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136 Cards in this Set

  • Front
  • Back
Learning
The acquisition of information or a behavioral tendency that is retained for a relatively long period of time. Two types: Associative and Non-Associative.
Non-Associative
Occurs when repeated exposure to the same stimulus alters how you respond to that stimulus; single stimulus.
Habituation
Decreases responding; ex. Noise; like a siren going off every wednesday @ 12
Sensitization
Increased responding; ex. Noticing every time a Valley girl says like
Classical Conditioning
A type of learning that occurs when a neutral stimulus becomes associated with a stimulus that causes a reflexive behavior. Over time, that neutral stimulus is able to elicit that behavior by itself.
Unconditioned Stimulus (US)
A stimulus that elicits an automatic response without requiring prior learning.
Unconditioned Response (UR)
An automatic response elicited by an unconditioned stimulus.
Neutral Stimulus (NS)
A stimulus that does not elicit a response.
Conditioned Stimulus (CS)
An originally neutral stimulus that comes to produce a response evoked by a US after it has been paired enough times with the US.
Conditioned Response (CR)
Response originally evoked only by the US, but the CS can evoke it alone after the CS has been paired enough times w/ US
Law of Effect
If a response is followed by a pleasurable consequence, it will be repeated. If a response is followed by an unpleasant consequence, it will not be repeated. (Puzzle Box)
B.F. Skinner
Expanded our understanding of operant conditioning; made the Skinner Box, Air Crib, and "Heir Conditioner."
Reinforcement
Any consequence of a behavior that makes the behavior MORE likely to occur in the future.
Positive Reinforcement
Occurs when a desired object or event is presented after a response, increasing the likelihood of that response in the future.
Negative Reinforcement
Occurs when an unpleasant object or event is removed after a response, increasing the likelihood of that response in the future.
Punishment
Any consequence of a behavior that makes the behavior LESS likely to occur in the future.
Positive Punishment
Occurs when an unpleasant object or event is presented after a response, decreasing likelihood of that response in the future.
Negative Punishment
Occurs when a desired object or event is removed after a response, decreasing the likelihood of that response in the future.
Immediate Reinforcement
Reinforcement or punishment that occurs immediately after the behavior; immediacy helps connect the consequence with the correct behavior.
Delayed Reinforcment
Reinforcement or punishment that occurs some time after the behavior; much less effective
Primary Reinforcer
An event or object that is inherently reinforcing; ex. food, water, comfort, relief of pain, etc
Secondary Reinforcer
An event or object that is not inherently reinforcing, but instead has acquired its reinforcing value through learning; ex. money, grades, etc
Forward Conditioning
Conditioning that occurs when the CS occurs before the US.
Backward Conditioning
Conditioning that occurs when the CS occurs after the US.
Simultaneous Conditioning
Conditioning that occurs when the CS and US occur at the same time.
Learning: Extinction
Process by which a CR is gradually extinguished through repeated presentation of the CS without the US.
Learning: Spontaneous Recovery
The event that occurs when the CS again elicits the CR after extinction has occurred.
Stimulus Generalization
A tendency for the CR to be elicited by neutral stimuli that are similar, but not identical to the CS.
Stimulus Discrimination
The ability to distinguish among stimuli that are relatively similar to the CS and to respond only to the actual CS.
Conditioned Emotional Responses
An emotionally charged conditioned response elicited by a previously neutral stimulus. Ex. Little Albert
Primary Reinforcer
An event or object that is inherently reinforcing; ex. food, water, comfort, relief of pain, etc
Secondary Reinforcer
An event or object that is not inherently reinforcing, but instead has acquired its reinforcing value through learning; ex. money, grades, etc
Forward Conditioning
Conditioning that occurs when the CS occurs before the US.
Backward Conditioning
Conditioning that occurs when the CS occurs after the US.
Simultaneous Conditioning
Conditioning that occurs when the CS and US occur at the same time.
Learning: Extinction
Process by which a CR is gradually extinguished through repeated presentation of the CS without the US.
Learning: Spontaneous Recovery
The event that occurs when the CS again elicits the CR after extinction has occurred.
Stimulus Generalization
A tendency for the CR to be elicited by neutral stimuli that are similar, but not identical to the CS.
Stimulus Discrimination
The ability to distinguish among stimuli that are relatively similar to the CS and to respond only to the actual CS.
Conditioned Emotional Responses
An emotionally charged conditioned response elicited by a previously neutral stimulus. Ex. Little Albert- white rat exp.
Conditioned Taste Aversions
Chemotherapy
Phobias
Irrational fears of specific objects or situations.
Conditioned Compensatory Responses
Changes your body makes in preparation for the reactions to a particular drug.
