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120 Cards in this Set
- Front
- Back
introspectionism
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look inside and think about your thoughts
titchner counted his sensations aren't aware of processes, just end product |
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behaviorism
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emphasis on what can be observed=stimuli, responses, reinforcements/rewards, rats in mazes
ignore the mind cause its unobservable pavlov's dogs, bf skinner cant limit science to the observable |
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cognitivism
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infer whats going on in the box
mind is like a computer, input comes in through sensory organs, is stored in memory devices, and is processed using cognitive processes |
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reaction time methods
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cognitivism
figuring out whats going on in the black box |
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donders mental chronometry
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cognitivism
the study of the time course of mental processes |
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information processing
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donders mental chronometry
each stage receives info from previous stage, transforms it and sends it to next stage |
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simple detection task
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cognitivism
perceive stimulus and execute response |
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choice task
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cognitivsm
multiple stimuli and you have to decide a response. need detection and decision |
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subtractive method
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cognitivism. donders
collect reaction times for simple detection tasks and choice/decision tasks |
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problems with subtractive method
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1. assumption of pure insertion (all stages stay same when new one is added)
2. assumption of additivity (duration of all stages yield together the reaction time) stages might operate in parallel, you can decide the response before you've really detected the stimulus 3. assumes you know the stages |
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donder's contributions
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1. idea that you can measure mental processes
2. choice reaction time procedure |
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fundamental methodological technique in science
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eliminating alternative explanations
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huppert and piercy
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amnesics and controls
problem in encoding both groups scored 80% |
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perception
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means by which info acquired from the environment is transformed via sense organs into experiences of objects, events, sounds, tastes
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stages in perception
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1. distal stimulus
2. proximal stimulus 3. perception |
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lack of correspondence
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when percept doesn't correspond to distal stimulus (optical illusions)
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paradoxical correspondence
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when proximal stimulus doesn't correspond to distal stimulus (but percept does)
moving objects, moving eyes |
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perceptual constancy
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our perception of an object's features remain constant even when viewpoint (and proximal stimulus) change
1. distance 2. light 3. angle |
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theoretical approaches to perception
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direct perception
constructivist theory |
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direct perception theory
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environment provides all necessary cues, brains are pre-wired to pick up the clues, stimulus information is unambiguous
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constructivist theory
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perception uses data from from world and prior knowledge and expectations. sensory information is ambiguous
ex- cubes, dalmation |
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bottom-up processing
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processing driven by external stimulus rather than internal knowledge
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top-down processing
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processing driven by knowledge and expectation (bottom-up and top-down)
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depth perception
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distal stimulus is 3D, proximal stimulus is 2D, but perception is 3D
paradoxical correspondence we exploit environment cues to recover depth |
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depth cues
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1. linear perspective
2. shape 3. relative size 4. interposition 5. shadows 6. retinal disparity 7. accomodation 8. convergence |
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order of visual system front to back
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ganglion- bipolar- photoreceptor layer
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rods
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photoreceptor
detect brightness |
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cones
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concentrated in fovea
blue, green, red |
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potential
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difference in charge inside vs. outside of axon
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neural firing!
threshold |
potential must get over a threshold level for neuron to fire (generate an action potential)
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neural firing!
all-or-none |
action potential always has same strength
either fires or doesnt |
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neural firing!
propagation |
once past threshold, active process (ion pumping) propagates action potential down axon
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neural firing!
refractory period |
short period after firing before neuron can fire again
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electrochemical neurotransmission
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1. involved electrical action potential within cells
2. involves chemical neurotransmitter between cells |
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summation
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if combined effects at all synapses take potential across axon above thereshold, then neuron will fire an action potential
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center surround organization
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ganglion cells
functions- 1. point detection 2. edge detection 3. light-on-dark or dark-on-light |
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lateral geniculate
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magnocellular and parvocellular
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magnocellular
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transient response
large receptive field movement/location |
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parvocellular
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sustained response
small receptive field patterns/color/form |
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occipital visual cortex!
simple cortical cells |
bars of light
specific orientation specific retinal position |
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occipital visual cortex!
complex cortical cells |
edges, movement
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occipital visual cortex!
hypercomplex cells |
very specific shapes
corners gaps |
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edge detection
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edges in images correspond to edges in real-life objects, offer depth cues, all parts of 3D objects to be identified
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dorsal
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(fin) "where" pathway
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ventral
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(belly) "what" pathway
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positron emission tomography
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mental activity, neural activity, blood flow, more radioactive tracer, more positrons emitted
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PET study?
