Theory |
Watching aggression eliminates aggressive emotions and behaviors--no scientific evidence to back this |
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Cross-sectional field study |
good for noting prevalence and viewing habits--correlation between TV and aggression is positive -can't show long term effects, can't show if aggressive kids pick aggressive shows |
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Longitudinal Field Study |
Subjects TV viewing habits are compared with aggressive tendencies in two distinct time periods--found positive correlation with violent viewing and violent behaviors, even with controlling for already aggressive kids. |
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True experiment |
Controlled, short-term study--results of children watching aggressive video clips immediately display more aggressive tendencies in free play afterward. --No long term effects, limited by ethical constraints |
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mirroring |
being able to picture ourselves doing the same thing |
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Little Albert |
Watson did experiments on baby with operant conditioning, making him fear something he had not feared before |
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cueing |
The appearance of a stimulus can evoke a scripted response, as a result of priming |
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Priming |
Forming associations with the stimulus that includes aggresive ideas, violent emotions and impulsive aggressive actions. |
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Vicarious reinforcement |
experiencing reward, by watching someone else get rewarded--parts of the brain with rewarding light up |
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Vicarious punishment |
Watching something bad to someone else and our brain responding as if it happened to us |
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Mirror neurons |
Provided a neural basis for everyday imitation and observational learning. Neurons fire when they experience something and when they see someone else experiencing something |
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modeling |
Learning by observing and imitating others |
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Albert Bandura |
Bobo doll guy, began the research in observational learning. |
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Concepts |
mental groupings of similar objects, events, ideas, or people (chair: high chair, reclining chair, dentist chair, etc) |
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Prototypes |
a mental image or best example of a category (robin is more immediately connected with bird, than a penguin, it is a birdier bird) |
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algorithms |
a methodical, logical rule or procedure that guarantees solving a particular problem. Slower than heuristics. (find a word using SPLOYOCHYG--spell out every option--youllget there but itll take forever)
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heuristics |
a simple thinking strategy that often allows us to make judgements and solve problems efficiently; usually speedier but also more error prone than algorithms |
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Insight |
an abrupt, true seeming, often satisfying solution-pops into your head |
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confirmation bias |
a tendency to search for information that supports our preconceptions and to ignore or distort contradictory evidence |
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Mental set |
a tendency to approach a problem in one particular way, often a way that has been successful in the past |
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fixation |
an inability to see a problem from a fresh perspective |
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intuition |
our fast, automatic, unreasoned feelings and thoughts |
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The availability heuristic |
estimating the likelihood of events based on their availability in memory; if instances come readily to mind, we presume such events are common (casinos ringing bells and lights even for small wins, doing nothing for losses--makes wins more prominent) |
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Overconfidence |
tendency to overestimate the accuracy of our knowledge and judgments |
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Belief perserverance |
clinging to ones initial conceptions after the basis on which they were formed has been discredited |
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Creativity |
ability to produce ideas that are both novel and valuable |
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Convergent thinking |
zeroing in on one single best answer |
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Divergent thinking |
the ability to generate new ideas, new actions, etc--expanding number of possible problem sollutions; creative thinking that diverges in different directions |
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Intelligence |
the ability to learn from experience, solve problems, and use knowledge to adapt to new situations |
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Spearman's "g" |
General intelligence--people are high in this if they are proficient in multiple areas |
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Binet's intelligence tests |
Tests to predict school achievements, attempted to measure mental age--how far a child had come on the "normal" developmental pathway |
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Terman's Stanford-Binet test
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extended Binet's test into adulthood |
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Stern's Intelligence Quotient |
IQ=mental age/chronological age X 100 |
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Robert Sternberg |
proposed that success in life is related to three types of ability--not just commonly perceived intelligence |
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Practical intelligence |
expertise and talent that help to complete the tasks and manage the complex challenges of everyday life |
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Analytical intelligence |
solving a well defined problem with a single answer |
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Creative intelligence |
generating new ideas to help adapt to novel situations |
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develop expertise in an interest, "sleep on it"--unconscious makes connections, allow time for mental wandering and aimless daydreaming with no distractions, experience other cultures and ways of thinking |
4 ways to boost creativity |
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Social intelligence |
refers to ability to understand and navigate social situations |
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Emotional intelligence |
involves processing and managing emotions |
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Intelligence tests |
a series of questions and other exercises which attempt to assess people’s mental abilities in a way that generates a numerical score, so that one person can be compared to another. |
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4 components of emotional intelligence |
perceiving emotions, understanding emotions, managing emotions, using emotions |