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120 Cards in this Set

  • Front
  • Back
introspectionism
look inside and think about your thoughts

titchner counted his sensations

aren't aware of processes, just end product
behaviorism
emphasis on what can be observed=stimuli, responses, reinforcements/rewards, rats in mazes

ignore the mind cause its unobservable

pavlov's dogs, bf skinner

cant limit science to the observable
cognitivism
infer whats going on in the box

mind is like a computer, input comes in through sensory organs, is stored in memory devices, and is processed using cognitive processes
reaction time methods
cognitivism

figuring out whats going on in the black box
donders mental chronometry
cognitivism

the study of the time course of mental processes
information processing
donders mental chronometry

each stage receives info from previous stage, transforms it and sends it to next stage
simple detection task
cognitivism

perceive stimulus and execute response
choice task
cognitivsm

multiple stimuli and you have to decide a response. need detection and decision
subtractive method
cognitivism. donders

collect reaction times for simple detection tasks and choice/decision tasks
problems with subtractive method
1. assumption of pure insertion (all stages stay same when new one is added)

2. assumption of additivity (duration of all stages yield together the reaction time) stages might operate in parallel, you can decide the response before you've really detected the stimulus

3. assumes you know the stages
donder's contributions
1. idea that you can measure mental processes

2. choice reaction time procedure
fundamental methodological technique in science
eliminating alternative explanations
huppert and piercy
amnesics and controls

problem in encoding
both groups scored 80%
perception
means by which info acquired from the environment is transformed via sense organs into experiences of objects, events, sounds, tastes
stages in perception
1. distal stimulus
2. proximal stimulus
3. perception
lack of correspondence
when percept doesn't correspond to distal stimulus (optical illusions)
paradoxical correspondence
when proximal stimulus doesn't correspond to distal stimulus (but percept does)

moving objects, moving eyes
perceptual constancy
our perception of an object's features remain constant even when viewpoint (and proximal stimulus) change

1. distance
2. light
3. angle
theoretical approaches to perception
direct perception
constructivist theory
direct perception theory
environment provides all necessary cues, brains are pre-wired to pick up the clues, stimulus information is unambiguous
constructivist theory
perception uses data from from world and prior knowledge and expectations. sensory information is ambiguous

ex- cubes, dalmation
bottom-up processing
processing driven by external stimulus rather than internal knowledge
top-down processing
processing driven by knowledge and expectation (bottom-up and top-down)
depth perception
distal stimulus is 3D, proximal stimulus is 2D, but perception is 3D

paradoxical correspondence

we exploit environment cues to recover depth
depth cues
1. linear perspective
2. shape
3. relative size
4. interposition
5. shadows
6. retinal disparity
7. accomodation
8. convergence
order of visual system front to back
ganglion- bipolar- photoreceptor layer
rods
photoreceptor

detect brightness
cones
concentrated in fovea

blue, green, red
potential
difference in charge inside vs. outside of axon
neural firing!

threshold
potential must get over a threshold level for neuron to fire (generate an action potential)
neural firing!

all-or-none
action potential always has same strength

either fires or doesnt
neural firing!

propagation
once past threshold, active process (ion pumping) propagates action potential down axon
neural firing!

refractory period
short period after firing before neuron can fire again
electrochemical neurotransmission
1. involved electrical action potential within cells
2. involves chemical neurotransmitter between cells
summation
if combined effects at all synapses take potential across axon above thereshold, then neuron will fire an action potential
center surround organization
ganglion cells

functions-
1. point detection
2. edge detection
3. light-on-dark or dark-on-light
lateral geniculate
magnocellular and parvocellular
magnocellular
transient response
large receptive field
movement/location
parvocellular
sustained response
small receptive field
patterns/color/form
occipital visual cortex!

simple cortical cells
bars of light
specific orientation
specific retinal position
occipital visual cortex!

complex cortical cells
edges, movement
occipital visual cortex!