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kohler study- spatial vs object processing
spatial (where) task- activate occipital and parietal regions, area 39 object (what task) activate occipital and temporal regions, area 37 |
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population coding
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no grandmother cell
need patterns of activation across a population of cells to recognize objects |
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bottom-up pattern recognition theories?
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1. template theories
2. feature theories 3. structural description theories |
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template theory
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perceptual representation matches memory represenation
puzzle piece |
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problem with template theory?
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1. transformation
2. obstructed objects |
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feature theories
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visual system decomposes scenes into primitive features
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evidence for feature theory
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1. physiology-
2. stabilized retinal images 3. visual search |
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evidence for feature theory
physiology? |
receptive field of simple cells in the visual cortex. certain orientations make cell fire. certain inhibit cell from firing
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evidence for feature theory
stabilized retinal images |
stare at one point and photoreceptors tire out and disappear feature by feature. eyes shake to move retinal image and use different photoreceptors
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evidence for feature theory
visual search |
trying to find a target amongst distracters that are all similar in features is hard
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pandemonium model
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feature theory
image demon- receive input feature demon cognitive demon decision demon |
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problems with feature theory
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doesnt tell spatial relationship between them
different arrangements of same features produces different objects |
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structural description theory?
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recognition-by-components theory- basic shapes serve as features of object recognition (geons)
arranged in a particular structural description, which allows recognition |
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rbc- non-accidental properties
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properties that are not an accident of your viewpoint. a straight line and an edge are straight no matter what. property is guaranteed to be there
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matching process for rbc theory
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1. detect elementary features, edge
2. find non-accidental properties 3. determine component geons 4. match to memory |
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evidence for structural description theory
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1. partial or degraded objects- deleting non-accidental properties is hard to identify object. when you obscure accidental is easier
2. object complexity- more complex easier to recognize 3. unsual orientations- when you obscure non-accidental properties is difficult |
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problems for structural description theory
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1. similar objects- geons of hillary and madonna are same
2. brain evidence no compelling when viewing geons 3. top-down effects- context effects |
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rbc theory is good for
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1. transformations
2. relationships between features 3. explaining how we make sense of nonesense objects |
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top-down processing
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processing that originates in higher cognition and proceeds downward toward sensation
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bottom-up processing
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processing that originates in sensation and proceeds upward toward higher cognition
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types of top-down processing
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1. expectation/bias (signal detection matrix)
2. context effects 3. higher levels of analysis that affect lower ones |
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expectation/bias
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your own expectations/biases can affect the way you perceive something
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signal detection
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expectation/bias in top-down
detecting some "signal" in the presence of noise/distraction |
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sensitivity
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in signal detection, top-down processing
how easy/difficult it is to discriminate signal from noise |
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bias
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in signal detection, top-down processing
your bias/tendency to say "yes" vs. "no" is determined by expectations of payoffs |
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signal detection matrix
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hit-correct identification
miss-missed detection correct rejection-knew nothing was there false alarm-is no signal but you say is |
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accuracy in signal detection matrix
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accuracy- % of hits + % of correct rejections
depends on: -proportion of trials with signal present/not present -bias -sensitivity |
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context
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when perception of an object is affected by its context/environment
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types of context effects
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top-down processing
1. subjective contours 2. letter recognition 3. objects out of context |
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subjective contours
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context effect
perceive triangles even when they aren't there. |
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letter recognition
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context effect
perceive letters from shapes based on context "I3" |
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objects out of context
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context
performance is worse when identifying objects out of context |
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higher levels of analysis that affect lower ones
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1. word superiority effect
2. interactive activation model |
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word superiority effect
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top-down processing
easier to identify letters when they are part of a word better with pronounceable words higher-level (words) affects lower-level (letters) |
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interactive activation model
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visual input- feature level- letter level- word level
bottom up- features excite or inhibit letters bottom up- letters excite or inhibit words top down- words inhibit or excite letters net result- words inhibit or excite letters |
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explanation of word superiority effect
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WORD: D gets both top-down and bottom-up activation
LETTER D: only gets bottom-up activation misperceive typos in words |
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interactive activation in brain
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dorsal and ventral streams have both bottom-up and top-down processing which----> interactive activation between levels
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types of attention
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1. focused attention- provide 2 or more inputs and see how well people concentrate on one and ignore the other
2. divided attention- provide 2 or more inputs and see how well people can concentrate on more than one |
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example of focused attention
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stroops task
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example of divided attention
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combat-cockpit
talking on cell while driving |
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dichotic listening and shadowing
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listening to 2 messages, one in each ear and repeating one of the messages.