Preparedness
Built-in readiness for certain neutral stimuli to elicit particular conditioned responses.
Contra-preparedness
Built-in disinclination for certain neutral stimuli to elicit particular conditioned responses.
Operant Conditioning: Extinction
The fading out of a response after a reinforcement ceases. When the reinforcement stops, the organism will temporally increase the frequency of the behavior in an attempt to receive the reinforcement.
Operant Conditioning: Generalization
Ability to transfer a learned stimulus-response association to a new stimulus that is similar to the original one.
Operant Conditioning: Discrimination
Ability to respond only to a particular stimulus and not to a similar one.
Continuous Reinforcement
Reinforcement given after every desired response. Ex: a coke machine
Partial Reinforcement
Reinforcement given only intermittently after desired responses.
Fixed Interval Schedule
Reinforcement given for responses only when they are produced after a fixed interval of time.
Variable Interval Schedule
Reinforcement given for responses produced after a variable interval of time.
Fixed Ratio Schedule
Reinforcement given for responses produced after a fixed # of responses.
Variable Ratio Schedule
Reinforcement given after a variable # of responses. Ex: a slot machine.
Shaping
Gradual process of reinforcing an animal for responses that get closer to the desired response. Called "successive approximations." Ex: Dog training
Problems with Punishment
- Only prevents behavior when authority is present
- Can cause negative feelings towards punisher
- Habituation requires punishment to increase
- Observational learning of aggressive behaviors
Reinforcement vs. Punishment
- Reinforcement is a much more effective way of modifying behavior than punishment.
- Punishment is much easier to apply, but has several problems.
Token Economy
-EX: Stickers children get at the doctors office; THEN, once they have 5 stickers, they get a prize
Project ORCON
Point= to create pigdon guided missels
Classical vs. Operant Conditioning
- Classical: Stimulus causes a response.
- Operant: You already have a response.
Fixed Interval Schedule
Reinforcement given for responses only when they are produced after a fixed interval of time.
Variable Interval Schedule
Reinforcement given for responses produced after a variable interval of time.
Fixed Ratio Schedule
Reinforcement given for responses produced after a fixed # of responses.
Variable Ratio Schedule
Reinforcement given after a variable # of responses. Ex: a slot machine.
Shaping
Gradual process of reinforcing an animal for responses that get closer to the desired response. Called "successive approximations." Ex: Dog training
Problems with Punishment
- Only prevents behavior when authority is present
- Can cause negative feelings towards punisher
- Habituation requires punishment to increase
- Observational learning of aggressive behaviors
Reinforcement vs. Punishment
- Reinforcement is a much more effective way of modifying behavior than punishment.
- Punishment is much easier to apply, but has several problems.
Token Economy
-EX: Stickers children get at the doctors office; THEN, once they have 5 stickers, they get a prize
Project ORCON
Point= to create pigdon guided missels
Classical vs. Operant Conditioning
- Classical: Stimulus causes a response.
- Operant: You already have a response.
Cognitive Learning
The acquisition of information that may not be acted on immediately but is stored for later use. Ex: Study for a test
Latent Learning
A specific type of cognitive learning that occurs without behavioral indicators. Ex: How to drive a car
Social Learning Theory
Idea that learning often occurs in social contexts.
Observational Learning
Learning that occurs through watching others, not through reinforcement. No reinforcement is the KEY here.
Modeling
The process in which other people function as models, presenting behavior to be imitated. Ex: Bobo Doll experiment
Sensory Memory
A memory state that holds a lot of perceptual information for a very brief time (1 second). Two types: Iconic & Echoic
Iconic
Visual perceptual information
Echoic
Auditory perceptual information
Short-Term Memory
A memory state that holds relatively little information for only a few seconds. Somewhere between 8-30 seconds.
Rehearsal
Process of repeating information over and over to retain it in ones short-term memory.
Working Memory
A memory system that operates on information in short-term memory to plan and reason. 3 parts: Central executive, visuo-spatial sketchpad, and phonological loop
Central Executive
A set of processes that transforms and interprets information in the two STMs when you plan, reason, or solve a problem.
Visuo-Spatial Sketchpad
One of the two STMs that holds visual or spatial patterns.
Phonological Loop
The second of the two STMs that holds pronounceable sounds.
Long-Term Memory
A memory state that holds a huge amount of information for a long time; unlimited capacity
Encoding
The process of organizing and transforming incoming info. so that it can be stored in the memory.
Code
A particular method for specifying information; the more ways this is done to something, the easier it will be to retrieve from the memory later.
Serial Position Effects
The position of an item in a list affects how well you will remember it; Primacy & Recency Effects
Primacy Effect
Increased memory for the first few stimuli in a set
Recency Effect
Increased memory for the last few stimuli in a set
Consolidation
Process of converting info. stored dynamically into a structural change in the brain. Two types: Dynamic & Structural
Dynamic Memory
Memories that depend on continuing neural activity.
