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143 Cards in this Set

  • Front
  • Back
Learning
Systematic, relatively permanent change in behavior.
Behaviorism
Theory of learning that focuses on observable behaviors.
Associative Learning
When we make a connection between two events.
Conditioning
Process of learning associations.
Classical Conditioning
A neutral stimulus (flower) is associated with a meaningful stimulus (pain of a bee sting) and elicits a similar response (fear)
Operant Conditioning
Learning the association between a behavior and a consequence. (Getting money for good grades)
Observational learning
Learning that takes place when a person observes and imitates another's behavior.
Unconditional Stimulus UCS
Stimulus that produces a response without prior learning. (food in Pavlov's study)
Unconditioned Response UCR
Unlearned reaction that is elicited by the UCS.
Conditioned Stimulus CS
Previously neutral stimulus that elicits a conditioned response after being paired with the unconditional stimulus.
Conditioned Response CR
The learned response to the conditioned stimulus that occurs after CS-UCS pairing. (When the dog heard the bell it salivated)
Acquisition
The initial learning of the connection between the UCS and the CS.
Contiguity
The CS and UCS are presented closely together.
Generalization
The tendency of a new stimulus that is similar to the original CS to elicit a response that is similar to the CR.
Discrimination
The process of learning to respond to certain stimuli and not to others.
Extinction
The weakening of a CR when the UCS is absent.
Spontaneous Recovery
The process in classical conditioning where a CR can recur after a time delay, without further conditioning. (Thinking you forgot about an ex- gf or bf but something like song reminds you of them).
Renewal
The recovery of the CR when the organism is placed in a novel context. (Drug addict leaves rehab)
Counterconditioning
Classical conditioning procedure for changing the relationship between a conditioned stimulus and its conditioned response.
Systematic Desensitization
Therapy that treats anxiety by teaching the client to associate relaxation with anxiety producing situations.
Aversive Conditioning
Treatment that consists of repeating pairings of a stimulus with an unpleasant stimulus. (To reduce drinking, each time a person drank alcohol, they would consume a mixture that induced nausea)
Immunosuppression
Decrease in production of antibodies.
Operant Conditioning
Form of associative learning in which the consequences of a behavior change the probability of the behavior's occurrence.
Thorndike's Law of Effect
Behaviors followed by positive outcomes are strengthened and behavior's followed by negative outcomes are weakend.
Shaping
Rewarding desired behaviors.
Reinforcement
Rewarding a stimulus or event following a behavior will increase the probabiltity of the behavior happening again.
Positive Reinforcement
Frequency of a behavior increases b/c it is followed by something positive. (Saying hello and receiving a smile in return)
Negative Reinforcement
The frequency of a behavior increases b/c it is followed by the removal of something unpleasant. (Your dad stops screaming for you to clean your room after you have done it)
Primary Reinforcer
Unlearned satisfaction. (food, water, sex)
Secondary Reinforcer
Acquires positive value through experience. (money, good grades)
Generalization
Performing a reinforced behavior in a different situation.
Discrimination
Responding to stimuli that signal that a behavior will or will not be reinforced.
Extinction
A behavior is no longer reinforced and decreases.
Partial Reinforcement
A reinforcer follows a behavior only a portion of the time. (You can't ace every test)
Continuous Reinforcement
Behavior is reinforced every time it occurs.
Schedules of Reinforcement
Specific patterns that determine when a behavior will be reinforced.
Ratio Schedules
The number of behaviors that must be performed prior to reward.
Interval Schedules
The amount of time that must pass before a behavior is rewarded.
Fixed Ratio Schedule
Reinforces a behavior after a set number of behaviors.
Variable ratio schedule
A timetable in which behaviors are rewarded an average number of times but on an unpredictable basis. (Slot machines)
Fixed-interval schedule
Reinforces the first behavior after a fixed amount of time has passed. (Cramming at the last minute before a test)
Variable Interval Schedule
A timetable where a behavior is reinforced after a variable amount pf time has passed. (pop quizzes or fishing)
Punishment
A consequence that decreases the likelihood that a behavior will occur. (Touching a hot stove)
Positive Punishment
Behavior decreases when it is followed by and unpleasant stimulus. (Getting a spanking)
Negative Punishment
Behavior decreases when a positive stimulus is removed. (Being grounded b/c it involves taking away a teen's freedom)
Applied Behavior Analysis
The use of operant conditioning principles to change human behavior.
Retention
Encoding information and keeping it in memory so you can retrieve it
Motor Reproduction
The process of imitating the model's actions.
Badura's Observational Learning
Attention, Retention, Motor reproduction, Reinforcement or incentive conditions.
Reinforcement
Whether the model's behavior is followed by a consequence.
Purposiveness
Much of behavior is goal-directed.
Latent Learning
Unreinforced learning that is not immediately reflected in behavior.
Insight Learning
Form of problem solving in which the organism develops a sudden insight into understanding a problem's solution.
Preparedness
The species-specific biological predisposition to learn in certain ways but not others.
Mindset
The way our beliefs about out ability dictate what goals we set for ourselves, what we think we can learn, and what we do learn.
Memory
the retention of info over time.
Encoding
How info gets into memory storage
Divided attention
Affects memory encoding.
Levels of Processing
(Memory) Shallow to intermediate to deep
Elaboration
Number of diff connections that are made around a stimulus at any given level of memory encoding.
Atkinson-Shiffrin Theory
MEmory storage involves 3 separate systems: Sensory memory , short term memory, long term memory
Sensory MEmory
holds info for only an instant
Echoic Memory
Auditory sensory memory (lasts a few sec.)
Iconic Memory
Visual sensory memory (lasts 1/4th of a sec)
Short Term Memory
Limited capacity memory system when info is retained for only 30 sec
Memory Span
The number of digits an individual can report back in order after a single presentation of them.