people are good at shadowing |
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basis for selection in auditory attention during dichotic listening
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1. location
2. intensity and pitch 3. meaning (bad) |
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early filtering model
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auditory attention
a filter between detection and recognition that blocks out one channel and lets the other go through only attending info reaches the recognition stage where meaning is assigned |
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problems with early filtering model
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1. some unconscious processing- galvanic skin response
2. notice your own name 3. bilinguals notice message is same in both languages |
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attenuation model
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auditory attention
processing of unattended message attenuated at earlier stage than processing of attended message dampens down information from unattended channel between detection and recognition highly relevant info gets through |
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late filter model
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filter after recognition
only attended stuff reaches conscious awareness |
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visual attention
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1. eye movements- ignored info is outside field of vision or in peripheral vision
2. covert shifts of attention- can also focus attention without shifting gaze |
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posner experiment
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covert shifts of attention in visual attention
cost and benefit attention task spotlight or zoom-lens model where attention is like a spotlight that you move around in visual space invalid trials worse than neutral trials |
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feature-integration theory
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visual attention
rapid parallel process in which all features in the stimulus are registered at once. doesnt depend on attention |
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parallel search
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can be distinguished from the background by a unitary feature
dont need attention; it pops out independent of number of distracters and is automatic |
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serial search
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search for a conjunction of features
there is no single feature that will allow you to discriminate from the background requires attentional glue. depends on number of distracters. is controlled |
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visuospatial neglect
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damage to right parietal lobe
neglect to process contralateral (left) sides of displays |
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clinical tests of visuospatial neglect
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1. spontaneous writing
2. reading one side of page 3. line-bisection task 4. copying on right side of page 5. line cancellation task |
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neglect theory 1
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disengage deficit: difficulty disengaging attention from right side of space
maybe disengagement mechanism is located on right hemisphere? |
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neglect theory 2
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unbalanced competition: hemispheres inhibit each other, when processing stimuli on one side it inhibits processing on other side
damage to one hemisphere causes other hemisphere to dominate |
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visual memory is poor when....
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1. unimportant and unattended details
2. when stimuli lack meaning 3. when foils are similar |
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richer code?
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no. memory for line drawing and detailed drawing of flower is the same.
better than memory for verbal description |
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dual-hypothesis code
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encode both nonverbally/visual code and a verbal code
abstract words can't be encoded non-verbally concrete words are remembered better |
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memory is bad for unattended details because...
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is no verbal code
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memory is bad when foils are similar because...
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visual code doesn't help
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cognitive maps
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counteracted behaviorism
mice create visual map of space around them, don't just memorize the turns humans accurate in pointing to cities, able to keep track of things when orientation changes good distance estimation |
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weaknesses of cognitive maps
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we use heuristics
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heuristics
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1. symmetry
2. right-angle bias (rectilinearization) 3. rotation 4. alignment 5. relative-position 6. subjective clusters 7. observer perspective |
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depictive code
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globe corresponds to actual globe being imagined.
can use in discrete imaginable situations. not abstract. |
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evidence for depictive code
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1. image scanning
2. interference effects 3. zooming 4. transforming/mental rotation |
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kosslyn image scanning
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if imagery is like perception then you have to scan the image in your mind
if we had propositional code distance wouldnt matter |
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demand characteristics for image scanning
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subjects think you want them to act a certain way or expect a certain set of results
get similar results when they were told that scanning shorter distances would take longer |
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interference effects
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perform 2 tasks simultaneously, and if they interfere then they must be using the same mental system
isn't interference, for example, when you use visual and auditory imagery at the same time is interference, for example, when you use auditory imagery and detection at the same time |
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transforming/mental rotation
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takes longer to rotate something in your head
catch people in intermediate rotations |
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propositional code
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spatial relationships don't correspond to actual relationships
has a truth value. mental representation more powerful than a picture |
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how imagery isn't like perception
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1. perception has metric qualities that imagery doesnt- judgments not as accurate with imagery
2. part-whole relationships- parallelogram in star of david 3. ambiguous figures- better in perception |
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compromise theory (kosslyn)
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1. basic code is propositional (long-term storage)
2. propositional code used to create depictive images 3. depictive images can be scanned, zoomed, etc. |
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images are ordered sequentially
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draw letters in grids. draw image in mind like you do on paper. more segments, the longer it takes
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motor cortex in imagery?
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damaged patients have difficulty generating images
use to mentally draw image |