Structural Memory
Memories that no longer require neural activity; stored by connections among neurons.
Intentional Learning
Learning that occurs as a result of trying to learn.
Incidental Learning
Learning that occurs without the intention to learn.
Depth of Processing
The # and complexity of the mental operations used when processing information.
Breadth of Processing
Processing that organizes and integrates new info. into previously stored info.; elaborative encoding.
Storage
Process of retaining information.
Retrieval
Process of accessing info. stored in the memory.
Modality-Specific Memory
A memory store that retains input from a single perceptual system (visual or auditory) or from a specific processing system (language); memories from different of THESE are stored in different areas
Explicit Memory
Memories that can be retrieved voluntarily and brought into STM; also called declarative memories. 2 parts: Semantic and Episodic Memory
Semantic Memory
Memories of the meanings of words, concepts, and general facts about the world. Ex: "The sky is blue."
Episodic Memory
Memories of events that are associated with a particular time, place, and circumstance. Ex: Your sweet 16
Implicit Memory
Memories that can not be retrieved voluntarily, but rather predispose a person to process info or behave in certain ways; also called non-delclarative memory. One type: Procedural Memory
Procedural Memory
Memory for how to do things. Ex: How to ride a bike.
Controlled Processing
Processing that requires paying attention to each step of a task and using working memory to coordinate the steps. Relies on EXPLICIT memory.
Automatic Processing
Processing that allows you to carry out a sequence of steps without having to pay attention to each one or to the relations between the steps. Relies on IMPLICIT memory.
Recall
The act of intentionally bringing explicit info to awareness.
Recognition
The acts of successfully matching an encoded stimulus to info about the stimulus that was previously stored in memory.
Cues
Stimuli, thoughts, or feelings that trigger or enhance remembering.
State-Dependent Retrieval
Idea that info tends to be better remembered if recall or recognition is attempted in the same psychological state as when the info was 1st encoded.
Context-Dependent Retrieval
Idea that info tends to be better remembered if recall or recognition is attempted in the same context as when the info was 1st encoded.
Classical Conditioning: Acquisition
Refers to the first stages of learning when a response is established. Here, it refers to the period of time when the stimulus comes to evoke the conditioned response.
Operant Conditioning: Acquisition
Initial stage of learning a new pattern of behavior.
Forgetting
Failure to remember; occurs in many ways: decay, interference, amnesia, processing failures, and monitoring failures.
Decay
The loss of memories over time because the relevant connections among neurons are lost. NOT main cause.
Encoding Failures
Occurs when info is not processed well enough to fully enter into LTM.
Retrieval Failures
Occurs when the retrieval cues aren't strong enough to properly identify the appropriate info.
Source Monitoring Errors
Occurs when you incorrectly determine the source of a memory.
Reality Monitoring Errors
Occurs when you incorrectly determine whether a memory was from reality or your imagination.
Retroactive Interference
Occurs when new learning disrupts memory for something learning earlier.
Proactive Interference
Occurs when info already stored in memory makes it difficult to learn something new.
Retrograde Amnesia
- Disrupts previous memories
- Retrieval Failure
Anterograde Amnesia
- Prevents the storing of new information
- Leaves consolidated memories intact
- Encoding Failure
Intentional Forgetting
Forgetting which is initiated by a conscious goal to forget; can influence encoding of info, but not the retrieval.
False Memories
Recollection of an event, or the details of an event, that didn't occur.
Repressed Memories
Most recovered memories turn out to be false. Ex: Murder, Alien abduction, etc.
Forgetting Curve
Herman Ebbinghaus (1850-1909)
- Memorized lists of nonsense syllables to 100%
- Tested his memory @ various intervals
- Found that most forgetting occurs within the 1st 20 mins. after you've learned something, and after 24 hours, forgetting is relatively minimal.
Chunking
Mostly useful for memorizing lists.
Hierarchical Organization
Organizing a chunk of words into specific categories to help you remember them.
Thinking About It...
- Compare & Contrast
- Create examples
Distributed Practice
-Each time you encode the info, you create new retrieval cues, making the memory stronger.
- Also associates the info with multiple contexts and multiple states to help improve retrieval.
Pegword System
- My Very Eager Mother Just Served Us Nine Pizzas
- Every Good Boy Does Fine
Interactive Images
Ex: If you want to remember a dog and a bike, imagine a dog RIDING a bike.
Acronyms
- ROY G. BIV
- FOIL
- PEMDAS
Method of Loci
Grass, Elephant, Sponge, Apple, Librarian example