hypercomplex cells
very specific shapes
corners
gaps
edge detection
edges in images correspond to edges in real-life objects, offer depth cues, all parts of 3D objects to be identified
dorsal
(fin) "where" pathway
ventral
(belly) "what" pathway
positron emission tomography
mental activity, neural activity, blood flow, more radioactive tracer, more positrons emitted
PET study?
kohler study- spatial vs object processing

spatial (where) task- activate occipital and parietal regions, area 39

object (what task) activate occipital and temporal regions, area 37
population coding
no grandmother cell

need patterns of activation across a population of cells to recognize objects
bottom-up pattern recognition theories?
1. template theories
2. feature theories
3. structural description theories
template theory
perceptual representation matches memory represenation

puzzle piece
problem with template theory?
1. transformation
2. obstructed objects
feature theories
visual system decomposes scenes into primitive features
evidence for feature theory
1. physiology-
2. stabilized retinal images
3. visual search
evidence for feature theory

physiology?
receptive field of simple cells in the visual cortex. certain orientations make cell fire. certain inhibit cell from firing
evidence for feature theory

stabilized retinal images
stare at one point and photoreceptors tire out and disappear feature by feature. eyes shake to move retinal image and use different photoreceptors
evidence for feature theory

visual search
trying to find a target amongst distracters that are all similar in features is hard
pandemonium model
feature theory

image demon- receive input
feature demon
cognitive demon
decision demon
problems with feature theory
doesnt tell spatial relationship between them

different arrangements of same features produces different objects
structural description theory?
recognition-by-components theory- basic shapes serve as features of object recognition (geons)

arranged in a particular structural description, which allows recognition
rbc- non-accidental properties
properties that are not an accident of your viewpoint. a straight line and an edge are straight no matter what. property is guaranteed to be there
matching process for rbc theory
1. detect elementary features, edge
2. find non-accidental properties
3. determine component geons
4. match to memory
evidence for structural description theory
1. partial or degraded objects- deleting non-accidental properties is hard to identify object. when you obscure accidental is easier

2. object complexity- more complex easier to recognize

3. unsual orientations- when you obscure non-accidental properties is difficult
problems for structural description theory
1. similar objects- geons of hillary and madonna are same

2. brain evidence no compelling when viewing geons

3. top-down effects- context effects
rbc theory is good for
1. transformations
2. relationships between features
3. explaining how we make sense of nonesense objects
top-down processing
processing that originates in higher cognition and proceeds downward toward sensation
bottom-up processing
processing that originates in sensation and proceeds upward toward higher cognition
types of top-down processing
1. expectation/bias (signal detection matrix)
2. context effects
3. higher levels of analysis that affect lower ones
expectation/bias
your own expectations/biases can affect the way you perceive something
signal detection
expectation/bias in top-down

detecting some "signal" in the presence of noise/distraction
sensitivity
in signal detection, top-down processing

how easy/difficult it is to discriminate signal from noise
bias
in signal detection, top-down processing

your bias/tendency to say "yes" vs. "no" is determined by expectations of payoffs
signal detection matrix
hit-correct identification
miss-missed detection
correct rejection-knew nothing was there
false alarm-is no signal but you say is
accuracy in signal detection matrix
accuracy- % of hits + % of correct rejections

depends on:
-proportion of trials with signal present/not present
-bias
-sensitivity
context
when perception of an object is affected by its context/environment
types of context effects
top-down processing

1. subjective contours
2. letter recognition
3. objects out of context
subjective contours
context effect

perceive triangles even when they aren't there.
letter recognition
context effect

perceive letters from shapes based on context "I3"
objects out of context
context

performance is worse when identifying objects out of context
higher levels of analysis that affect lower ones
1. word superiority effect
2. interactive activation model
word superiority effect
top-down processing

easier to identify letters when they are part of a word

better with pronounceable words

higher-level (words) affects lower-level (letters)
interactive activation model
visual input- feature level- letter level- word level

bottom up- features excite or inhibit letters
bottom up- letters excite or inhibit words
top down- words inhibit or excite letters
net result- words inhibit or excite letters
explanation of word superiority effect
WORD: D gets both top-down and bottom-up activation
LETTER D: only gets bottom-up activation

misperceive typos in words
interactive activation in brain
dorsal and ventral streams have both bottom-up and top-down processing which----> interactive activation between levels
types of attention
1. focused attention- provide 2 or more inputs and see how well people concentrate on one and ignore the other
2. divided attention- provide 2 or more inputs and see how well people can concentrate on more than one
example of focused attention
stroops task
example of divided attention
combat-cockpit
talking on cell while driving
dichotic listening and shadowing
listening to 2 messages, one in each ear and repeating one of the messages.