Chunking
Packing info that can be remembered as single units.
Working Memory
Allows us to hold info temporarily as we perform cognitive tasks.
Long Term Memory
Relatively permanent memory that stores huge amounts of info for a long time.
Explicit Memory
The conscious recollection of info. (facts, events)
Episodic Memory
The retention of info about the where, when , and what of life's happenings.
Semantic Memory
A person's knowledge about the world.
Implicit Memory
memory in which behavior is affected by prior experience without a conscious recollection of that experience.
Procedural Memory
Implicit memory process that involves memory for skills.
Priming
The activation of info that ppl already have in storage to help them remember new info better and faster.
Schema
Preexisting mental concept that helps ppl organize info.
Script
A schema for an event.
Nodes
Locations of neural activity
Retrieval
Info that was retained in memory comes out of storage.
Serial Position Effect
The tendency to recall the items at the beginning and end of a list but not the middle
Primacy Effect
You can recall items at the beginning of a list.
Recency Effect
You can recall items at the end of a list
Recall
Individual has to retrieve previously learned info. (In-class essays)
Recognition
Individual only has to identify learned items. (multiple choice tests)
Auto-biographical memory
Episodic memory: When a person recollects aspects of their own life experiences.
Flashbulb Memory
Emotionally significant events that people recall with more accuracy than everyday events.
Repression
Defense mechanism where a person is so traumatized by an event that he/she forgets it.
Motivated Forgetting
When an individual forgets something b/c it is too painful that remembering is intolerable.
Encoding Failure
Occurs when the info was never entered into long-term memory.
Interference Theory
Ppl forget b/c other info gets in the way of what they want to remember.
Proactive interference
The material that was earlier learned disrupts the recall of material learned later. (Calling a new friend by an old friend's name who is similar sounding)
Retroactive Interference
Material learned later disrupts the retrieval of info learned earlier.
Decay theory
When we learn something new, a neurochemical memory trace forms but over time the trace disintegrates.
Tip of the tongue phenomenon
when we are confident that we know something but we cannot pull it out of memory.
Retrospective Memory
Remembering the past
Prospective Memory
Remembering info about doing something in the future.
Amnesia
Loss of memory
Anterograde Amnesia
Memory disorder that affects the retention of new info
Retrograde Amnesia
Memory loss for a segment in the past but not new events.
Cognition
The way info is processed and manipulated in remembering thinking, and knowing
Artificial intelligence
creating machines capable of performing activities that require intelligence when they are done by ppl
Thinking
Manipulating info by performing concepts, solving problems, making decisions, and reflecting in a critical or creative manner.
Concepts
Mental categories that are used to group objects, events and characteristics.
Prototype model
When ppl evaluate whether a given item reflects a certain concept.
Problem Solving
Finding an appropriate way to attain a goal when the goal is not readily available.
Subgoaling
Setting intermediate goals that put us in a better position for reaching the final goal.
Algorithms
Strategies that guarantee a solution to the problem.
Heuristics
Shortcut strategies or guidelines that suggest a solution to a problem but do not guarantee an answer.
Fixation
Using prior strategy and failing to look at a problem from a fresh new perspective.
Functional Fixedness
Individuals fail to solve a problem b/c they are fixated on a thing's usual functions.
Inductive Reasoning
Reasoning from specific observations to make generalizations.
Reasoning
the mental activity of transforming info to reach conclusions.
Deductive Reasoning
Reasoning form a general cause that we know to be true to a specific instance. (Draw conclusions based on facts)
Decision Making
Evaluating alternatives and choosing among them.
Confirmation Bias
The tendency to search for and use info that supports our ideas.
Hindsight Bias
Tendency to report falsely, after the fact, we accurately predicted an outcome.
Availability Heuristic
A prediction about the probability of an event based on the case of recalling or imagining similar events.
Based rate fallacy
The tendency to ignore info about general principles in favor of very specific but vivid info.
Representativeness heuristic
the tendency to make judgments about group membership based on physical appearances or the stereotype of a group.
Mindfulness
Being alert and mentally present for one's everyday activities.
Open-mindedness
Being receptive to other ways of looking at things.
Creativity
The ability to think about something in novel and unusual ways and to devise unconventional solutions to problems.
Divergent thinking
Produce many solutions to the problem.
Convergent thinking
Produces the single best solution to the problem.
Intelligence
Ability to do well on cognitive tasks, to solve problems, and to learn from experience.
Validity
The extent to which a test measures what it is intended to measure.
Reliability
The extent to which a test yields a consistent measure of performance.
Standardization
Developing uniform procedures for administering and scoring a test.
Mental age
An individual's level of mental development relative to that of others.
Normal distribution
Symmetrical, bell shaped curve, with the majority of the scores falling in the middle and few score appearing towards the extremes of the range.
Culture-fair tests
Intelligence tests that are intended to be culturally unbiased.
Heritability
The proportion of observable differences in a group that can be explained by differences in the genes of a group's members.
Gifted
Have a high intelligence and or superior talent.
Mental retardation
condition of limited mental ability in which an individual has a low IQ and has difficulty adapting to everyday life.
Organic retardation
Mental retardation caused by a genetic disorder or by brain damage.
Cultural-familial retardation
Mental deficit with no evidence of organic brain damage.
Language
Form of communication based on a system of symbols.
Infinite Generativity
The ability to produce an endless number of meaningful sentences.
Phonology
A language's sound system.
Morphology
A language's rules for word formation.
Syntax
A language's rules for combining words to form acceptable phrases and sentences
Semantics
The meaning of words and sentences in a particular language.
Pragmatics
The ability of language to communicate even more meaning than is said.