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53 Cards in this Set

  • Front
  • Back
Judgmental Heuristic
mental shortcuts that enable quick and efficient judgments

ex. which are you most likely to die from? - quick responses
Availability Heuristic
a judgment is based upon the ease with which something can be brought to mind

ex.) lottery- you can buy 1,000 tickets but it will not increase your chances, but a random guy winning can increase our perceptions that we can win

ex.) 2 times vs. 8 of being assertive... thinking of 2 times is a lot easier than thinking of 8
Representativeness heuristic
people classify something according to how similar it is to the typical case

*problems arise when BASE RATES - (info about the frequency of members of diff categories in the population) are ignored

ex: internet doctor
*sleeping problem - told that he has OCD when that base rate is less than 1%...get a second opinion
Anchoring and Adjustment heuristic
using a value as a starting point and then adjusting one's judgment away from this anchor- people fail to adjust adequately

ex) say it's FREEZINg outside and 10 degrees... friend says no its like 20... when it really is 32... 10 degrees = anchor value
Simulation Heuristic
basing a judgment on the ease with which one can imagine how events could have turned out differently

ex) marines dying.. think "what if i didn't get drafted.." - makes it more tragic when one thinks like that
Framing
presentation of info. concerning potential outcomes in terms of gains or losses



*when emphasis is on potential gains (lives saved) most people are risk averse- prefer avoiding unnecessary risks (route 1)

*" " potential losses (deaths)
- most people are risk seeding - they prefer taking risks to accepting probably losses (route 2 )
Escalation of Commitment (the "sunk/cost" effect)
tendency to become increasingly committed to bad decisions even as losses associated with them INCREASE
Functional Fixedness
a tendency to think of objects in terms of their usual purpose
Spearman & General Factor "g"
general intelligence that contributes to performance on a wide variety of tasks

*someone that would score high on anything across the board... did not find evidence that this was true

*good at one thing = good at something else
Specific Factor "s"
specific intelligence that contributes to performance on specific tasks.

ex) math test --> good on another math test
Triarchic Theory of Intelligence
3 types :
1) Analytical
2) Creative
3) Practical
Analytical
Performing well on conventional tests that tap reasoning & logical-mathematical ability (SAT)
Creative
expresses how well people are able to cope with new/novel tasks

ex) deserted island... you would want certain people to be with you - someone creative
Practical
Taps how well people fit into their environments

ex) street smarts
Mental Age
chronological age that FITS the child's current level of intellectual performance, calculated by comparing a child's test score with the average scores for different age groups

ex) give tests to an 8 year old... but if an 8 year old can do what a 12 year old can do, their mental age is 12
Equation of IQ
= Metal Age/Chronological Age X 100
Typical IQ correlates are distributed by....
about + .5 with school grades, but criticized for failing to focus on creative and practical intelligence
IQ with TWINS
twins raised apart have a LOWER I.Q. than twins raised together
Intelligence
ranked between 85 - 115
Giftedness
130 +
Retardation
70 and below
Steel & Aronson "GRE STUDY"
half of students told that test was a reliable measure of their verbal abilities


half of students were told that it was merely for developing the test and was NOT reliable.

ex) black & white scored EQUAL on one that said was not diagnostic
Stereotype Threat
Apprehension experienced by members of a minority group that they might behave in a manner that confirms an existing cultural stereotype...

*no "race" bubble = enhanced performance ... also relevant to women vs. men
Zygote
Single Cell
Fetal Period (2 - 9 months)
organs mature to point at which life can be sustained outside the womb
Placenta
organ by which embryo/fetus is attached to mother's uterus, transmits nourishment
Teratogens
toxic agents that cross the placenta and result in birth defects
critical period
time when internal/external influences exert major effect on development; at other times/periods, the same influences exert little or no effect at all.
Fetal Alcohol Syndrome
disorder that occurs in children of women who drink alcohol during pregnancy, characterized by facial deformities, heart defects, stunted growth, cognitive impairments

smoking = miscarriage
DeCaspar - "The Cat in the Hat" and his "Suck O Meter"
rigged a pacifier that enables babies to determine which tape they want to hear by changing the speed by which they suck

*mother's would read to them during pregnancy and see if babies recognized it later when they were born... 15 out of 16 worked!
rooting reflex
baby's tendency to turn his/her head toward anything that touches the cheek
sucking reflex
sucks on anything that enters mouth
swallowing reflex
enables to swallow liquids without choking
grasping reflex
causes to close their fists around anythin that is put in their hands
Vision in First Month
*focuses on things 8 - 12 inches away

*prefers black & white or high contrast patterns

*prefers HUMAN faces to all other patterns
Milestones - Standing
6 - 10 months
Milestones - Crawling
7 - 12 months
Miletones - walking
11 - 14 months
Attachment
strong affectional bond between infants and caregivers
Harlow's "Cloth/Wire mother" study
wire monkey = had something to suck on

cloth = was comfy... monkeys liked the "contact comfort"

*monkey would cling to cloth and QUICKLY go to wire
Imprinting
Tendency of an infant animal to form an attachment to the first moving object
Separation anxiety
Lorenz separated baby chicks before they hatched and first object they saw was HIM and not their mother... followed him around, thinking that he was their mother
Schemas
concept or framework that organizes and interprets information
Assimilation
interpreting one's new experience in terms of existing experiences

ex) little kid saying "doggie" and then relating a 4 legged creature like a cow to "doggie"
Accomodation
adapting current schemas to incorporate NEW INFO.

ex) 4 legged creature = thinks it's a dog, but learns it's a cow
Sensorimotor (0 - 2 years )
infants KNOW the world mostly in terms of their sensory impressions and motor activities
(out of sight, out of mind)

*lack sense of object permanence: awareness that things continue to exist even when not perceived.

ex) train in a tunnel ... kids don't know where it goes and don't know it will come back out
Pre- Operational (2 - 6 years )
Child learns to use language, but does not yet comprehend the mental operations of concrete logic

*lack concept of CONSERVATION = properties such as volume/mass/number remain the same despite changes in the form of objects... 2 beaks of water, one tall, one fat
egocentrism
inability to take another's point of view
*child sitting in front of the t.v. and blocking everyone else, and think that what THEY see is what WE see...

* hide and go seek
Concrete Operational (6 - 11 years )
children gain the mental operations that enable them to think logically about concrete events, still lack ability to think abstractly

ex) Joke about 6 or 8 pieces of pizza
Formal Operations (12 +)
Children start to gain mastery over abstract thinking

ex) ask why do you go to school?
"so i can do homework, go to recess, make friends..."

*12 and up should be able to answer question in a more abstract way - "so we can be better able to get a job" - start to think of WHY
Preconventional (7 - 10 years)
Moral dilemmas are solved in ways that satisfy self-serving motives; an act is moral if it enables a person to avoid punishment or obtain a reward

ex) "you shouldn't do that because you'll be caught and put into jail"
Conventional (13 - 16)
Moral dilemmas are resolved in ways that reflect the law or norms set by sources of authority; an act is moral if it meets with social approval and avoids social disapproval

ex) your family will think bad of you... or
stealing = breaking the law
Post - conventional (17+)

*Where WE should be ...
based on equality, justice, and value of life

*motivation to follow rational, mutually agreed-upon principles and maintain the respect of others (social contract)

*motivation to uphold one's ethical principles and avoid self- condimnation

ex) if you don't steal, you wouldn't hve lived up to your own standards of conscience