people are good at shadowing
basis for selection in auditory attention during dichotic listening
1. location
2. intensity and pitch
3. meaning (bad)
early filtering model
auditory attention

a filter between detection and recognition that blocks out one channel and lets the other go through

only attending info reaches the recognition stage where meaning is assigned
problems with early filtering model
1. some unconscious processing- galvanic skin response
2. notice your own name
3. bilinguals notice message is same in both languages
attenuation model
auditory attention

processing of unattended message attenuated at earlier stage than processing of attended message

dampens down information from unattended channel between detection and recognition

highly relevant info gets through
late filter model
filter after recognition

only attended stuff reaches conscious awareness
visual attention
1. eye movements- ignored info is outside field of vision or in peripheral vision
2. covert shifts of attention- can also focus attention without shifting gaze
posner experiment
covert shifts of attention in visual attention

cost and benefit attention task
spotlight or zoom-lens model where attention is like a spotlight that you move around in visual space

invalid trials worse than neutral trials
feature-integration theory
visual attention

rapid parallel process in which all features in the stimulus are registered at once. doesnt depend on attention
parallel search
can be distinguished from the background by a unitary feature

dont need attention; it pops out

independent of number of distracters and is automatic
serial search
search for a conjunction of features
there is no single feature that will allow you to discriminate from the background

requires attentional glue. depends on number of distracters. is controlled
visuospatial neglect
damage to right parietal lobe

neglect to process contralateral (left) sides of displays
clinical tests of visuospatial neglect
1. spontaneous writing
2. reading one side of page
3. line-bisection task
4. copying on right side of page
5. line cancellation task
neglect theory 1
disengage deficit: difficulty disengaging attention from right side of space

maybe disengagement mechanism is located on right hemisphere?
neglect theory 2
unbalanced competition: hemispheres inhibit each other, when processing stimuli on one side it inhibits processing on other side

damage to one hemisphere causes other hemisphere to dominate
visual memory is poor when....
1. unimportant and unattended details
2. when stimuli lack meaning
3. when foils are similar
richer code?
no. memory for line drawing and detailed drawing of flower is the same.

better than memory for verbal description
dual-hypothesis code
encode both nonverbally/visual code and a verbal code

abstract words can't be encoded non-verbally
concrete words are remembered better
memory is bad for unattended details because...
is no verbal code
memory is bad when foils are similar because...
visual code doesn't help
cognitive maps
counteracted behaviorism

mice create visual map of space around them, don't just memorize the turns

humans accurate in pointing to cities, able to keep track of things when orientation changes

good distance estimation
weaknesses of cognitive maps
we use heuristics
heuristics
1. symmetry
2. right-angle bias (rectilinearization)
3. rotation
4. alignment
5. relative-position
6. subjective clusters
7. observer perspective
depictive code
globe corresponds to actual globe being imagined.

can use in discrete imaginable situations. not abstract.
evidence for depictive code
1. image scanning
2. interference effects
3. zooming
4. transforming/mental rotation
kosslyn image scanning
if imagery is like perception then you have to scan the image in your mind

if we had propositional code distance wouldnt matter
demand characteristics for image scanning
subjects think you want them to act a certain way or expect a certain set of results

get similar results when they were told that scanning shorter distances would take longer
interference effects
perform 2 tasks simultaneously, and if they interfere then they must be using the same mental system

isn't interference, for example, when you use visual and auditory imagery at the same time
is interference, for example, when you use auditory imagery and detection at the same time
transforming/mental rotation
takes longer to rotate something in your head
catch people in intermediate rotations
propositional code
spatial relationships don't correspond to actual relationships
has a truth value. mental representation more powerful than a picture
how imagery isn't like perception
1. perception has metric qualities that imagery doesnt- judgments not as accurate with imagery
2. part-whole relationships- parallelogram in star of david
3. ambiguous figures- better in perception
compromise theory (kosslyn)
1. basic code is propositional (long-term storage)
2. propositional code used to create depictive images
3. depictive images can be scanned, zoomed, etc.
images are ordered sequentially
draw letters in grids. draw image in mind like you do on paper. more segments, the longer it takes
motor cortex in imagery?
damaged patients have difficulty generating images

use to mentally draw image