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68 Cards in this Set

  • Front
  • Back

Classical conditioning

Learning by associating two stimuli and thus to anticipate events

stimulus

any event or situation that evokes a response

respondent behavior

responding automatically to stimuli that we do not control

operant conditioning

When we learn to associate a response (our behavior) with its consequence. (we learn to repeat acts followed by good results and avoid acts followed by bad results.)

Ivan Pavlov

did a classical conditioning experiment with dogs and drooling

Aquisition

in classical conditioning, the initial stage, when one links a neutral stimulus and an unconditioned stimulus so that the neutral stimulus begins triggering the conditioned response. In operant conditioning, the strengthening of a reinforced response.

Extinction

the diminishing of a conditioned response; occurs in classical conditioning when an unconditioned stimulus does not follow a conditioned stimulus; occurs in operant conditioning when a response is no longer reinforced.

Spontaneous recovery

the reappearance, after a pause, of an extinguished conditioned response

Generalization

the tendency, once a response has been conditioned, for stimuli similar to the conditioned stimulus to elicit similar responses. (more stuff makes you drool)

Discrimination

The learned ability to distinguish between a conditioned stimulus and stimuli that do not signal an unconditioned response. (Ex: different type of bell) (less stuff makes you drool)

Behaviorism

the view that psychology should be an objective science that studies behavior without reference to mental processes

Thorndike's Law of Effect

Behaviors followed by favorable consequences become more likely, and behaviors followed by unfavorable consequences become less likely.

BF Skinner

Developed behavioral technology that revealed principles of behavior control, the operant chamber/ Skinner Box

The operant chamber/skinner box

Developed by BF Skinner, an animal presses a bar that releases a reward of food or water. Built the concept of reinforcement

Reinforcement

feedback from environment that makes a behavior more likely to be done again

Positive reinforcement

The reward is adding something desirable

Negative reinforcement

The reward is removing something negative

Shaping

Guiding a craeture toward the behavior by rewarding behavior that comes closer and closer to the desired behavior

Primary reinforcer

a stimulus that meets a basic need or otherwise is intrinsically desirable: food, sex, fun, attention, power

Secondary reinforcer

A stimulus such as money which has become associated with a primary reinforcer

Continuous reinforcement

Giving a reward after the target behavior every time, the subject acquires the desired behavior quickly

Partial/ intermittent reinforcement

Giving rewards every so often, the target behaviors take longer to be acquired but persist longer without reward

Fixed interval schedule

Partial reinforcement, reward given at a set time, such as a paycheck every 2 weeks--timing

Variable interval schedule

partial reinforcement, reward given unpredictably often--timing

Fixed ratio schedule

Partial reinforcement, reward given every so many behaviors

Variable ratio schedule

Partial reinforcemnt, reward given after unpredictable number of behaviors

Catharsis Theory

Watching aggression eliminates aggressive emotions and behaviors--no scientific evidence to back this

Cross-sectional field study

good for noting prevalence and viewing habits--correlation between TV and aggression is positive


-can't show long term effects, can't show if aggressive kids pick aggressive shows

Longitudinal Field Study

Subjects TV viewing habits are compared with aggressive tendencies in two distinct time periods--found positive correlation with violent viewing and violent behaviors, even with controlling for already aggressive kids.

True experiment

Controlled, short-term study--results of children watching aggressive video clips immediately display more aggressive tendencies in free play afterward. --No long term effects, limited by ethical constraints

mirroring

being able to picture ourselves doing the same thing

Little Albert

Watson did experiments on baby with operant conditioning, making him fear something he had not feared before

cueing

The appearance of a stimulus can evoke a scripted response, as a result of priming

Priming

Forming associations with the stimulus that includes aggresive ideas, violent emotions and impulsive aggressive actions.

Vicarious reinforcement

experiencing reward, by watching someone else get rewarded--parts of the brain with rewarding light up

Vicarious punishment

Watching something bad to someone else and our brain responding as if it happened to us

Mirror neurons

Provided a neural basis for everyday imitation and observational learning. Neurons fire when they experience something and when they see someone else experiencing something

modeling

Learning by observing and imitating others

Albert Bandura

Bobo doll guy, began the research in observational learning.

Concepts

mental groupings of similar objects, events, ideas, or people (chair: high chair, reclining chair, dentist chair, etc)

Prototypes

a mental image or best example of a category (robin is more immediately connected with bird, than a penguin, it is a birdier bird)

algorithms

a methodical, logical rule or procedure that guarantees solving a particular problem. Slower than heuristics. (find a word using SPLOYOCHYG--spell out every option--youllget there but itll take forever)


heuristics

a simple thinking strategy that often allows us to make judgements and solve problems efficiently; usually speedier but also more error prone than algorithms

Insight

an abrupt, true seeming, often satisfying solution-pops into your head

confirmation bias

a tendency to search for information that supports our preconceptions and to ignore or distort contradictory evidence

Mental set

a tendency to approach a problem in one particular way, often a way that has been successful in the past

fixation

an inability to see a problem from a fresh perspective

intuition

our fast, automatic, unreasoned feelings and thoughts

The availability heuristic

estimating the likelihood of events based on their availability in memory; if instances come readily to mind, we presume such events are common (casinos ringing bells and lights even for small wins, doing nothing for losses--makes wins more prominent)

Overconfidence

tendency to overestimate the accuracy of our knowledge and judgments

Belief perserverance

clinging to ones initial conceptions after the basis on which they were formed has been discredited

Creativity

ability to produce ideas that are both novel and valuable

Convergent thinking

zeroing in on one single best answer

Divergent thinking

the ability to generate new ideas, new actions, etc--expanding number of possible problem sollutions; creative thinking that diverges in different directions

Intelligence

the ability to learn from experience, solve problems, and use knowledge to adapt to new situations

Spearman's "g"

General intelligence--people are high in this if they are proficient in multiple areas

Binet's intelligence tests

Tests to predict school achievements, attempted to measure mental age--how far a child had come on the "normal" developmental pathway

Terman's Stanford-Binet test

extended Binet's test into adulthood

Stern's Intelligence Quotient

IQ=mental age/chronological age X 100

Robert Sternberg

proposed that success in life is related to three types of ability--not just commonly perceived intelligence

Practical intelligence

expertise and talent that help to complete the tasks and manage the complex challenges of everyday life

Analytical intelligence

solving a well defined problem with a single answer

Creative intelligence

generating new ideas to help adapt to novel situations

develop expertise in an interest, "sleep on it"--unconscious makes connections, allow time for mental wandering and aimless daydreaming with no distractions, experience other cultures and ways of thinking

4 ways to boost creativity

Social intelligence

refers to ability to understand and navigate social situations

Emotional intelligence

involves processing and managing emotions

Intelligence tests

a series of questions and other exercises which attempt to assess people’s mental abilities in a way that generates a numerical score, so that one person can be compared to another.

4 components of emotional intelligence

perceiving emotions, understanding emotions, managing emotions, using emotions